FletcherHonoroma Posted August 28, 2023 Continuing my feedback segment here as the other post was beginning to get a little lengthy.@dac MAP 20 - Starless Spoiler Starless (and Bible black?) - another great arena map. I think that you've tuned the difficulty perfectly for Ultra-Violence (I'd maybe even say that the main fight can be too easily solved through infighting.) As has been noted already, death is little punishment in these bite-sized wads so it's okay to go a little wild. Aside from the missing textures, I find myself with not much criticism and therefore not much more to say than it's excellent. 0 Quote Share this post Link to post
StorkGreen Posted August 28, 2023 (edited) 17 minutes ago, Tangra666 said: So this time i've removed the unused textures and flats by hand There is some missing patches for textures. You see - the TEXTURE1 lump not only contain the textures "definition", it also has some extra stuff to it, so for example, you can merge 2 different textures into one, like add "cracks" texture on top of the "bricks" texture, this kind of stuff. Plus its the TEXTURE1 lump, is the one which creates the names for textures for editor and game So basically, PNAMES defines the "files" for the game, and TEXTURE1 turns them into proper textures and give them names. If you press "Edit Textures" button while selecting TEXTURE1 in slade, you'll see that some of the new textures are missing some stuff. Thats what probably caused the errors Edited August 28, 2023 by SG. 1 Quote Share this post Link to post
Tangra Posted August 28, 2023 (edited) @SG. is it okay if i just use the maintenance option. Just copy everything from the texture pack and clear up with the options? When i do it like that, the map is fine, no errors, everything works. But now it's 1.16MB, which is ridiculous for a map of this scale: Why doesn't Slade remove all the unnecessary stuff? Edited August 28, 2023 by Tangra666 0 Quote Share this post Link to post
Gothic Box Posted August 28, 2023 @FletcherHonoroma and I will be taking the MAP24 slot for a collaborative effort. 1 Quote Share this post Link to post
Yop Posted August 28, 2023 MAP33 - The Melting Mind tags use: 0-1 :) Dive into a wonderful but compact adventure today! FEATURING: - GAME PLAY - 50+ SECRETS! - WACKY FOES - INSANE GAMEPLAY - ABSOLUTELY NO ARCHVILES! - ABSOLUTELY YES FUN FUN FUN FUN FUN AND MORE!!GET IT TODAY!------> Sell your soul <------- 2 Quote Share this post Link to post
StorkGreen Posted August 28, 2023 (edited) 8 minutes ago, Tangra666 said: Why doesn't Slade remove all the unnecessary stuff? The problem is, most of unnecessary stuff is either a re-texture for doom2 stuff, or a copy from other IWADs (and slade, obviously ignores iwad stuff, even if it unused, just to not break the game) So, yeah, slade just don't know what to do with all of that. Its better to make this one as a backup file and just try to remove the non needed entries from PNAMES and TEXTURE1 lumps yourself Edited August 28, 2023 by SG. 1 Quote Share this post Link to post
StorkGreen Posted August 28, 2023 8 minutes ago, Yop said: MAP33 - The Melting Mind tags use: 0-1 :) Dive into a wonderful but compact adventure today! FEATURING: - GAME PLAY - 50+ SECRETS! - WACKY FOES - INSANE GAMEPLAY - ABSOLUTELY NO ARCHVILES! - ABSOLUTELY YES FUN FUN FUN FUN FUN AND MORE!!GET IT TODAY!------> Sell your soul <------- Oh yes, the classic Also, cuz its the second time every sector for map33 s a secret... @Raith138, can you also join the shitpost with "everything is a secret"? :) 0 Quote Share this post Link to post
Raith138 Posted August 28, 2023 This is the best looking map I have ever made so I must share progress. :) 8 Quote Share this post Link to post
Tangra Posted August 28, 2023 (edited) 7 hours ago, SG. said: So, yeah, slade just don't know what to do with all of that. Its better to make this one as a backup file and just try to remove the non needed entries from PNAMES and TEXTURE1 lumps yourself I'll mess that up for sure. I was trying to do it all night and failing. I'll better stick to the amateur way, and trust Slade to do the cleaning for me. By the way, i just did more runs, and that bright sector on the elevator, casts a very ugly-shaped light on the ceiling, so i think i'll remove it and keep the elevator in the dark. Players will find it anyway, it's not like you can get lost in that map. Here's the final version of the map for today. We'll see what happens tomorrow :D Map 21: The Scales of Anubis MIDI: King Diamond - Voodoo Textures: It uses the 32in24 15 v2 texture pack. Download: https://www.mediafire.com/file/xxdo5qt575jg02b/ScalesofAnubisV7.wad/file Edited August 28, 2023 by Tangra666 1 Quote Share this post Link to post
Tangra Posted August 28, 2023 2 minutes ago, Raith138 said: This is the best looking map I have ever made so I must share progress. :) Make the areas that are covered by ceilings darker, it will look even better. 0 Quote Share this post Link to post
StorkGreen Posted August 28, 2023 @Tangra666 Here you go: patch link Now it should work fine 0 Quote Share this post Link to post
Raith138 Posted August 28, 2023 18 minutes ago, Tangra666 said: Make the areas that are covered by ceilings darker, it will look even better. Look at the middle of the room, they are. 1 Quote Share this post Link to post
Tangra Posted August 28, 2023 9 minutes ago, SG. said: @Tangra666 Here you go: patch link Now it should work fine How do you do it so fast, Mr. Magician? Seriously, thank you for this! 0 Quote Share this post Link to post
StorkGreen Posted August 28, 2023 Just now, Tangra666 said: How do you do it so fast, Mr. Magician? Seriously, thank you for this! No problem :) I just used to the TEXTURE1 junk, so it wasn't a big of a deal 0 Quote Share this post Link to post
Tangra Posted August 28, 2023 (edited) 8 minutes ago, SG. said: No problem :) I just used to the TEXTURE1 junk, so it wasn't a big of a deal But how do you know what needs to be removed, does it get highlighted somehow? Updated the link above. Now this is the final-final version of the map... for today! Edited August 28, 2023 by Tangra666 0 Quote Share this post Link to post
StorkGreen Posted August 28, 2023 4 minutes ago, Tangra666 said: does it get highlighted somehow Ye, it does: 1 hour ago, SG. said: If you press "Edit Textures" button while selecting TEXTURE1 in slade, you'll see that some of the new textures are missing +In the end i realized it was better to just check which new textures were used in the map, re-add them in cleaned-up copy of the wad, and change texture names in TEXTURE1 lump to proper ones, by comparing them with og file 1 Quote Share this post Link to post
Raith138 Posted August 28, 2023 I was wrong about the files being outdated. I posted the wrong ones. Updated map 19 and 01 Caverns of Despair.zip River of Blood.zip 2 Quote Share this post Link to post
Higo Doragon Posted August 28, 2023 On 8/26/2023 at 7:49 PM, Higo Doragon said: here is the MAP11, a clean techbase and greenhouse, it's full of lush. it has custom textures, i packed them with the map and music. slot: MAP11 name: Rocket Gardens song : "la creation du mondy" by "Stewboy" texture credits: "sgt_mark_IV" "jimmy" "msx" "doomer board projects" screenshots Reveal hidden contents i made this map from a room of a scraped map i was mapping some months ago, i fully edit it and redesign it for this project though! update! i made so it's harder to enemies to teleport in your face, while telegraphing the second wave of archives on the top floor! also added lots of tiny miscellaneous fixes and changes. download: https://www.dropbox.com/scl/fi/7wd7q11fmwnnlqvn9xcc3/1k1k_map11_v2b.wad?rlkey=5ii7suf1tcoslc8usl0jp1ugs&dl=0 2 Quote Share this post Link to post
DankMetal Posted August 28, 2023 I did this godamn map like 3 times por la conchetumare weon. Map 10: Haunting the Chapel Song: S.O.D.- March of the S.O.D. (cover made by me oh mah gawd) Textures: nah Download here: CHAPEL.7z A level inspired by E4M1 "Hell Beneath", very cruel, full of hell knights and Barons, and very low ammo. This is not the final version, i didn't change some textures. 3 Quote Share this post Link to post
ABearInThaWoods Posted August 28, 2023 Hoping to have something to show in the next two or three days. I'm already a fairly slow mapper but also haven't had a ton of time to work on it over the weekend. The funny thing is I actually haven't done a map with only stock textures before, so this has been fun to figure out. Playing lunchlunch's 10x10 wad has been very educational in that department. Here's a screenshot of the opening area to hold you over. Spoiler 6 Quote Share this post Link to post
StorkGreen Posted August 28, 2023 47 minutes ago, DankMetal said: I did this godamn map like 3 times por la conchetumare weon. Map 10: Haunting the Chapel Song: S.O.D.- March of the S.O.D. (cover made by me oh mah gawd) Textures: nah Download here: CHAPEL.7z A level inspired by E4M1 "Hell Beneath", very cruel, full of hell knights and Barons, and very low ammo. This is not the final version, i didn't change some textures. Good stuff, some things I want to point: -Blue key sequence was a bit obscure, like not in a bad way, cuz you'll jump into the pit after a while, because switch beneath is noticeable. And yet at first I thought I found a secret, after seen the metal switch. While its not really a mistake or a bad thing, it does feel kinda weird. So idk, you might want to change it -You can connect sectors, by selecting multiple in UDB and pressing "J", so red bars can be opened simultaneously 1 Quote Share this post Link to post
StorkGreen Posted August 28, 2023 1 hour ago, Higo Doragon said: i made so it's harder to enemies to teleport in your face, while telegraphing the second wave of archives on the top floor! also added lots of tiny miscellaneous fixes and changes Good job! Map feels really fluid and nice now, pacing is just perfect 1 Quote Share this post Link to post
DankMetal Posted August 28, 2023 5 minutes ago, SG. said: Good stuff, some things I want to point: -Blue key sequence was a bit obscure, like not in a bad way, cuz you'll jump into the pit after a while, because switch beneath is noticeable. And yet at first I thought I found a secret, after seen the metal switch. While its not really a mistake or a bad thing, it does feel kinda weird. So idk, you might want to change it -You can connect sectors, by selecting multiple in UDB and pressing "J", so red bars can be opened simultaneously Thanks for playing already! Yeah i was struggling trying to make the red bars open simultaneously, so this is useful information. 2 Quote Share this post Link to post
Higo Doragon Posted August 28, 2023 7 minutes ago, SG. said: Good job! Map feels really fluid and nice now, pacing is just perfect thank you very much aa 1 Quote Share this post Link to post
TheMightyWhoosh Posted August 28, 2023 Are slots 26-30 available or are the regular maps curtailed at 25? I love a project with restrictions and would like to take a slot if any are still available! 0 Quote Share this post Link to post
Tangra Posted August 28, 2023 (edited) 11 hours ago, Treehouseminis said: Actually the whole cube was miss aligned somehow lol. Fixed that. Added some metallic textures to the lifts to make it more obvious, looks cooler now imo so good mentioning that. Also added some white marble textures to the first steep stairs to make them pop more. Will update my OP comment as well. https://www.dropbox.com/scl/fi/ah3mig2xcqo50ffhhk9qy/MAP18V3-1k1k-AorticAscension.wad?rlkey=f6vlxq392dgyha18kt9hv1kmb&dl=0 Sorry, can you do an alternative upload, because i have a problem with dropbox, for some reason that site doesn't work for me. @dac i just saw yours is in dropbox too... Edited August 28, 2023 by Tangra666 1 Quote Share this post Link to post
Yop Posted August 28, 2023 5 hours ago, raddicted said: ill make something for map29 all yours 1 hour ago, TheMightyWhoosh said: Are slots 26-30 available or are the regular maps curtailed at 25? I love a project with restrictions and would like to take a slot if any are still available! 26, 27, 28, 30 are all available 0 Quote Share this post Link to post
TheMightyWhoosh Posted August 28, 2023 10 minutes ago, Yop said: all yours 26, 27, 28, 30 are all available Super! Please can I take… 28? 0 Quote Share this post Link to post
Yop Posted August 28, 2023 2 minutes ago, TheMightyWhoosh said: Super! Please can I take… 28? Absolutely, map28 is all yours. 0 Quote Share this post Link to post
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