TheGamingFox Posted August 20, 2023 Hello! This is another unfinished map I had on my computer, that I actually finished. This was for a (now canceled) project from a friend. I didn't rush in and only added an exit, but I expanded on the map ALOT. Spent the past week on this, hope you enjoy! And this time it's in the right category! Wad Info -------------------- Tech IWAD: Doom2 Format: Doom (Doom2) INCLUDES DeHacked File Maninfo Umapinfo EMapInfo GameInfo ---------------------- Game Music: Quake 2 Quad Machine Tested On: DSDA Doom Compatlevel tested on: MBF21 Download Link 11 Quote Share this post Link to post
LadyMistDragon Posted August 21, 2023 Lots of nice stuff happening here! Monster placement and flow were probably just a little haphazard. But there's a decent amount here of differing areas, like the STARTAN hall appearing out of nowhere which is probably as welcome as D_RUNNIN adds some decent variety. Or the ship thing in the center with the blue key that we had a difficult time finding because the pathfinding was questionable. 2 Quote Share this post Link to post
Paf Posted August 21, 2023 (edited) Also, the map should work on -complevel 2 as well. I playtested it a few times while Fox was developing it and it worked with no errors last time I did, so it should be fine. Don't think it's vanilla compatible though, probably a lot of VPOs/DSOs Edited August 21, 2023 by Paf 0 Quote Share this post Link to post
TheGamingFox Posted August 22, 2023 2 hours ago, LadyMistDragon said: Lots of nice stuff happening here! Monster placement and flow were probably just a little haphazard. But there's a decent amount here of differing areas, like the STARTAN hall appearing out of nowhere which is probably as welcome as D_RUNNIN adds some decent variety. Or the ship thing in the center with the blue key that we had a difficult time finding because the pathfinding was questionable. Thanks!!! I never really know how to make encounters, especially in open maps that AREN'T UDMF, so I'm hopping to improve on that. Also the flow and path findings off cause its more of an open map. Like there's multiple routes, not linear so it was kind of hard trying to balance that! 2 Quote Share this post Link to post
Paf Posted August 22, 2023 3 minutes ago, TheGamingFox said: Thanks!!! I never really know how to make encounters, especially in open maps that AREN'T UDMF, so I'm hopping to improve on that. Also the flow and path findings off cause its more of an open map. Like there's multiple routes, not linear so it was kind of hard trying to balance that! really liked the map when i played it myself, even though i played through it horribly. was pretty fun either way, hopefully you can get more attention on this release 0 Quote Share this post Link to post
Paf Posted August 22, 2023 BTW - you should probably edit the thread and mention it's limit-removing because it does VPO in most areas in Chocolate Doom 1 Quote Share this post Link to post
Proxy-MIDI Posted August 30, 2023 Hello there. I finally decided to play to this wad. And it was pretty good ! I had a good time on it. Well, there were some misaligned textures and the map was a bit maz-y (should we say that's a-mazy-ng ?) for me. But to be honest, it's a pretty good map ! Nice stuff ! ;) 0 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.