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1k1k - A COMPACT Doom 2 Community Project [RELEASED]


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Progress on Map30 is coming along nicely but I may have gone a little too far... I mean the gameplay area is still within 1000x1000.....

Spoiler

 

image.png.f984ff094d00eff7eac033dfcce13306.png

I wonder if there has ever been a Tyson Map30

 

 

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@ABearInThaWoods Looks great! Can't wait to see how it plays, if it's even half as good as your first submission then it's sure to be a hit. Is it a Cyberdreams inspired map?

As for Tyson maps, I'm really surprised I haven't seen any Tyson maps so far or more "puzzle" maps for that matter. This community project seems like it would be a golden opportunity for more of those kind of maps. I had wanted to do a puzzle map, but got cold feet and settled on submitting something safe instead.

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1 hour ago, FletcherHonoroma said:

@ABearInThaWoods Looks great! Can't wait to see how it plays, if it's even half as good as your first submission then it's sure to be a hit. Is it a Cyberdreams inspired map?

As for Tyson maps, I'm really surprised I haven't seen any Tyson maps so far or more "puzzle" maps for that matter. This community project seems like it would be a golden opportunity for more of those kind of maps. I had wanted to do a puzzle map, but got cold feet and settled on submitting something safe instead.

 

I heard of Cyberdreams long ago but never watched or played any of it, but after watched the first few maps being played I definitely see the resemblance. Thats not exactly what I'm aiming for in this map though. My process usually starts with a midi I want to use or just a song that inspires the feel I want for the map. Then I either make the starting room or, in this case, block out the play area. I figured since so many map 30's are ultra serious and aggressive that I would take that but make it more fun. So i got the idea for a demon dance party which then morphed into a demon pool party. The midi I chose for this map is Pumpin' Hot Stuff from Pizza Tower aka the Boss 3 music.

 

I only hope Im skilled enough to bring to life the ideas and tricks I want to use. I want orchistrated chaos.

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11 minutes ago, ABearInThaWoods said:

I figured since so many map 30's are ultra serious and aggressive that I would take that but make it more fun. So i got the idea for a demon dance party which then morphed into a demon pool party. The midi I chose for this map is Pumpin' Hot Stuff from Pizza Tower aka the Boss 3 music.

 

I only hope Im skilled enough to bring to life the ideas and tricks I want to use. I want orchistrated chaos.

That's a cool idea for a final map and all but, no icon of sin? Like, genuine question, not being mean at all.

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13 minutes ago, ABearInThaWoods said:

I figured since so many map 30's are ultra serious and aggressive that I would take that but make it more fun. So i got the idea for a demon dance party which then morphed into a demon pool party.

Sounds fantastic, and a unique setting also. I'm guessing the Cyberdemon will be the player's wing man of sorts lol

Interesting to hear another individual's mapping process. I must confess that music is usually the last thing I think about, even though it is such an important aspect of the game for so many players. I've always played games on mute myself so music and sound never factors into the experience.

I think I played the demo for Pizza Tower ages ago, I wasn't aware it had released. It's a great Wario Land 4 send up and a great track you've chosen for your map too. I'll be sure to turn the sound on when I play it lol

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14 minutes ago, DankMetal said:

That's a cool idea for a final map and all but, no icon of sin? Like, genuine question, not being mean at all.

i mean, do we reallyy need the icon of sin?

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1 minute ago, Higo Doragon said:

i mean, do we reallyy need the icon of sin?

Nah, i was just asking, isn't really necessary.

Now that i thinking about it, it would be a really hard fight in a 1000×1000 space,so,it's better to not make an icon fight

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2 minutes ago, DankMetal said:

Nah, i was just asking, isn't really necessary.

Now that i thinking about it, it would be a really hard fight in a 1000×1000 space,so,it's better to not make an icon fight

yeah, also unique final levels are quite better for this kinda of project!~

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5 minutes ago, DankMetal said:

Now that i thinking about it, it would be a really hard fight in a 1000×1000 space,so,it's better to not make an icon fight

To be fair, I reckon the original Map 30's Icon of Sin fight is only about twice as big. The issue is that the Icon itself is a rather tedious enemy to fight. It's difficult to make it actually enjoyable.
That'd be an idea for a megawad: every map has the Icon of Sin. Surely at least one of the maps has to find a way to make the Icon of Sin fun, right?

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30 minutes ago, DankMetal said:

That's a cool idea for a final map and all but, no icon of sin? Like, genuine question, not being mean at all.

I genuinely think Icon of Sin maps aren't fun... well with Skillsaw's Ancient Aliens Illuminati map being the exception. IoS is a cool idea and it works for base Doom 2, but I wouldn't make one personally.

Edited by ABearInThaWoods

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3 minutes ago, ABearInThaWoods said:

I genuinely think Icon of Sin maps aren't fun... well with Skillsaw's Ancient Aliens Illuminati map being the exception. IoS is a cool idea and it works for base Doom 2, but I wouldn't make one personally.

Unless you just teleport Romeros head and act like he's the final punching bag lol.  No monster spawner though.  Also I only made a map30 once and I forgot that doom2 is hard-coded to allow telefrags on map30, and with the restricted space it seems like an even bigger challenge to avoid that lol.  

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Just now, Treehouseminis said:

Unless you just teleport Romeros head and act like he's the final punching bag lol.  No monster spawner though.  Also I only made a map30 once and I forgot that doom2 is hard-coded to allow telefrags on map30, and with the restricted space it seems like an even bigger challenge to avoid that lol.  

That would be amazing lol

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7 minutes ago, FletcherHonoroma said:

To be fair, I reckon the original Map 30's Icon of Sin fight is only about twice as big. The issue is that the Icon itself is a rather tedious enemy to fight. It's difficult to make it actually enjoyable.
That'd be an idea for a megawad: every map has the Icon of Sin. Surely at least one of the maps has to find a way to make the Icon of Sin fun, right?

Wait, like no shit, that's a really good idea for a CP, i would do that tbh. I like the icon of sin, personally, and i don't know why, it's just a wall texture and a png of jhon romero's head, but, i like it.

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1 minute ago, DankMetal said:

Wait, like no shit, that's a really good idea for a CP, i would do that tbh. I like the icon of sin, personally, and i don't know why, it's just a wall texture and a png of jhon romero's head, but, i like it.

Lmao well, you can go ahead with it by all means. But I reckon you'd find people struggling to come up with different ideas. Perhaps I'm just not creative enough, there's surely some mappers out there who could apply their wizardry to the Icon of Sin and make it fun.

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13 minutes ago, Treehouseminis said:

Unless you just teleport Romeros head and act like he's the final punching bag lol.  No monster spawner though.  Also I only made a map30 once and I forgot that doom2 is hard-coded to allow telefrags on map30, and with the restricted space it seems like an even bigger challenge to avoid that lol.  

If Romero's head can be pushed through a teleporter I'd be willing to give it a shot. I dont know if its possible in cl2 though.

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2 minutes ago, ABearInThaWoods said:

If Romero's head can be pushed through a teleporter I'd be willing to give it a shot. I dont know if its possible in cl2 though.

Romero's head does in fact move if hit, it moves very slowly however, and by the smallest amounts.

Edited by FletcherHonoroma
clarification

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3 minutes ago, FletcherHonoroma said:

Lmao well, you can go ahead with it by all means.

Haha, thanks, but that's and idea for the far future, i'm not experienced enough to host something as a community project.

5 minutes ago, FletcherHonoroma said:

But I reckon you'd find people struggling to come up with different ideas. Perhaps I'm just not creative enough, there's surely some mappers out there who could apply their wizardry to the Icon of Sin and make it fun.

Like we say in Chile "ese es el brillo po weon", that's the fun part of community projects, to see how people manages to do some batshit insane things with limitations and/ or requirements. I'm sure mappers can stretch the idea of an icon of sin 32 (or less) times.

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Map22 Beta out now!

 

Gameplay is more or less set. I'll definetly rebalance the ammunition and health as I play it more, for now health is either generous or barely enough and ammunition is much more scarce than I would like to leave it at. I first need to figure out a peculiar bug: apparently where I have the ladder, doomguy get's stuck on the ladder (made of 4 units wide sectors) when holding down shift. The ladder works normally when you don't hold shift... any reason for this?

Using Crispy Doom for testing. 

 

(Link removed. See videos and comments below for why)

Also, my Authors name (and in 180 days my forum name) will be NightRidingDoom, as is in my "custom rank" field.

Edited by tumedaskihutaja_37685

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9 minutes ago, DankMetal said:

Haha, thanks, but that's and idea for the far future

Lol maybe it's something to remember for another time when you're ready then.

7 minutes ago, DankMetal said:

"ese es el brillo po weon", that's the fun part of community projects

Lol I suppose you're right, I think you'd need a few demonstration maps to get people on board with such a concept. But there's many creative mappers out there who could do something interesting with it, I'm sure.
 

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19 minutes ago, ABearInThaWoods said:

If Romero's head can be pushed through a teleporter I'd be willing to give it a shot. I dont know if its possible in cl2 though.

You need to modify romero head to have a mass of 100(I believe) or less through Whacked4(Dehacked). That way, a barrel can surely push it.

 

For CL2 it probably wouldn't work too well. There is also the mikoporter or whatever the vanilla portal hole is. 

Edited by tumedaskihutaja_37685

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@tumedaskihutaja_37685 I'll check out your updated map 22! I was actually messing around with your map last night and adding a few teleporter ambushes so that I could demonstrate what I meant about the first lot of feedback I gave you.

And yeah, Romero's head has an enormous mass (somebody's idea of a joke, I should imagine) that's why it will barely move.

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48 minutes ago, ABearInThaWoods said:

If Romero's head can be pushed through a teleporter I'd be willing to give it a shot. I dont know if its possible in cl2 though.

I did forget about the comp level, maybe have him on a tall pillar that lowers at the end. 

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20 minutes ago, FletcherHonoroma said:

@tumedaskihutaja_37685 MAP 22 - As yet untitled

Lol it's certainly crazier, maybe a little too crazy when those monsters spawn in right next to you, I won't lie. Also that small closet which opens up at near the switch, unfortunately violates the 1024x1024 rule.

 

 

oh yhea I forgot to rezise that area -.- thanks. also the secret closet violates it -.-

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On 9/1/2023 at 8:38 PM, Yop said:

MAPNAME: The Sanguis Depths
MAPNO: 27
SONG: Nanoman - Voivod
TEXTURES: Vanilla DM2

A map with small fighting space and even smaller monster count.
Lemme know if there's anything to fix.
Download V1.1

 

Small update, changed megasphere to berserk and joined the bars sector.

Update regarding my activity here:

Spoiler

Anyway, i would like to make an update regarding my activity and involvement here which has dwindled greatly over the past few days.
Reason being life does what life does best, mess things up at the most inconvenient of times. namely my dog passing away.
But i will try to get more involved with testing others maps, and playing more doom. I have a few personal projects i'll be tending to however while this goes on in the background, i will of course be checking in every now and then to see what's been made, changed and newly submitted.
Thank you all for participating and i hope you all understand :)

 

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6 minutes ago, Yop said:

Update regarding my activity here:

  Hide contents

Anyway, i would like to make an update regarding my activity and involvement here which has dwindled greatly over the past few days.
Reason being life does what life does best, mess things up at the most inconvenient of times. namely my dog passing away.
But i will try to get more involved with testing others maps, and playing more doom. I have a few personal projects i'll be tending to however while this goes on in the background, i will of course be checking in every now and then to see what's been made, changed and newly submitted.
Thank you all for participating and i hope you all understand :)

 

There's no need to apologise. As a matter of fact, I understand completely, as it was my dog passing away which strangely prompted me to take part in this community project. I needed something to keep myself occupied, I suppose. So I can quite sympathise with your situation, and I know it is a difficult one. Please take all the time you need.

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10 minutes ago, Yop said:

Small update, changed megasphere to berserk and joined the bars sector.

Update regarding my activity here:

  Hide contents

Anyway, i would like to make an update regarding my activity and involvement here which has dwindled greatly over the past few days.
Reason being life does what life does best, mess things up at the most inconvenient of times. namely my dog passing away.
But i will try to get more involved with testing others maps, and playing more doom. I have a few personal projects i'll be tending to however while this goes on in the background, i will of course be checking in every now and then to see what's been made, changed and newly submitted.
Thank you all for participating and i hope you all understand :)

 

I'll be giving this a test play tonight and again on stream on Thursday. 

 

Spoiler

Sorry to hear about your dog, I'm in a similar position where I will probably have to put my old girl to sleep before the year is up. These things happen, it sucks but that's life, all we can do is carry on and remember the good times. Don't push yourself too hard and take care of yourself bud. We'll be here pushing things along until everything is all done. 

 

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here is the MAP31!!! a japanese dojo owned by a cyberdemon and his brother! get punching!

like my previous map, it has custom textures. it's all packed together inside the wad.

 

important thing:

this won't work on gzdoom, but it's possible to patch the trick in using this mod.

it works in any other demo-compatible ports though, even on DOS. it uses vanilla conveyor belts, and that's not naturally supported by gzdoom.

 

slot: MAP31
name: " Dai Akuma no Dojo " big demon's dojo in japonese lol
song : "TWANGO" by "msx2plus"
texture credits:
    "sgt_mark_IV"
    "jimmy"
    "doomer board projects"

    "mechadon" / "box o skies"

    some texture rips from "shadow warrior"

Screenshots:

Spoiler

doom07.png.efffd708cb907a87dd98c8d9d9467232.pngdoom08.png.a7e908dad4db786d3c2ae06ea22b43ff.png


Download:
https://www.dropbox.com/scl/fi/9mdn27zv72cenohlmicrn/1k1k_map31_v3c.wad?rlkey=kzm1e7okvzpkbkr8r6yo6njt0&dl=0

Edited by Higo Doragon
uploaded wrong version ops! fixed now.

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4 hours ago, Yop said:

Update regarding my activity here:

  Hide contents

Anyway, i would like to make an update regarding my activity and involvement here which has dwindled greatly over the past few days.
Reason being life does what life does best, mess things up at the most inconvenient of times. namely my dog passing away.
But i will try to get more involved with testing others maps, and playing more doom. I have a few personal projects i'll be tending to however while this goes on in the background, i will of course be checking in every now and then to see what's been made, changed and newly submitted.
Thank you all for participating and i hope you all understand :)

 

don't worry, we have a lot of time still for the project. i wish things get better in your side buddy, sorry for your dog.

Edited by Higo Doragon

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Not totally done with the visuals yet but I decided to start working on some gameplay stuff. I had some ideas brewing about how I wanted this map to be so I created a shootable dispenser. Take a shot and get +25 HP and +25 Armor. Will probably pepper the arena with some of these instead of dropping a ton of health items. 

 

image.png.c3626e43f43089a994a500db350a4347.png

 

Video with proof of concept

Spoiler

 

 

Edited by ABearInThaWoods

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