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Embers of Armageddon-styled weapon bobbing?


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in gzdoom? not without mods

the "MoveBob" cvar controls both weapon- and view-bobbing

https://github.com/ZDoom/gzdoom/issues/1934

 

EoA managed to solve this issue.. interesting, I'll look into how they've done it.

This is the option you are referring to, right?

https://i.postimg.cc/MZR5Ft7m/Screenshot-2023-08-16-165807.png

 

/edit

yeah as I thought this required creating a custom playerclass

the player's view z-coord is then adjusted at every tick, compensating for the built-in view-bobbing  

 

Edited by liPillON

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I've made a mini-mod by gutting the "EoA-Code.pk3" file, I tested it briefly, seems to do what it has been designed to do...

Obviously has no effect when paired with a mod which provides its own PlayerClass

 

drag this MoveBobWeaponOnly.zip over to gzdoom.exe, put it in your autoload folder, use it with your preferred launcher..

 

Edited by liPillON

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20 hours ago, liPillON said:

I've made a mini-mod by gutting the "EoA-Code.pk3" file, I tested it briefly, seems to do what it has been designed to do...

Obviously has no effect when paired with a mod which provides its own PlayerClass

 

drag this MoveBobWeaponOnly.zip over to gzdoom.exe, put it in your autoload folder, use it with your preferred launcher..

 

You have no idea how happy this makes me, thank you so much!

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