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Bug in Slade 3


destre

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Whenever I try to color remap/tint/colorise flats, the filetype converts to "unknown" and they don't render in game.

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This has been a problem for a while now I think. As far as I know there's no way around it, you (usually) have to close Slade3 after every successful conversion otherwise the next one will bork.

That's assuming though that you're already placing the gfx you're importing between FF_START and F_END markers and that they're already 64x64, in which case the first one you try to convert should convert properly.

IDK why this hasn't been fixed yet.

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56 minutes ago, knifeworld said:

This has been a problem for a while now I think. As far as I know there's no way around it, you (usually) have to close Slade3 after every successful conversion otherwise the next one will bork.

That's assuming though that you're already placing the gfx you're importing between FF_START and F_END markers and that they're already 64x64, in which case the first one you try to convert should convert properly.

IDK why this hasn't been fixed yet.

I think I'll just convert them to textures, edit them, then turn them back into flats.

 

Edit: Dammit.

Edited by destre

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1 hour ago, knifeworld said:

This has been a problem for a while now I think. As far as I know there's no way around it, you (usually) have to close Slade3 after every successful conversion otherwise the next one will bork.

That's assuming though that you're already placing the gfx you're importing between FF_START and F_END markers and that they're already 64x64, in which case the first one you try to convert should convert properly.

IDK why this hasn't been fixed yet.

dude wtf causes this bug and how does anyone import flats when it exists like what the hell?

 

Edit: nvm

Edited by destre

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Flats are just a lump of bytes with no recognizable header, so SLADE doesn't always recognize them. Although what else could it be that is exactly 4 Kb lump?

I was once told there's a way to force a type on a lump, but I forgot how. Maybe someone can remind.

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13 hours ago, ViolentBeetle said:

Flats are just a lump of bytes with no recognizable header, so SLADE doesn't always recognize them. Although what else could it be that is exactly 4 Kb lump?

I was once told there's a way to force a type on a lump, but I forgot how. Maybe someone can remind.

Yeah I figured that out. I feel like an idiot now lol.

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