SpaceCat_2001 Posted August 12, 2023 (edited) ----------------------------------------------------------------------------------- ------------------------------------------------------------- HELLO EVERYONE! Welcome to the project! Right now project will be more focused on first episode, and first level for each other episode for creation of a demo version of the Megawad. And sorry @quakis I will reintroduce the discord. ------------------------------------------------------------- DOOMMAX is action movie inspired(even if 1984 is not) MBF project with 6 episodes, each one has a theme centered around a movie. First episode - 1984 Brutalistic, grayish, more blocky and opressive Second episode - Highlander Cityscape! New york like, at night, with trashy alleyways and dark lighting Third episode - Escape from New York Cityscape(again), at night aswell, even more trash, rubble and ruins, abandoned decaying city. Fourth episode - Evid Dead Swampy landscape, Forest, Wooden structures and demonic corruption Fifth episode - Waterworld Rusty, covered in polips, water everywhere, Low-tech low-life Sixth episode - Total Recall Cheesy sci-fi, High-tech low-life, Martian rocky landscape, techbase in nature ------------------------------------------------------------- Story: You are a kid in 80s, Father bought you a VHS which you wanted so badly. You inject it into vhs player, and you become so immersed you become the main hero of the movies you watching As you distractedly pop the VHS inside the player, you start feeling a weird sensation. Your fingers seem like they are being pulled by a mysterious force. You look at The VHS player and see that half of your forearm has already been engulfed by its gaping mouth. You try to pull away, but it's too late, the device slowly swallow you whole. You pass out from the strain. When you wake up and look around that first scenes of the movie you watched. ------------------------------------------------------------- Mapping rules: You must have watched the movie of the map you chose before mapping. You must incorporate references to the areas of the part of the movie you're making Your level must fit the size progression of each episode, going from small level to medium to large to final battle. But this also depends heavily on the structure of the act from the movie your using in the map, not a literal recreation, think of it as a movie(you chose) they you remember it. Narrative elements are encouraged. Since this is a project based on movies, telling a story with the environment is fitting, but not literal imitation of the story, but impression of it Have fun mapping and don't be afraid of asking for feedback. Being more narrative focused means that Sometimes an idea may be hard to understand by others. In these cases, an outsider's perspective may make all the difference in the world Level of the detail depends on the scenes used as inspiration from the movie, but overall, maps neither be overdetailed or underdetailed The ending map of each episode should have exit switch in the similliar vain to this screenshot: Spoiler You can claim two maps at a time. And please just dont claim map and then dissapear without a trace. If anything happened write it in the thread or DM me. You can suggest additional textures up to five per person! Adding your music is encouraged either its midi version of the soundtrack from the respective movie, or a midi inspired by them you made yourself And if anything you can always ask me questions! But dont forget that i can be busy or sleeping, so i cant always answer on time Guidelines of map submission: Number of you map, then your nickname, and version of the map, plus if you want to submit the music with, its should be a midi. In the end the name of the file should be like this: Map14SpaceCat_2001v0.1 ------------------------------------------------------------- Timeline: Project should be finished somewhere near the New Year holidays. But its a subject for change ------------------------------------------------------------- And this is important we have a google drive, where you will post your maps and music, and it has needed texture pack! https://drive.google.com/drive/folders/1WdFRJ-KfhY14DVDgIjgd4LU2PZrVl-_7?usp=sharing ------------------------------------------------------------- 01 Red Letter Day - @SpaceCat_2001 02 Censorship - 03 Proll District - 04 Route Kanal - @Silhouette 03 05 Ministry of Truth - 06 MCPD - 07 Trash Compactor - Closed 🔒 08 Collector's flat - Closed 🔒 09 Holy Grounds - Closed 🔒 10 There can be only One - Closed 🔒 11 Maximum Security - @scientifikgenius 12 The Lone Tower - Closed 🔒 13 Dead Flat - Closed 🔒 14 Cannibal Boulevard - @SpaceCat_2001 15 Theatre of Carnage - Closed 🔒 16 Evil Cabin - @dmh094 17 Hunted Forest II - @The Royal We 18 Hard Rain - Closed 🔒 19 Keith Town - Closed 🔒 20 Church of Saint Pucci - Closed 🔒 21 Eden - 22 Oil Rig - Closed 🔒 23 Smokers Ship - Closed 🔒 24 Underbelly - Closed 🔒 25 Everest - Closed 🔒 26 Megacity - 27 The Last Resort Bar - Closed 🔒 28 Arghir Mines - Closed 🔒 29 UAC HQ - @dmh094 30 Ancient Aliens - Closed 🔒 Secret Levels: 31 [Redacted] - @DoomGappy 32 From Dusk till Doom - Closed 🔒 33 ? - [reserved] --------------------------------------------- Screenshots of MAP01 and Map14 i made: Spoiler Spoiler A BIG Thanks to @DoomGappy for formating the post! Edited November 11, 2023 by SpaceCat_2001 21 Quote Share this post Link to post
dmh094 Posted August 13, 2023 Project sounds cool. Might have to make a little something for it :) 1 Quote Share this post Link to post
Walter confetti Posted August 13, 2023 Pretty interesting concept, got in mind to do something like this. Good luck with your project, i'm involved in too many stuff atm 1 Quote Share this post Link to post
dmh094 Posted August 14, 2023 Think I might take holy grounds. can it be based off the countryside or is it all city based stuff? 1 Quote Share this post Link to post
SpaceCat_2001 Posted August 14, 2023 (edited) 2 hours ago, dmh094 said: Think I might take holy grounds. can it be based off the countryside or is it all city based stuff? In highlander movie holy grounds meant a Church/Mosque/Temple and so on, so its a cathedral level, because in the Movie there was one. And welcome to the project Dmh :D Edited August 14, 2023 by SpaceCat_2001 0 Quote Share this post Link to post
dmh094 Posted August 14, 2023 Ahh gotcha. got the movie on blu ray :) just didn’t know whether we were going with the flashback sections or the modern stuff. :) I’ll see what I can cook up :) good to be here :) 1 Quote Share this post Link to post
SpaceCat_2001 Posted August 14, 2023 Just now, dmh094 said: Ahh gotcha. got the movie on blu ray :) just didn’t know whether we were going with the flashback sections or the modern stuff. :) I’ll see what I can cook up :) good to be here :) Yeah, we are going with modern section of the movie 1 Quote Share this post Link to post
DoomGappy Posted August 22, 2023 This is an amazing idea. Following closely. 1 Quote Share this post Link to post
Silhouette 03 Posted August 22, 2023 I'd like to contribute a map, but before I claim a slot could I take a look at the resource pack, please? I'm a novice mapper with more then five maps completed for quite a few community projects. I just want to have a look and see if I work with the textures you're giving me, and I don't want to join a discord server and not contribute anything :) 1 Quote Share this post Link to post
SpaceCat_2001 Posted August 30, 2023 (edited) Spoiler On 8/12/2023 at 9:49 PM, SpaceCat_2001 said: ----------------------------------------------------------------------------------- ------------------------------------------------------------- HELLO EVERYONE! Its my first time hosting a community project! Project should be finished somewhere near the New Year holidays. ------------------------------------------------------------- DOOMMAX is action movie inspired(even if 1984 is not) MBF project with 6 episodes, each one has a theme centered around a movie. First episode - 1984 Second episode - Highlander Third episode - Escape from New York Fourth episode - From dusk till dawn with swamp(florida) characteristics Fifth episode - Waterworld Sixth episode - Total Recall and cheesy sci-fi overall Story: You are a kid in 80s, Father bought you a VHS which you wanted so badly. You inject it into vhs player, and you become so immersed you become the main hero of the movies you watching ------------------------------------------------------------- Mappers should have atleast 5 maps of experience and i encourage people submissioning music for the levels, and i want to know if its possible to make midis synthwave. Overall maps should be fun, not confusing, not overdetailed or underdetailed and if you want to make them slaughterish, just dont spam monsters, make proper combat puzzles with tactically placed enemies. Making levels coopeative friendly is prefered and maps should have difficulty setting implemented(But that would happen after people will playtest them) You can claim one map at a time. And please just dont claim map and then dissapear without a trace. 01 Red Letter Day - SpaceCat_2001 02 Victory Turbines - 03 Proll District - 04 Route Kanal - Silhouette 03 05 Ministry of Truth - 06 MCPD - 07 Trash Compactor - 08 Sewer Level 1985 - 09 Holy Grounds - Dmh094 10 There can be only One - 11 Maximum Security - 12 The Lone Tower - 13 Dead Flat - 14 Cannibal Boulward - SpaceCat_2001 15 Theatre of Carnage - 16 Shitty Twister Bar - 17 Hazard Bin Motel - 18 Hard Rain - 19 Keith Town - 20 Church of Saint Pucci - 21 Eden - 22 Oil Rig - 23 Nemezis Base - 24 Smokers Ship - 25 Underbelly - 26 Megacity - 27 Arika Lab - 28 Arghir Mines - 29 UAC HQ - Dmh094 30 Ancient Aliens - Secret Levels: 31 [Redacted] - Closed(Due to textures i didnt make yet, sorry, later) 32 [Redacted] - Closed --------------------------------------------- Screenshots of MAP01 i made: Reveal hidden contents If i wont answer you in time, im either asleep or busy. More specifications and texture wad are in the discord server, and its mandatory to be in it for the map submissions:https://discord.gg/fjXJ2yuTA I just understood that i wrote Boulward instead of Boulevard, the same with level name graphic lol. But im too lazy to fix that Edited November 9, 2023 by SpaceCat_2001 0 Quote Share this post Link to post
stridertech Posted September 4, 2023 (edited) very massive fan of escape from new york. it would be a disservice not to combine one of my favorite games with one of my favorite movies. may i take map11 if open ? Edited September 4, 2023 by scientifikgenius 1 Quote Share this post Link to post
SpaceCat_2001 Posted September 4, 2023 3 hours ago, scientifikgenius said: very massive fan of escape from new york. it would be a disservice not to combine one of my favorite games with one of my favorite movies. may i take map11 if open ? Added you into the list 1 Quote Share this post Link to post
DoomGappy Posted September 11, 2023 (edited) I think this is one of the coolest projects I've seen. Not experienced enough to map for this, but eagerly waiting. Will there ba a "They Live" inspired map where once doomguy gets the glasses, the world around him changes? Could be a secret level. I think you already have something In mind, but still. Edited September 11, 2023 by jo2ukegappy 2 Quote Share this post Link to post
SpaceCat_2001 Posted September 11, 2023 1 hour ago, jo2ukegappy said: I think this is one of the coolest projects I've seen. Not experienced enough to map for this, but eagerly waiting. Will there ba a "They Live" inspired map where once doomguy gets the glasses, the world around him changes? Could be a secret level. I think you already have something In mind, but still. Tha sounds like a very cool idea, i should watch this movie though, i only heard about it so far, but i know the premise. But i will credit you for this idea! How much maps have you made? If you are very eager you could try joining my funky project. 0 Quote Share this post Link to post
DoomGappy Posted September 11, 2023 (edited) 11 minutes ago, SpaceCat_2001 said: Tha sounds like a very cool idea, i should watch this movie though, i only heard about it so far, but i know the premise. But i will credit you for this idea! How much maps have you made? If you are very eager you could try joining my funky project. I have made 3 rooms for the Doom Box project, and one E1M1 map for a future Community Project that I will head one day. You can read about it and download it here. Please tell me if you enjoy it, I might try to go on with this idea after all. Edited September 11, 2023 by jo2ukegappy 0 Quote Share this post Link to post
SpaceCat_2001 Posted September 11, 2023 (edited) On 9/11/2023 at 8:28 PM, jo2ukegappy said: I have made 3 rooms for the Doom Box project, and one E1M1 map for a future Community Project that I will head one day. You can read about it and download it here. Please tell me if you enjoy it, I might try to go on with this idea after all. I like the idea of the map's layout and the idea of detail coming from the ceiling, but the map is kinda of unintuitive, with switches that are compsta textures, and switches that are hidden, reminds me of darned TNT, where there was a shitty puzzle where you need to find a switch, but there was no indication of a switch in the room. And the map felt very claustrophobic, you can easely get swarmed in one of the places, theres nothing wrong with more chokepointy maps, it just you need to now how to utilise small spaces, the same can be said about huge open spaces. Back to switches, completionists will find them because of the instinct, but the average player will just give up and think that map is broken. And even so, you are able to create interesting layout with fascinating premise. Edited September 14, 2023 by SpaceCat_2001 0 Quote Share this post Link to post
DoomGappy Posted September 11, 2023 (edited) 14 minutes ago, SpaceCat_2001 said: I like the idea of the map's layout and the idea of detail coming from the ceiling, but the map is kinda of unintuitive, with switches that are compsta textures, and switches that are hidden, reminds me of darned TNT, where there was a shitty puzzle where you need to find a switch, but there was no indication of a switch in the room. And the map felt very calustraphobic, you can easely get swarmed in one of the places, theres nothing wrong with more chokepointy maps, it just you need to now how to utilise small spaces, the same can be said about huge open spaces. Back to switches, completionists will find them because of the instinct, but the average player will just give up and think that map is broken. And even so, you can create interesting layout with fascinating premise. Yeah, I playtested it yesterday on a discord call with my friend who doesn't have a clue about doom, and he thought the map ended in the second room with the imps. I could change the light to another color to make it stand out better, I like it being a "secret", and I also like puzzles, but understand it may not be so obvious. The first room is very ugly, but it's just a proof of concept for how to do a maze like structure of sorts without using walls. I could probably make it bntter with some more time. I will fix it eventually since I think the concept for the project is really cool, but I just don't have the experience to do a lot yet, and also I really think that feedback is important. I just now realized, for example, that having the linedefs on the computers doesn't give you the same auditive and visual feedback as a switch would. I will implement some changes to the map later to make it more streamlined. If you want to see my other maps for the Box Doom project, here they are. And again, thanks for playing my map and thanks for the feedback, and sorry if I'm derailing. Still new, still learning. Edited September 11, 2023 by jo2ukegappy 2 Quote Share this post Link to post
DoomGappy Posted November 9, 2023 Hello. It's been a long time. I've been busy with other stuff, but I would like to do one of the Fwaterworld levels. I can't start right now and I'd have to watch the movie, but I like the theme. 0 Quote Share this post Link to post
SpaceCat_2001 Posted November 9, 2023 Just now, DoomGappy said: Hello. It's been a long time. I've been busy with other stuff, but I would like to do one of the Fwaterworld levels. I can't start right now and I'd have to watch the movie, but I like the theme. I would recommend to pick first map of the episode, its floating city from the movie, it would have quite a strightforward design and a lot of verticality 0 Quote Share this post Link to post
SpaceCat_2001 Posted November 9, 2023 4 minutes ago, DoomGappy said: Hello. It's been a long time. I've been busy with other stuff, but I would like to do one of the Fwaterworld levels. I can't start right now and I'd have to watch the movie, but I like the theme. It would be similliar to Circle of Life you and The Royal We made 0 Quote Share this post Link to post
SpaceCat_2001 Posted November 9, 2023 (edited) @DoomGappy and i would need some help with formating of the post's text, and in your free time of course. Thank you a lot in advance! Edited November 9, 2023 by SpaceCat_2001 0 Quote Share this post Link to post
DoomGappy Posted November 9, 2023 1 minute ago, SpaceCat_2001 said: @DoomGappy and i would need some help with formating of the post's text, and in your free time of course. Thank you a lot in advance! I can help you with that tomorrow, no fault. We can talk about it on discord. 0 Quote Share this post Link to post
SpaceCat_2001 Posted November 9, 2023 Just now, DoomGappy said: I can help you with that tomorrow, no fault. We can talk about it on discord. Alright, thanks a lot again! 0 Quote Share this post Link to post
SpaceCat_2001 Posted November 9, 2023 @dmh094 about cathedral level (Holy Grounds), you are struggling with it, right? Maybe you should give this level to future mappers? 0 Quote Share this post Link to post
dmh094 Posted November 9, 2023 Yeah maybe. I’ll see how I go. I just haven’t had any inspiration so far 0 Quote Share this post Link to post
SpaceCat_2001 Posted November 9, 2023 Just now, dmh094 said: Yeah maybe. I’ll see how I go. I just haven’t had any inspiration so far As far as i can see, you are more of Techbase and Hellish, Quake like maps, so if you cant do what you normally do, dont force yourself, yeah its good to go out of your comfort zone, but some times it is not good 1 Quote Share this post Link to post
dmh094 Posted November 9, 2023 (edited) I do work best in castle like territory ah kay. If someone else can improve on the map that’s fair game :) Edited November 9, 2023 by dmh094 2 Quote Share this post Link to post
DoomGappy Posted November 9, 2023 6 minutes ago, dmh094 said: I do work best in castle like territory ah kay. If someone else can improve on the map that’s fair game :) You should post it here, DMH. Others may want to take a look. I'll take a peek later too, who knows? 1 Quote Share this post Link to post
dmh094 Posted November 9, 2023 Not much to show really haha. I’ve done a hallway with 3 windows 😂😂 1 Quote Share this post Link to post
SpaceCat_2001 Posted November 9, 2023 (edited) @Silhouette 03 Your map is nearly finished right? I would like to see screenshots of it, if you need playtesting services you could ask the rest of the team, me included! Edited November 9, 2023 by SpaceCat_2001 1 Quote Share this post Link to post
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