alando1 Posted August 13, 2023 (edited) Hello everyone! I am proud to announce something new for my Temple of the Lizard Men series - Gold Editions! For about a year, I've been working on a Temple of the Lizard Men novel and, in preparation for its release (hopefully, by October/November), I'll be releasing Gold Editions of the Temple of the Lizard Men games. So, in the coming weeks, I will be posting download links to the Gold Editions on this thread. I'll provide links to the original project threads from ZDoom.org and Doomworld. GOLD EDITION RELEASES: Temple of the Lizard Men 5: Gold Edition https://www.dropbox.com/scl/fi/xvh7bpuv97at9udw6xuf3/lmtmpl5_Gold.zip?rlkey=5t4b0zly921br36a71bbq9uxs&dl=0 TOTLM5 Gold Edition Changelog: - Pressing the fire key for the Dual Enforcers will fire one Enforcer at a time - Any weapon with a reload function can now be reloaded using either Alt-Fire or the Reload Key - Changed some texture graphics - Touch-ups to some levels - added bonus secrets to some... - Added a new secret level which can be accessed via MAP01 - Can you find it? - Changed Player 1 & Player 3 names Temple of the Lizard Men 4: Gold Edition https://www.dropbox.com/scl/fi/mfpsdpy4noirx5all3vq4/lmtmpl4_Gold.zip?rlkey=7norl4e53ct94y9ezmnhruurn&dl=0 TOTLM4 Gold Edition Changelog: - Pressing the fire key for the Dual Enforcers will fire one Enforcer at a time - Removed weapon upgrades - Any weapon with a reload function can now be reloaded using either Alt-Fire or the Reload Key - Semi-Auto Shotgun now utilizes a drum magazine and the pellet spread has been tweaked - New sprites for the Double-Barrel Shotgun - New sprites for the C2AR - Quad Rocket Launcher fires homing rockets by default; Quad-Shot mode has been removed - Sniper Rifle comes with night-vision scope - Dragon Staff has been updated to the TOTLM5 model - Incorporated Copyright friendly music - Changed Player 1 & Player 3 names Temple of the Lizard Men 3: Gold Edition *(UPDATED 11/10/2023)* https://www.dropbox.com/scl/fi/ln57ipzu0ga9sg2l17jui/lmtmpl3_Gold.zip?rlkey=80bxz7r7w5j785pf1ryrk2uxv&dl=0 TOTLM3 Gold Edition Changelog: - Added Enforcer Pistol - Tweaked Semi-Auto Shotgun - Tweaked Assault Rifles - Tweaked Flak Launcher; Has faster reload - Updated User Interface GFX & Menu - Tweaked some levels - Any weapon with a reload function can now be reloaded using either Alt-Fire or the Reload Key - Changed Player 1, Player 3, and Player 4 names - Fixed Key Pillars Temple of the Lizard Men 2 Remaster: Gold Edition https://www.dropbox.com/scl/fi/y4ewl76kydjr8j3x61x3t/lmtmpl2_Gold.zip?rlkey=0m833x6qdb6eot7a3nwyk87bh&dl=0 TOTLM2 Gold Changelog: - Updated textures and graphics - Updated enemies - New Weapons - New Music - Updated classic levels - Rebalanced levels - Remade MAP03 & MAP04 - Restructured MAP09 - New Boss battle on MAP09 - Updated Boss battle on MAP08 - Modified the story line - Removed PDA log entries - Added 2 new player classes - Cooperative mode can now be played with 4 players - Removed character dialogue actors and PDAs Temple of the Lizard Men 1 Remake: Gold Edition https://www.dropbox.com/scl/fi/d8dttd50y8g8qlm6n2t6l/lmtmpl1r_Gold.zip?rlkey=qammbycz1k8m7a564e55slgzu&dl=0 TOTLM1 Remake Gold Edition Changelog: - Tweaked and cleaned up some levels - Added a new secret level which can be accessed via MAP01 - Can you find it? PROJECT THREADS: TOTLM5: https://forum.zdoom.org/viewtopic.php?t=68259 TOTLM4: https://forum.zdoom.org/viewtopic.php?t=49164 TOTLM3: https://forum.zdoom.org/viewtopic.php?f=47&t=36581 Enjoy! :) -Alando1 Edited November 10, 2023 by alando1 Added updated TOTLM3 Gold download & information 21 Quote Share this post Link to post
Firedust Posted August 13, 2023 Oh man, this really takes me back! Loved your Doom Tribute project btw! What will be different about the Gold Editions? 2 Quote Share this post Link to post
Terrcraft Posted August 13, 2023 will there be gold versions of 1 and 2? 3 Quote Share this post Link to post
alando1 Posted August 14, 2023 On 8/13/2023 at 6:39 PM, Firedust said: Oh man, this really takes me back! Loved your Doom Tribute project btw! What will be different about the Gold Editions? @Firedust - Thank you :) The Gold Editions will have some bonus content and they, too, have updates that fix some bugs that went unnoticed for a while. Thank you for bringing this up. I will update the thread to show the Gold Edition changelogs. On 8/13/2023 at 7:23 PM, Terrcraft said: will there be gold versions of 1 and 2? @Terrcraft - Yes. There will be a Gold Edition of the TOTLM1 Remake and I will be doing something special with TOTLM2. The original TOTLM1, though, will not have a Gold Edition since the remake kind of acts as a special edition to some degree. -Alando1 3 Quote Share this post Link to post
alando1 Posted August 20, 2023 Hey guys, Temple of the Lizard Men 4: Gold Edition is now available! Link and changelog on first post. Enjoy! -Alando1 1 Quote Share this post Link to post
Sarawut Posted August 26, 2023 (edited) The video image at the beginning of the game looks beautiful, fun, interesting, mysterious, but the music is a bit ordinary. The picture while playing the game is beautiful and the music is very good. I like it. This game is much easier to play than any other game I've ever loaded. Really fun !! Edited September 17, 2023 by Sarawut Please add some more pictures. 1 Quote Share this post Link to post
alando1 Posted August 28, 2023 Hey guys, Temple of the Lizard Men 3: Gold Edition is now available! Link and changelog on first post. Enjoy! -Alando1 3 Quote Share this post Link to post
alando1 Posted September 4, 2023 Hey guys, Temple of the Lizard Men 1 Remake: Gold Edition is now available! Link and changelog on first post. Enjoy! -Alando1 3 Quote Share this post Link to post
Firedust Posted September 4, 2023 (edited) Heya, would you mind explaining what the differences are between the three hardest difficulty levels? EDIT: Beat the first one, was a fantastic trip down memory lane! Will await the second installment with great anticipation :) Going to play them in order. Edited September 5, 2023 by Firedust 1 Quote Share this post Link to post
alando1 Posted September 6, 2023 @Firedust - Sure. TOTLM hard difficulty settings and their Doom equivalents: Crocodile Hunter = Ultra-Violence (Basic UV) It's My Temple Now! = Ultra-Violence with 1.2x more damage from enemy attacks Hell Containeth Me Not! = Ultra-Violence with 2x more damage from enemy attacks, Ammo is doubled, Enemies are more aggressive, & No cheats allowed Glad you've enjoyed the first one :) I'm currently working on the TOTLM2 Remaster. I hope to finish it before the end of the month. I think you and many others will like the final product. I'm pretty much giving TOTLM2 an extra dose of TLC, giving this classic some new life. -Alando1 2 Quote Share this post Link to post
alando1 Posted October 1, 2023 Hey guys, Temple of the Lizard Men 2: Gold Edition is now available! Link and changelog on first post. I think you guys will really enjoy this one! :) Enjoy! -Alando1 3 Quote Share this post Link to post
ConMan3222 Posted October 19, 2023 Hey, Alando1, I tried to load up Temple of the Lizard Men 3: Gold Edition but it crashed at startup. To clarify, it crashed happened when it reached the TITLEMAP Map. 0 Quote Share this post Link to post
SupremeBioVizier Posted October 20, 2023 Holy, that showcase video was wicked cool. 1 Quote Share this post Link to post
Firedust Posted October 22, 2023 On 10/20/2023 at 12:31 AM, ConMan3222 said: Hey, Alando1, I tried to load up Temple of the Lizard Men 3: Gold Edition but it crashed at startup. To clarify, it crashed happened when it reached the TITLEMAP Map. What GZDoom version are you using? I loaded the wad up and everything seems to work fine. 0 Quote Share this post Link to post
ConMan3222 Posted October 22, 2023 (edited) My version is "g4.11pre-372-gfb7d1025", as it is the last version that makes the lowering walls function without getting stuck, as versions after it has that odd glitch. I might try it again with the current build, stable or not. Edited October 22, 2023 by ConMan3222 0 Quote Share this post Link to post
alando1 Posted October 23, 2023 @ConMan3222 - I would recommend using GZDoom 1.8.2, Zandronum 3.1, GZDoom 4.7.1, GZDoom 4.8.2, and GZDoom 4.10.0. The one you've specified may not be a stable version of GZDoom. Personally, GZDoom 1.8.2 is my favorite to use - I know it's old, but I felt everything felt right with it. If you have any other issues, feel free to ask. -Alando1 0 Quote Share this post Link to post
ConMan3222 Posted October 23, 2023 I tried every single version that you listed, @alando1. None of them worked at all. It still refuses to not run. If you want to know the error, it reads: "Seg 0 references a nonexistant vertex 11816 (max 1225). The BSP will be rebuilt." If that was not enough, I have the Crash Report .zip file right here: CrashReport.zip 0 Quote Share this post Link to post
Firedust Posted October 23, 2023 I tried GZDoom 4.7.1 and everything works fine. 0 Quote Share this post Link to post
alando1 Posted October 24, 2023 @ConMan3222 - Within the crash report provided, I see the error occurring when using GZDoom version g4.12pre-65-gb48caddb9. Just to verify, the error you have encountered is the same in the other earlier versions of GZDoom? If so, can you provide the error reports for those? Thank you in advance. -Alando1 0 Quote Share this post Link to post
ConMan3222 Posted October 24, 2023 Well I followed the advise from @Firedust, and it worked. I will use g4.7.1 for the remainder of this playthrough of mine. 1 Quote Share this post Link to post
alando1 Posted October 26, 2023 @ConMan3222 - Awesome - Glad to hear things are working well. If there are any other issues, don't hesitate to ask. :) -Alando1 0 Quote Share this post Link to post
Firedust Posted November 7, 2023 (edited) Hey, @alando1! Finished TOTLM 2 and 3! Have some feedback for you, which you may or may not address. 2 had no bugs (all maps maxable), but I did find it strange that the sniper rifle automatically enabled night vision when scoped in. Weird, especially considering how it doesn't do it in 3. 3 has a few things. First of all, the flashlights and flares. Disabling dynamic lights makes them stop working altogether, so you might want to specify that somewhere in the PDF. Secondly, I tried configuring my settings, but all the enemies appear black when I use the flashlight/lantern/flares. No idea why. I think it's a GZDoom thing, but I can't figure out what exactly needs to be configured right. Thirdly, map 27 is bugged. There are no pedestals in two areas - the one with the blue dragon key and the one with the yellow skull key. Because of this, the map cannot be completed without cheats. EDIT: Forgot to mention, playing in GZDoom 4.7.1. Otherwise, a fantastic facelift of the original! Looking forward to playing 4. Edited November 7, 2023 by Firedust 0 Quote Share this post Link to post
alando1 Posted November 9, 2023 @Firedust - Thank you for the feedback. For TOTLM3, MAP27, I'll take a look and see what the issue is. If I may ask, what difficulty setting were you playing on and was the game running fast or slow? I know MAP27 can have issues on slower computers due to its size. Also, I do recall way back, the key pillars were sometimes little trouble-makers. Sometimes they worked, other times, they behaved weird. The strangest part is that it worked for some people while it didn't work for others - even when people were using the same version of GZDoom. The key pillars have always been enigmas to me... -Alando1 0 Quote Share this post Link to post
Firedust Posted November 9, 2023 1 hour ago, alando1 said: @Firedust - Thank you for the feedback. For TOTLM3, MAP27, I'll take a look and see what the issue is. If I may ask, what difficulty setting were you playing on and was the game running fast or slow? I know MAP27 can have issues on slower computers due to its size. Also, I do recall way back, the key pillars were sometimes little trouble-makers. Sometimes they worked, other times, they behaved weird. The strangest part is that it worked for some people while it didn't work for others - even when people were using the same version of GZDoom. The key pillars have always been enigmas to me... -Alando1 I was playing on Hard (UV equivalent). The key pillars simply weren't there. Also, my rig is fairly powerful, and I'm 100% certain it wasn't a performance issue. I can run WADS like Sunder in GZDoom, which is not exactly the most well-optimised port, without experiencing any noticeable framerate drops. 0 Quote Share this post Link to post
alando1 Posted November 10, 2023 @Firedust - I looked into your inquiry and found the glitch you were talking about. Turns out, the key pillars are the old ones and I totally forgot to update them in TOTLM3 :(. The old key pillars were susceptible to a lot of things. What happened during your playthrough is when you entered the areas where the key pillars were, when you were shooting at the enemies in there, probably one of your shots hit the key pillars and that's when they vanished into thin air. I'm not sure why this glitch occurred in the first place since I gave the key pillars 10000000000000 HP. I took the liberty to replace the old key pillar scripts with the up-to-date ones which fixes this issue. I, too, have uploaded the fixed version of TOTLM3: Gold Edition and provided the link on the first post. Thank you for letting me know about this issue :) -Alando1 1 Quote Share this post Link to post
Firedust Posted November 12, 2023 Completed 4! Did do simultaneous playthroughs to get both routes. This one's my favourite, such a great variety of settings. Also, easily the best assault rifle in the series so far, finally packs the punch it so deserves. Noticed one little thing while in Sunken City - if you use a second breathing talisman while underwater, you will still continue to lose health and drown. 0 Quote Share this post Link to post
alando1 Posted November 15, 2023 @Firedust - Glad you enjoyed it :) I could take a look into the Talisman of the Depths glitch - That is a bit weird. Thank you again for the feedback :) -Alando1 1 Quote Share this post Link to post
alando1 Posted November 16, 2023 @Firedust - I took a look at the glitch you pointed out and I did not encounter this issue. I tried to recreate the scenario and the powerup worked fine. I waited underwater for the 1st talisman to expire and as soon as it was expiring, I activated the 2nd. My player's health was fine. I, too, tested to see if the bug were to occur when the 1st one completely expired, wait a moment (and take some damage), and activate the 2nd. Both results were the same. I'm not sure if this might have been a one-off case of a strange bug (which it is possible) - perhaps it might've been the timing of when you activated the 2nd talisman. It is possible that it might've been timed just at the right moment for this bug to occur. I could look into it further but I feel this is one of those extremely rare instances. It, too, could be a bug in the GZDoom engine - It's hard to say. -Alando1 1 Quote Share this post Link to post
adrianin16 Posted November 19, 2023 Hi, i was thinking that, now that you published the novel, you could put The Temple Of the Lizardmen games on steam (Like all those in here): you could bundle gzdoom with freedoom and all your pk3 files and profit from them like you are doing with the novel. This is just an idea, i am not forcing you to do so :) 1 Quote Share this post Link to post
alando1 Posted November 19, 2023 @adrianin16 - I appreciate the idea, however, I would not be allowed to capitalize on the TOTLM wads due to legal reasons. Since the TOTLM wads contain resources from games like Doom, Unreal, Quake, Duke Nukem 3D, Shadow Warrior, Heretic, Hexen, Strife, and a few others, legally I wouldn't be allowed to make any money from them. I have thought about turning TOTLM into its own game but I would have to redo everything from sprite work, sound design, music, and textures. It's not something that would discourage me from doing it, however, it's the amount of time I would need to do all that. Perhaps in the future, when I will have the time and resources at my disposal, I may consider it. Thank you for the suggestion, though :) -Alando1 1 Quote Share this post Link to post
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