AltF4Unavailable Posted August 16, 2023 I want to separate the weapon bobbing from movement bobbing, and EoA does this already. Is there a console command or mod out there I can use to achieve the same effect? 0 Quote Share this post Link to post
liPillON Posted August 16, 2023 (edited) in gzdoom? not without mods the "MoveBob" cvar controls both weapon- and view-bobbing https://github.com/ZDoom/gzdoom/issues/1934 EoA managed to solve this issue.. interesting, I'll look into how they've done it. This is the option you are referring to, right? https://i.postimg.cc/MZR5Ft7m/Screenshot-2023-08-16-165807.png /edit yeah as I thought this required creating a custom playerclass the player's view z-coord is then adjusted at every tick, compensating for the built-in view-bobbing Edited August 16, 2023 by liPillON 0 Quote Share this post Link to post
liPillON Posted August 16, 2023 (edited) I've made a mini-mod by gutting the "EoA-Code.pk3" file, I tested it briefly, seems to do what it has been designed to do... Obviously has no effect when paired with a mod which provides its own PlayerClass drag this MoveBobWeaponOnly.zip over to gzdoom.exe, put it in your autoload folder, use it with your preferred launcher.. Edited August 16, 2023 by liPillON 2 Quote Share this post Link to post
AltF4Unavailable Posted August 17, 2023 20 hours ago, liPillON said: I've made a mini-mod by gutting the "EoA-Code.pk3" file, I tested it briefly, seems to do what it has been designed to do... Obviously has no effect when paired with a mod which provides its own PlayerClass drag this MoveBobWeaponOnly.zip over to gzdoom.exe, put it in your autoload folder, use it with your preferred launcher.. You have no idea how happy this makes me, thank you so much! 0 Quote Share this post Link to post
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