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MYSTERIOUS MAYAN MADNESS - RC1 - [20 Map Jungle Temple Tirade Hijinks!]


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I'm confused - is the download ON idgames at Mapping at Warpspeed, or has the OP not been updated yet? Either way this looks really cool and I want to play it. 

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2 minutes ago, bioshockfan90 said:

I'm confused - is the download ON idgames at Mapping at Warpspeed, or has the OP not been updated yet? Either way this looks really cool and I want to play it. 

 

Oh! No, I just fucked up and forgot to change the link LMAO! I copied the OP from Warpspeed's release to use as a base for this one. Hence the confusion.

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My recording keeps on getting screwed up so I will just give advice through writing.

Map 01 (The actually map 01 not the intro level.): It was good. Loved the aesthetics and gameplay was really good. I think the switch to get out of the room with the crusher is kinda hard to see so I died a few times there trying to figure out what to do. I thought I was recording and was going to call the video Me sucking at DOOM because I died like over 10 times because I suck.

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Map 02: Absolutely amazing, no critiques on anything about it. By far my favorite so far.

Map 03: It was good, again, no critiques.

Map 04: A couple of things here. The yellow room feels kinda empty. The blue texture that surrounds the teleporter that leads you to the final area is misaligned. Finally, the crusher at the end moves with the wall texture.

Edited by Raith138

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(Issues Noted)

Spoiler

Map 13: Err.. Kind of forgot to add some stairs to these water inlet pits on either side
of the room, so players can't fall in and be trapped if the water-trap isn't triggered
yet.

note2.png

 

Map 14: A secret room's interior doorway upper wall is untextured.

note1a.png

 

note1b.png

 

 

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Map 05: The red key trap is horrifically hard and is well beyond on fun. The stairs leading up the wall in that room literally lead to nothing and for some reason the alcoves with the torches have a damaging floor. The room with the wind feels like a gimmick rather than something that adds to the map. The end sky view looks kinda weird with the temple in the sky. Other then those things it is a nice looking map which plays around with brightness quite a bit.

Edited by Raith138

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A new bug has been found:

 

map17 currently exits to map19 so Map18 is not accessible without cheating. Oh the humanity! Thankfully for you my days of hunting down and killing cheaters are long behind me, so you can idclev as you please. 
 

I’ll shoot out a fix whenever I can. I won’t have internet until the weekend so I’ll have to either find an alternative to upload or just wait like a reasonable person. 

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Updated the drive link to fix the map17 exit error. Map17 will now exit to map18.

 

I take that back. I'm on my boyfriend's hotspot since I don't have internet and uh...

 

image.png

It'll be updated when it's updated.

Edited by BluePineapple72

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Completed the beta version on UV + fastmonsters! Was a fun little mappack, but... some places was quite hard with fast monsters enabled :) Especially pinky pit on map 14, so I've decided to turn it off temporarily. There are also 3 other vids on this WAD, you can check them out in my DOOM playlist.

So, I guess this version has twice as many maps than v2 beta. Maybe I can play them later...

 

 

Edited by CortexReaver

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Map 06: The idea here is a pretty loose one, it is just one big fight essentially, it is not terrible but I would not go out of my way to play it because it is just not that fun imo.

Map 07: I didn't finish it, killing the pile of revenants with the super shotgun is impossible. I don't know if the rocket launcher was marked wrong but I did not get one and it made this map impossible.

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