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I just realized that I literally never use SSG anymore


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For some reason, I find it more fun to circle strafe mid tiers and shotgun them to death instead of using super shotgun, does literally anyone else play like this or am I just mental?

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1 minute ago, Decay said:

Sounds like you do a better job of killing time than demons.

Shotgunning lost souls and pinkies instead of super shotgun, because I like pump actions more :), I'd probably be good at pistol starting.

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Thanks for letting me know, I hope you find eternal peace of mind after this life-changing decision.

 

If you need someone to talk about it from time to time, I'll be available.

Edited by OniriA

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Using SSG as little as possible is a fun self-imposed challenge because of how boring SSG makes alot of combat by being overpowered and being usable in most of the combat situations. The spread and damage makes it almost as safe to use as chaingun while also being much safer to use than rocket launcher in most situations. SSG is actually needed only in rare situations and outside of those situations it generally just makes weapon balance worse and the combat less challenging. It's more fun to use regular shotgun, chaingun and rocket launcher instead because their drawbacks make them to have unique purpose. SSG has no unique purpose and can replace all 3 of these weapons in most situations with only real drawback being simply running out of shotgun shells if used too much.

 

Also, it's no fun having to adjust back to playing Doom 1 if you abuse SSG too much in Doom 2 to make things easier for yourself. Not relying on SSG makes the transition between these games always much easier.

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Just take into account that the SSG is far more efficient ammo-wise, doing almost 3x as much damage as the regular shotgun per shot (at point blank range), so as a general rule, if you're having a close-quarters fight, using the regular shotgun on anything that takes more than 2 regular shotgun blasts means you'll be wasting ammo.

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6 hours ago, banjiepixel said:

Using SSG as little as possible is a fun self-imposed challenge because of how boring SSG makes alot of combat by being overpowered and being usable in most of the combat situations. The spread and damage makes it almost as safe to use as chaingun while also being much safer to use than rocket launcher in most situations. SSG is actually needed only in rare situations and outside of those situations it generally just makes weapon balance worse and the combat less challenging. It's more fun to use regular shotgun, chaingun and rocket launcher instead because their drawbacks make them to have unique purpose. SSG has no unique purpose and can replace all 3 of these weapons in most situations with only real drawback being simply running out of shotgun shells if used too much.

 

Also, it's no fun having to adjust back to playing Doom 1 if you abuse SSG too much in Doom 2 to make things easier for yourself. Not relying on SSG makes the transition between these games always much easier.

Try playing at least somewhat challenging maps maybe.

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16 hours ago, Griffonki said:

For some reason, I find it more fun to circle strafe mid tiers and shotgun them to death instead of using super shotgun, does literally anyone else play like this or am I just mental?

 

you do you fella. nothing wrong with making your own fun.

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This means you play not so punishing maps. The SSG and the regular shotgun are different, neither is better each has their own use case. As they say, the right tool for the right job. But if you are having fun who am I to say anything. It's a game after all, the main goal is entertainment.

 

(So no, sometimes I use the SSG sometimes I use the shotgun but I'm still learning which is better at certain situations.)

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On 8/21/2023 at 7:22 AM, banjiepixel said:

SSG has no unique purpose and can replace all 3 of these weapons in most situations with only real drawback being simply running out of shotgun shells if used too much.

 

SSG can replace the regular shotgun, I can agree here. Chaingun? I don't know. Chaingun is overall better at sniping stuff like far away chaingunners etc.

 

SSG sure as hell can't replace the rocket launcher though. RL has far superior DPS. And you definitely need that increased DPS in for any semi-challenging wad. Basically anything that is atleast on par with Skillsaw's stuff or above it will likely contain atleast some fights where SSG won't be enough and you will dearly need the higher DPS of RL.

Edited by ReaperAA

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8 hours ago, banjiepixel said:

Using SSG as little as possible is a fun self-imposed challenge because of how boring SSG makes alot of combat by being overpowered and being usable in most of the combat situations. The spread and damage makes it almost as safe to use as chaingun while also being much safer to use than rocket launcher in most situations. SSG is actually needed only in rare situations and outside of those situations it generally just makes weapon balance worse and the combat less challenging. It's more fun to use regular shotgun, chaingun and rocket launcher instead because their drawbacks make them to have unique purpose. SSG has no unique purpose and can replace all 3 of these weapons in most situations with only real drawback being simply running out of shotgun shells if used too much.

 

Also, it's no fun having to adjust back to playing Doom 1 if you abuse SSG too much in Doom 2 to make things easier for yourself. Not relying on SSG makes the transition between these games always much easier.

 

Finally someone tries saying sth other than a joke

Edit: Also Shotgun is great on survival-style, low-on ammo mapsets

Edited by Ofisil

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18 hours ago, Griffonki said:

For some reason, I find it more fun to circle strafe mid tiers and shotgun them to death instead of using super shotgun, does literally anyone else play like this or am I just mental?

I also like the pump shotgun more, not by much but yeah for that I play doom 1 wads
but in doom 2 I don't see any reason not to use super shotgun to be honest. it's a really good weapon and really balanced for the doom 2 enemies

 

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9 hours ago, banjiepixel said:

SSG has no unique purpose and can replace all 3 of these weapons in most situations with only real drawback being simply running out of shotgun shells if used too much.

 

This simply isn't true. Each weapon has strengths and weaknesses depending on the exact enemies, room to move, distance to the enemy and play style. SSG can't stun-lock enemies for more than a brief moment, giving the chaingun a clear advantage against enemies like the Revenant, Cacodemon and Pain Elemental particularly in open areas with limited cover. The SSG might do roughly comparable damage to the RL at short range, but as distance increases and the spread becomes a factor, it becomes less effective. Conversely, the SSG and good footwork can efficiently take down a close a range higher tier enemy that has surprised you. Good luck doing that with RL without blowing your own face off, the chaingun if it's an enemy that doesn't easily stun lock, or the regular shotgun if it's a tougher enemy where the longer it lives the bigger your chances it's going to go wrong. This debunks your claim it has no unique purpose. And the regular pump action with it's tighter choke and reduced spread is far more accurate over longer distances, giving it a distinct difference to the SSG.

 

18 hours ago, Griffonki said:

For some reason, I find it more fun to circle strafe mid tiers and shotgun them to death instead of using super shotgun, does literally anyone else play like this or am I just mental?

 

Yes, you are completely mental and should submit yourself to the relevant authorities for suitable incarceration and treatment.

 

Dude, it's a game. Games are supposed to be fun. Play it however makes you have fun.

Edited by Murdoch

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Adding the SSG to DOOM II was a tacit admission by the developers that most enemies were too spongy. I will not elaborate on this.

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A Doom 1 player circle-strafing a spider mastermind and demolishing it with carefully placed shotgun shots vs a Doom 2 player frightened of an imp in the distance and blowing six shells trying to hit it with SSG.

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1 hour ago, Murdoch said:

Yes, you are completely mental and should submit yourself to the relevant authorities for suitable incarceration and treatment.

 

Dude, it's a game. Games are supposed to be fun. Play it however makes you have fun.

 

Yeah. Also Doom is one of the least constricting games ever. You can play in a variety of different ways. That's the beauty of it imo

Edited by Ofisil

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4 hours ago, Fernito said:

Just take into account that the SSG is far more efficient ammo-wise, doing almost 3x as much damage as the regular shotgun per shot (at point blank range), so as a general rule, if you're having a close-quarters fight, using the regular shotgun on anything that takes more than 2 regular shotgun blasts means you'll be wasting ammo.

I do not know why.  But in one map, SSG was just not working to kill a cyberdemon with what little ammo I had left, and I decided to use more less powerful shots from a single-barrel shot gun as out-of-the-box last ditch effort and it worked.  I am sure there's an explanation, but I haven't yet familiarized myself with the difference of the two in terms of damage, distance, and angle of spray (forgive me if the nomenclature is off, I am still green in some areas).

Edited by Doughnut1321
typo

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37 minutes ago, Doughnut1321 said:

I do not know why.  But in one map, SSG was just not working to kill a cyberdemon with what little ammo I had left, and I decided to use more less powerful shots from a single-barrel shot gun as out-of-the-box last ditch effort and it worked.  I am sure there's an explanation, but I haven't yet familiarized myself with the difference of the two in terms of damage, distance, and angle of spray (forgive me if the nomenclature is off, I am still green in some areas).

 

If you're shooting through a very thin, but deep hole in a wall it is likely that more shotgun pellets go through compared to super shotgun as the normal shotgun does not have any vertical spread. Also applies to scenarios where you will only see a small part of a monster and they're above/below you. Extremely niche scenarios.

In practically any other scenario the SSG will do better, even at range (and at the range where the SSG is no longer viable, the SG is not either).

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12 hours ago, banjiepixel said:

Using SSG as little as possible is a fun self-imposed challenge because of how boring SSG makes alot of combat by being overpowered and being usable in most of the combat situations. The spread and damage makes it almost as safe to use as chaingun while also being much safer to use than rocket launcher in most situations. SSG is actually needed only in rare situations and outside of those situations it generally just makes weapon balance worse and the combat less challenging. It's more fun to use regular shotgun, chaingun and rocket launcher instead because their drawbacks make them to have unique purpose. SSG has no unique purpose and can replace all 3 of these weapons in most situations with only real drawback being simply running out of shotgun shells if used too much.

 

Also, it's no fun having to adjust back to playing Doom 1 if you abuse SSG too much in Doom 2 to make things easier for yourself. Not relying on SSG makes the transition between these games always much easier.

Genuinely the greatest shitpost I've ever read on this site, bravo

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6 hours ago, Fernito said:

Just take into account that the SSG is far more efficient ammo-wise, doing almost 3x as much damage as the regular shotgun per shot (at point blank range), so as a general rule, if you're having a close-quarters fight, using the regular shotgun on anything that takes more than 2 regular shotgun blasts means you'll be wasting ammo.

It can do up to 3 times but only if you are in kissing distance

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3 hours ago, Murdoch said:

This simply isn't true. Each weapon has strengths and weaknesses depending on the exact enemies, room to move, distance to the enemy and play style.

 

Using SSG in situations where Chaingun would be the optimal choice is alot like using Shotgun in situations where using SSG would be most effective weapon. Same goes for using SSG in situations where RL would be the optimal weapon. Combination of SSG having the ability to be used instead of SG/Chaingun/RL and slow weapon switching of the games makes SSG basically the safest weapon to have out for most of the time and if the goal isn't to play optimally, you mostly would need to use other weapons only when you are out of shotgun shells.

 

3 hours ago, Murdoch said:

Conversely, the SSG and good footwork can efficiently take down a close a range higher tier enemy that has surprised you. Good luck doing that with RL without blowing your own face off, the chaingun if it's an enemy that doesn't easily stun lock, or the regular shotgun if it's a tougher enemy where the longer it lives the bigger your chances it's going to go wrong. This debunks your claim it has no unique purpose.

 

Every advantage that SSG gives you can also be compensated with movement skills, patience and precision with other weapons. SSG is literally just a easier and faster way to handle some situations. It's also telling how alot of Brutal Doom's weapon balance was inspired heavily by SSG and made basically just almost all weapons work like SSG from the balance standpoint, creating a combat sandbox where weapon choice matters very little.

 

SSG is pretty handy when you need to kill Cyberdemon without rockets or cells, but against mid to low tier enemies it is mostly a overkill. SSG also lowers the skill floor and makes sloppier gameplay with less precision more viable. That isn't very good for the actual skills of the players. And Shotguns are literally the most popular weapon to use in Doom, with SSG giving even less of a reason to use other weapons, especially for newer players with poor understanding of the weapon meta and poor weapons switching skills.

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5 hours ago, Csucskos said:

This means you play not so punishing maps. The SSG and the regular shotgun are different, neither is better each has their own use case. As they say, the right tool for the right job. But if you are having fun who am I to say anything. It's a game after all, the main goal is entertainment.

 

(So no, sometimes I use the SSG sometimes I use the shotgun but I'm still learning which is better at certain situations.)

Can you give me some of those punishing maps? I want to play them and try to beat them without SSG. :D

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1 hour ago, Griffonki said:

It can do up to 3 times but only if you are in kissing distance

Not necessarily, depends on the monster. For instance, for barons of hell/hell knights you can consistently* make most, if not all, pellets land from around 128 map units; for chunky demons like arachnotrons and mancubi this distance is increased to 256 units or more. Not what I'd call "kissing distance".

 

In any case, the SSG is meant to be a close-quarters weapon. There's indeed a certain distance threshold at which the regular shotgun becomes a better choice than the SSG (again, this distance depends on the target's hitbox size).  

 

(* = ignoring blockmap bug occurrences and that kind of stuff.)

 

2 hours ago, Doughnut1321 said:

I do not know why.  But in one map, SSG was just not working to kill a cyberdemon with what little ammo I had left, and I decided to use more less powerful shots from a single-barrel shot gun as out-of-the-box last ditch effort and it worked.  I am sure there's an explanation, but I haven't yet familiarized myself with the difference of the two in terms of damage, distance, and angle of spray (forgive me if the nomenclature is off, I am still green in some areas).

As many others have stated, there are many factors involved, the most relevant one being how far away you are from the target. 

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