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Q-Type DM - ***NEW 10 Map Quake 1 Themed DM Pack for Zandronum***


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In fact, this is a decent mapset! I was satisfied with most of the texture choices and item placement, and I caught myself thinking that I could return to almost all of these levels in the future :) There are 4 maps that I found outstanding, which are the maps 01, 06, 08 and 09 — they have a very quakeish feel to them, but at the same time feel like a deathmatch (although this is not uncommon to any of the other levels here either).


Personally, I consider it a well-made DM crossover, always happy to see projects of this type!

 

Spoiler

 

I really appreciated the fact this WAD features (at some point) analogues of Q3 power-ups in the form of Q1 runes. The quad damage is not something you can often see in Doom ;) The idea of different types of "haste" — one for the movement and one for the firerate — also makes sense to me, since it doesn't let the gameplay get overwhelming on smaller maps.

 

Another thing that didn't get past me is the reference to Quake's E1M2 and E1M3 on Castle of the Damned - Remix and to E1M1 and E1M2 on E1 Mashup (which is not surprising considering the names of the levels C:) This is eye candy in its essence (although I think it would be even better if the appropriate Q1 secrets here could be revealed as well).

 

As for the map 02: Cryptyard, at first I was somewhat confused about the number of super shotguns this map features, but once I saw the firerate booster, I got the idea. It feels like the level was inspired by one of QDoom maps that has quite a lot of shells, so this is understandable. I liked the fact that some jump pads were present.

 

As usual, I appreciate the use of Quake 3 sounds in the set ;)

 

 

A project to revisit for sure!

Edited by Geniraul

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