Lila Feuer Posted October 18, 2023 11 hours ago, Hellektronic said: Eh, anything is debatable really. I've just had bad experiences with it in certain games. Others, not so much. It's only certain games and their framework, and apparently how they react to (video) drivers. My biggest gripe has got to be id Tech 5, I think Carmack just fkn botched it before he bailed to do Oculus stuff, Wolf TNO only runs silky smooth on the Xbox Series for me, I have more than met it's requirements on two different PC setups before and besides blatantly unoptimized shit like...ugh, Hatred, nothing else around the time or newer ran as horribly as the micro stuttering variable frame rate mess that is this fkn engine. I just started joking that the game runs at a consistent 20-30 fps with some fights for cinematic purposes. But all the reports vary so wildly with the game it's anywhere from my cases to "runs fine on my end." The point is however is it was mostly underreported. Until Dishonored 2, which used mostly its own proprietary "Void" engine with some id Tech 5 code or whatever, and tah-dah! It ran like shit too, but only then did people care to notice to report about it. Then just like that it was never in any games again and the engine wasn't even redeemed with a source code release. TRASH! 0 Quote Share this post Link to post
Kyle07 Posted October 18, 2023 My GTX 970 and my Nintendo Switch are running the game fine. 0 Quote Share this post Link to post
P_A_Z Posted October 22, 2023 (edited) On 10/18/2023 at 12:14 AM, Dark Pulse said: I'm on a 1080 and I pretty much don't recall any FPS drops, ever. Something is weird with your system, or it's time to update your crusty 3+ year-old driver. It's not serious, i'm whining for nothing, sometimes there was a drop of framerate like 50 fps but that didn't stop me from finishing the game. I'm on the 357.42 DCH Nvidia drivers cause i have a run of Last of Us part I Remake, who could be best optimized but it works good, This game only crash and freeze once, so reboot of the Computer with a blue screen and chkdsk in the background, but i will finish this TPS before my videocard burn. On 10/17/2023 at 3:32 AM, Hellektronic said: Probably that filthy Vulkan API everybody claims is better than Direct X and Open GL, lol. I don't believe in it, personally. But it's the newest, hippest thing. I imagine Quake II remaster probably has an option for that, like Doom 64. I'm on Vulkan API. On 10/18/2023 at 3:44 PM, Lila Feuer said: Until Dishonored 2, which used mostly its own proprietary "Void" engine with some id Tech 5 code or whatever, and tah-dah! It ran like shit too, but only then did people care to notice to report about it. Then just like that it was never in any games again and the engine wasn't even redeemed with a source code release. TRASH! Dishonored 2 needs a powerfull CPU, an i7 of 9th generation for example, when i ran it on a i5, the framerate was desastrous. Edited October 22, 2023 by P_A_Z 0 Quote Share this post Link to post
Edward850 Posted October 22, 2023 (edited) 48 minutes ago, P_A_Z said: This game only crash and freeze once, so reboot of the Computer with a blue screen and chkdsk in the background Just an FYI, a game being userland software can't cause a BSoD, this will be instead indicative of hardware or driver failure (can also be caused by overheating, check your system thermals, this can also explain performance drops). Quake2 doesn't even have an anti cheat driver so it has no component to cause such an issue. Edited October 22, 2023 by Edward850 2 Quote Share this post Link to post
P_A_Z Posted October 22, 2023 (edited) 1 hour ago, Edward850 said: Just an FYI, a game being userland software can't cause a BSoD, this will be instead indicative of hardware or driver failure (can also be caused by overheating, check your system thermals, this can also explain performance drops). Quake2 doesn't even have an anti cheat driver so it has no component to cause such an issue. I have problems with games who needs full ressources of the videocard, my computer warm up like an electric heater and make noise like a vacuum cleaner. It doesn't happen when i play Half-Life Alyx or Quake 2 RE, especially with multiplatform games or console games who are porting on PC, the fans are in total panic and it's not the first time that my system crash, two times also on a run of Doom 2016 and also on Metro Last Light Redux last year. My CPU is alright it is an I7, the problem is coming from my videocard, i know it, when i open the case. You're right, i have to uncheck the card and clean it with a toothbrush before she burns. In despite, if she burns, i will buy a 4070. Edited October 23, 2023 by P_A_Z 0 Quote Share this post Link to post
Individualised Posted October 25, 2023 I've asked about this before, but something I'd like to see made in a future update is if the Quake 2 64 intermission theme could play on the intermission screens. Not the FMV ones, but I mean the end of level intermission screens like this: Right now, the only time the theme is heard is at the end-of-level cutscenes in Quake 2 64, meaning only the first few seconds can be heard. Given that the Quake 2 64 menu theme is used as the menu theme for the entire game it would be nice if it was a similar case with the intermission music too! 0 Quote Share this post Link to post
Individualised Posted October 25, 2023 Beat the game for the first time!!!!!! 4 Quote Share this post Link to post
BGreener Posted October 25, 2023 (edited) 1 hour ago, Individualised said: Beat the game for the first time!!!!!! You did it! Quote Spoiler Spoiler GREAT JOB SOLDIER Did you have a favorite level or moment? Edited October 25, 2023 by BGreener 1 Quote Share this post Link to post
Individualised Posted October 25, 2023 2 minutes ago, BGreener said: You did it! Did you have a favorite level or moment? Honestly the game was full of good levels, it's hard to pick one. I liked Unit 2 especially 1 Quote Share this post Link to post
Lila Feuer Posted October 26, 2023 That's surprising, I get the general impression that the warehouse unit is the least interesting. It's not my favorite but only because it's very samey. My favorite Unit is probably 6 because by then you get the last of your weapons and all the enemies come out to play and compliment each other's strengths. 1 Quote Share this post Link to post
BGreener Posted October 26, 2023 I like some of the moments you have with the lighting in Unit 2: There’s that room that goes dark after removing a power cube, and there’s that level-start where you get to see the area get powered up. 2 Quote Share this post Link to post
Yhe1 Posted October 27, 2023 Is it possible to edit the damage of the turrets for ground Zero? Do they still do 50 dmg? 0 Quote Share this post Link to post
Lila Feuer Posted October 27, 2023 Wouldn't know, I assume it involves modifying DLL files like the original game unless the info's in english somewhere in a PAK file this time around. IIRC the damage was nerfed, as was their targeting, as was their health. I agree they were pretty garbage in the original but they are little more than a bee sting now. 0 Quote Share this post Link to post
ducon Posted October 27, 2023 12 hours ago, Tetzlaff said: The warehouse unit is crate. Who here remembers the start to crate meme? 1 Quote Share this post Link to post
Kityn Posted October 31, 2023 Yamagi Quake II Remaster 8.21RR1 Early Alpha https://github.com/yquake2/yquake2remaster/releases/tag/8.21RR1 5 Quote Share this post Link to post
Panzermann11 Posted November 1, 2023 Nobody seem to have talked about this, but has anyone managed to port the remaster-exclusive content into legacy Quake 2, such as maps, balancing changes, and mechanics like improved A.I. and the berserker's slam attack? 0 Quote Share this post Link to post
Edward850 Posted November 1, 2023 11 minutes ago, Panzermann11 said: Nobody seem to have talked about this, but has anyone managed to port the remaster-exclusive content into legacy Quake 2, such as maps, balancing changes, and mechanics like improved A.I. and the berserker's slam attack? Uhhh, I mean, maybe look exactly one post above yours? 0 Quote Share this post Link to post
Panzermann11 Posted November 1, 2023 (edited) 4 minutes ago, Edward850 said: Uhhh, I mean, maybe look exactly one post above yours? No, I mean the original version of Quake 2. Y'know, the version with the red cross on medkits? Edited November 1, 2023 by Panzermann11 0 Quote Share this post Link to post
Edward850 Posted November 1, 2023 (edited) That's physically not possible. The game DLL is 64bit now, has a lot more export/import extensions, uses a different save serialization format, and the map format itself is expanded upon and with many increased requirements and features. The netcode alone would melt from the machine games maps, I specifically had to write two different fragmentation handlers just for them. I'm scratching the surface because we also needed to increase the effect bits and I needed to write a 64bit integer handler for the netcode to synchronize all the effects. Some of the AI improvements also requires understanding of the bot navigation mesh, as does the compass. Heck just to be nitpicky, NDCTF0 as a map can't even play its music in a vanilla port, as it specifically uses a new worldspawn key to define arbitrary music files. Edited November 1, 2023 by Edward850 0 Quote Share this post Link to post
Panzermann11 Posted November 1, 2023 (edited) On 11/1/2023 at 2:41 PM, Edward850 said: That's physically not possible. The game DLL is 64bit now, has a lot more export/import extensions, uses a different save serialization format, and the map format itself is expanded upon and with many increased requirements and features. The netcode alone would melt from the machine games maps, I specifically had to write two different fragmentation handlers just for them. I'm scratching the surface because we also needed to increase the effect bits and I needed to write a 64bit integer handler for the netcode to synchronize all the effects. Some of the AI improvements also requires understanding of the bot navigation mesh, as does the compass. Heck just to be nitpicky, NDCTF0 as a map can't even play its music in a vanilla port, as it specifically uses a new worldspawn key to define arbitrary music files. Oh. I see. I thought these kind of things would be easy to implement for vanilla Quake 2. Edited November 5, 2023 by Panzermann11 0 Quote Share this post Link to post
Edward850 Posted November 1, 2023 (edited) Edit: You edited your whole post. This response is defunct. Edited November 1, 2023 by Edward850 0 Quote Share this post Link to post
Cantleylads Posted December 12, 2023 (edited) Regarding console controls - Lowering the deadzone on the right thumbstick in both Q1 and Q2 remastered seems to somehow take away precision aiming. Is there a reason for this? It's as if your fine aiming ability is removed. The default deadzone percentages are quite unwieldy on anything but a very low controller sensitivity. This is an issue on at least XSX. Edit: to be more specific, the lowest deadzone of 5 registers far smaller thumbstick movement, as intended, but the sensitivity is already ramped up from the moment an input is registered. I hope this makes sense. Edited December 12, 2023 by Cantleylads Clarification added 0 Quote Share this post Link to post
A339 Posted December 13, 2023 Just wanted to say how much I appreciate an option to invert the gun to left handed. Being a lefty, there's so few FPS games that have this option. Unreal was the only one I remember from back in the day that let you set the gun for a southpaw. 0 Quote Share this post Link to post
Kinsie Posted December 13, 2023 27 minutes ago, A339 said: Just wanted to say how much I appreciate an option to invert the gun to left handed. Being a lefty, there's so few FPS games that have this option. Unreal was the only one I remember from back in the day that let you set the gun for a southpaw. This was an option in the original game! 0 Quote Share this post Link to post
Individualised Posted January 23, 2024 (edited) Playing through Quake 2 64 and the game seems to switch to the intermission theme randomly when the objective changes sometimes? This is really distracting and obviously the intermission theme isn't meant to be played as level music. Is there a way to fix this so it doesn't interrupt the level music? I kinda wish it actually played on the intermission screens in the PC campaigns (like how the N64 main theme is now used on the title screen), but I guess I'll have to resort to mods for that. EDIT: So I realise this happens when all objectives in a level are completed, so please disregard this. It's not ideal behaviour, but I understand the reasoning behind it. Edited January 23, 2024 by Individualised 1 Quote Share this post Link to post
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