Zelimat Posted August 18, 2023 Hello, Is it possible to add episodes in submenus? I'm creating a .pk3 compilation. With official and community .wads. I would like my menu to work like this: > New Game > Official Episodes > E1M1 > E2M1 > ect.... > Community Episodes > Custom Episode 1 > Custom Episode 2 > ect.... Is this possible? Thanks to all :) 0 Quote Share this post Link to post
0 DRON12261 Posted August 21, 2023 (edited) As far as I know, you can't. But given that you're focusing on ZDoom-compatible ports, you could make a hub start map, like how it was in Quake 1. And make certain things selectable by, for example, having the player go to the right portal on the map. Theoretically you can make as many sub-levels of choice as you want and maybe somehow thematically and beautifully furnish the hub map itself if you have some creativity. What's more, you don't even have to sit with ZMAPINFO, prescribing clusters etc. in it. All you have to do is for each teleport that should send you to the desired level/episode, hinge a ACS script launch that will launch another map.https://zdoom.org/wiki/ChangeLevel Edited August 21, 2023 by DRON12261 1 Quote Share this post Link to post
0 ramon.dexter Posted August 21, 2023 I think (at least for gzdoom) it is completely possible through use of MENUDEF. 0 Quote Share this post Link to post
0 Kappes Buur Posted August 22, 2023 Take a gander at the menu system in RUSSIAN_OVERKILL 3.0 2 Quote Share this post Link to post
Question
Zelimat
Hello,
Is it possible to add episodes in submenus?
I'm creating a .pk3 compilation. With official and community .wads.
I would like my menu to work like this:
> New Game
> Official Episodes
> E1M1
> E2M1
> ect....
> Community Episodes
> Custom Episode 1
> Custom Episode 2
> ect....
Is this possible?
Thanks to all :)
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