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Doom 1 E1 unrealistic space


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Question for those that care about Doom lore. If i have understood it correctly we are on one of mars moons in Doom 1 E1? And the skybox has a bright gray sky and lots of vegetation, would this really make any sense realistically, even in the scenario where we have the type of moonbases that are in Doom 1? Shouldn't the sky atleast be black? and could that type of vegetation ever be grown on a moon even in the future? I feel the vegetation part can be excused by the fact that it is a science fiction game of sorts, but i feel like someone that worked on ID should have reacted on the fact that the sky should be black even then? ''If you were on the Moon, which has no atmosphere, the sky would be black both night and day. You can see this in photographs taken during the Apollo Moon landings.'' NASA (.gov) 

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Edited by natashanightmare

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The moon of Mars it's supposed to be at, Deimos, has a surface gravity of less than 0.1% of Earth's and is 8 miles wide. Nothing really makes sense about Doom taking place on Deimos. (EDIT: Doom's second episode takes place on Deimos. The first one is on Phobos. Regardless Phobos is nearly as small and unsupporting of the in-game environments.)

 

In the original written plans for Doom's plot, the game was meant to take place on the planet "Tai Tenga", which slightly makes more sense.

Edited by Macil

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9 minutes ago, Macil said:

The moon of Mars it's supposed to be at, Deimos, has a surface gravity of less than 0.1% of Earth's and is 8 miles wide. Nothing really makes sense about Doom taking place on Deimos.

 

In the original written plans for Doom's plot, the game was meant to take place on the planet "Tai Tenga", which slightly makes more sense.

But even standing on Deimos or Phobos in real life wouldn't the sky be black? :)

Edited by natashanightmare

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It's an in-universe holographic sky display. UAC upper management decided to project a picturesque vista of some Chinese mountains in order to boost UAC employee morale.*

 

 

Spoiler

*I'm just making up shit.

 

Edited by BeachThunder

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2 minutes ago, BeachThunder said:

It's an in-universe holographic sky display. UAC upper management decided to project a picturesque vista of some Chinese mountains in order to boost UAC employee morale.*

 

 

  Hide contents

*I'm just making up shit.

 

A interesting idea none the less XD very dystopic

Edited by natashanightmare

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Just now, thiccyosh said:

I dunno man, I think somebody just pained the sky like that. It's only pitch black outside that thick coat of paint


If they pained it, wouldn't it be brown?

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DOOM isn't real and the moon landing was fake. The background is black in NASA's photos because they were taken after New Age Sociopathic Assholes turned off the Sky Projector. Someone turned a photo of The Icewall into a skybox for DOOM (1993 computer game), you can find it on the internet if you know where to look.

 

Hope this is helping you.

Edited by TheMagicMushroomMan

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It's a videogame and the skybox image was adapted from a stock photo of a mountain in China. I may also be just making shit up.

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3 minutes ago, Naarok0fkor said:

Can someone explain why there are two chandeliers right before the exit room in E1M1?

Leftover from a romantic evening that some of the marines were having before all the demons showed up.

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You can't spell "necromantic" without "romantic". It was a part of the whole demon summoning thing.

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Based on the Doom alphas, the sky was originally going to be black with some blue mountains, but I think they decided a solid black void wasn't as impressive a way to show off what their new engine could do.

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also i really don't think that you're supposed to notice there is vegetation on those rocks, to me it always was all grey (and i'm happy that there is an atmosphere because it makes the first levels less scary)

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If the UAC figured out teleportation, they can terraform a moon. Plus in later episodes there's those textures with the vines covering them. If you're calling E1 unrealistic because of some plants then I'm BEGGING you to play the rest of the game.

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48 minutes ago, Naarok0fkor said:

Can someone explain why there are two chandeliers right before the exit room in E1M1?

Because there’s a chainsaw in a nuclear plant.

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42 minutes ago, esselfortium said:

Based on the Doom alphas, the sky was originally going to be black with some blue mountains, but I think they decided a solid black void wasn't as impressive a way to show off what their new engine could do.

I think the alpha one radiates the fact that we are in space better, for a long time i thought that Doom 1 started off on earth in E1M1, probably cause of the skybox, but that might just be me. skyalt.png.41e991dcceddfbe14c4f221409d4b2b9.png

 

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37 minutes ago, ducon said:

Because there’s a chainsaw in a nuclear plant.

 

There are no forests on Phobos and Deimos. The only logical explanation is chainsaws.

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Doom is a very abstract game. The environment doesn't make sense, it just looks and plays well. There are numerous examples of buildings in the first episode that are bigger on the inside than the outside. On e1m1 the zig-zag area is much larger when viewed inside than from the outside. Given that we have non-euclidian geometry, the mountain range in the distance is rather uninteresting.

To me, impossible architecture makes a lot more 'sense' in hell. The episode 1 stuff is most likely not intentional. It's just been made this way because it looks better. If I'm not mistaken, I have added examples of impossible geometry to the doomwiki for several maps, e1m1, e1m5, e1m7, e4m3 and Doom 2 map06 spring to mind. I am sure many other maps have impossible geometry.

Obviously impossible architecture/geometry is one of those things that bug me in user made maps. The most common one I see is 128 tall doors that open up into a ceiling that is only 8 or 16 units thick. Doom 2 map06 has a great example of that exact problem in the outside area with the lava pit. The sky exits are a special case, same with the missing texture exit on Doom 2 map25. Those are intentional.

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