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[BOOM complevel 9] Is there a maximum number of voodoo dolls allowed?


Fernito

Question

Is there a limit to the amount of player 1 starts you can use in a regular Boom complevel 9 map and/or is there any consideration I should be aware of in this regard? I'm working on a Boom project for the first time and I will require a significant amount of voodoo dolls to implement what I have in mind, so I was wondering whether I can just freely use them and not worry about hitting a limit or if I'll have to start being "smart" and "recycle" them.

Edited by Fernito

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No.

Voodoo dolls aren't an explicit Doom behaviour, they are just a weird side effect on how player starts are handled during map spawn. Every player start that exists spawns the player and assigns control, replacing the previous control (so which player object you control is always the last player body to spawn). It doesn't actually know they exist.

Edited by Edward850

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9 hours ago, Edward850 said:

No.

Voodoo dolls aren't an explicit Doom behaviour, they are just a weird side effect on how player starts are handled during map spawn. Every player start that exists spawns the player and assigns control, replacing the previous control (so which player object you control is always the last player body to spawn). It doesn't actually know they exist.



Wait, so technically, Voodoo scripts could be used in vanilla mapping as well, although in much more limited capacity?

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55 minutes ago, tumedaskihutaja_37685 said:

Wait, so technically, Voodoo scripts could be used in vanilla mapping as well, although in much more limited capacity?

Sure, and there are a bunch of wads that do so. The main limit is that there are no moving floors, so you have to do something else to push or move the player, often a barrel explosion triggered by a crushing ceiling, and they won't move forever. Another option that is used in Plutonia sometimes is to have the voodoo player raise/lower on a lift so they pick up items.

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