Yop Posted November 18, 2023 I've updated the OG post with the latest playtest. I will be redoing some of my reviews on some maps as i found the latest versions THEN i'll start the compiling process, it'll take a while but i hope during that time Pegleg and Max's maps come through. 6 Quote Share this post Link to post
Max-ko-khan Posted November 19, 2023 (edited) apologies for the wait, but MAP14 is pretty much done. MAP NAME: Bloodyard MAPNO: 14 MUSIC: Black Inferno - James "Jimmy" Paddock from Overload TEXTURES USED: Vanilla DM2, 32-in-24 Additional Notes: Ngl this was a lot harder than i thought, could've used the space a lot better but i like the outcome. Screenshots: Spoiler 1k1kCPMAP14.zip Edited November 23, 2023 by Max-ko-khan 4 Quote Share this post Link to post
Raith138 Posted November 19, 2023 (edited) 1 hour ago, Max-ko-khan said: apologies for the wait, but MAP14 is pretty much done. MAP NAME: Bloodyard MAPNO: 14 MUSIC: Black Inferno - James "Jimmy" Paddock from Overload TEXTURES USED: Vanilla DM2, 32-in-24 Additional Notes: Ngl this was a lot harder than i thought, could've used the space a lot better but i like the outcome. Screenshots: Hide contents 1k1kCPMAP14-MAXKK.zip Great map! It looks really good and I really like the combat. (Especially the final fight). I do think the archvile is really annoying if you have not grabbed the SSG yet when it appears (Like me) Edited November 19, 2023 by Raith138 1 Quote Share this post Link to post
FletcherHonoroma Posted November 20, 2023 @Max-ko-khan Nice looking map! You need to elevate the ceiling (so the height between the floor and ceiling is at least 56 units) on the platform which the Archvile descends otherwise it will not lower on complevel 2. 2 Quote Share this post Link to post
Raith138 Posted November 22, 2023 I am reworking Caverns of Despair (Again) using Otex. Don't have access to slade though. 1 Quote Share this post Link to post
Max-ko-khan Posted November 23, 2023 On 11/20/2023 at 12:24 AM, FletcherHonoroma said: @Max-ko-khan Nice looking map! You need to elevate the ceiling (so the height between the floor and ceiling is at least 56 units) on the platform which the Archvile descends otherwise it will not lower on complevel 2. Updated it to fix that 1 Quote Share this post Link to post
Raith138 Posted November 23, 2023 21 hours ago, Raith138 said: I am reworking Caverns of Despair (Again) using Otex. Don't have access to slade though. So I am actually reworking the texturing and the combat. Also fixing a bug where SSG did not appear on lowest difficulty. 0 Quote Share this post Link to post
Raith138 Posted November 23, 2023 (edited) No longer important post used to be here. Edited November 24, 2023 by Raith138 0 Quote Share this post Link to post
HEXWALKER Posted November 27, 2023 (edited) Out of curiosity, can maps still be submitted to this project? The rules say there will only be 33 maps, but the project tracker says Open Submissions. Which one is correct? Any clarification would be helpful, thanks. Edit: i am blind, do not mind me! Edited November 27, 2023 by HEXWALKER 0 Quote Share this post Link to post
Yop Posted December 4, 2023 Hello all, been while i'd say but as it's december time to do my monthly check up well.. i would if there was anything to check up! except 1 thing. The wad is essentially done, i just need to add in the custom textures and music and the final maps. It should be out by next year! And i've decided to skip out on re-reviewing certain maps, i don't have the time.@Pegleg how are you progressing with your map, i kinda need to know so everything can be completed in a timely manner. As for my reviews for maps i missed out on e.g. MAP07 and MAP14 they'll come when everything on my end is complete. Once everything on my end is done i'll let you all know here, and we can begin a beta of sorts then move onto RC1. Thanks for the support on this Community Project, i have another in mind so when that day comes i'm sure you'll see it. 9 Quote Share this post Link to post
Pegleg Posted December 7, 2023 On 12/4/2023 at 1:17 PM, Yop said: @Pegleg how are you progressing with your map, i kinda need to know so everything can be completed in a timely manner. I haven't had as much time to map these past few weeks as I thought I would, so the map isn't done, but I plan to finish my map in the next couple weeks. Looking at the map list, I realize that mine is the last map you're waiting on, so I will make every effort not to dawdle. 0 Quote Share this post Link to post
Blue Phoenix Posted December 8, 2023 (edited) map 7 Blood Cavern (RC1a) https://www.dropbox.com/scl/fi/q8vsrcwbcfbwxyvzxgcww/1k1k-map7-blood-cavern-RC1a.zip?rlkey=6a5o2fggpscv6gi50rsvcq2of&dl=0 change: Flagged a Berserk Pack for Hard as well, so now there is no longer an empty secret on Ultra-Violence. Edited December 8, 2023 by Blue Phoenix 1 Quote Share this post Link to post
yourlocalchef Posted December 9, 2023 Everyone has been putting in so much work i cannot wait for this to be released. 2 Quote Share this post Link to post
Raith138 Posted December 9, 2023 I am planning on releasing the updated map 19 soon but I felt really demotivated by the builder crashing and me losing my progress. 1 Quote Share this post Link to post
Yop Posted December 11, 2023 (edited) Right then i can safely say now, that without a shadow of a doubt. 1K1K IS SO CLOSE TO BEING DONE! (like 95%) all textures have been added without issue, just need to do skies that'll be done with UMAPINFO simultaneously as it'll make my life so much easier. I just need to finish the title art and add UMAPINFO. And as for the "story" i think people will get a kick out of it. I'm just waiting on map23 of course, and Raith get that map19 update done soon. The deadline is in 3 weeks. Once again thank you to all that have participated :) Edited December 11, 2023 by Yop 7 Quote Share this post Link to post
Yop Posted December 31, 2023 Welp December 31st is here. Hope you all had a wonderful Christmas if you celebrate it. First off the Wad will be out within January. I'm not delaying it beyond that and a separate post will be made for Launch. Submissions are closed now and any changes you wanted to make should've been made and released before now.@Pegleg Your map is the very last thing that needs to be sent so i can get the wad out, whether life got in the way or simply other projects took priority, that's whatever. Just get a finished version in my hands by the 7th. Thank you all for your co-operation yet again and i'll see you all when this releases. [P.S. If map23 isn't done by the 7th then the wad will launch with a placeholder until that map23 is sent to me.] 7 Quote Share this post Link to post
Raith138 Posted December 31, 2023 Apologies for the wait but I will have map 19's update done today. Finally got the layout to a place I am happy with. 1 Quote Share this post Link to post
Pegleg Posted December 31, 2023 (edited) 6 hours ago, Yop said: Your map is the very last thing that needs to be sent so i can get the wad out, whether life got in the way or simply other projects took priority, that's whatever. Just get a finished version in my hands by the 7th. Thank you for being understanding. I am sorry for the delay, especially since I'm the last piece of the puzzle; given that, some project leads would have just kicked me out of the project by now. With family and work commitments, I was unable to work on the map to finish the last 10% until yesterday. Regardless, here it is. Map name: The Crossing Map number: 23 Music used: "Gut Knot" by Petter "Thyrbse" Mårtensen Custom textures: None (stock textures only) Additional notes: Ammo is designed to be fairly tight from pistol start, which may cause problems if you're trying to max the map while playing continuously and you come into the map without much ammo. Also, the playable space (i.e., the space the player can reach) fits within the original 1000 x 1000 window. 1k1kpeg_v1.zip Edited December 31, 2023 by Pegleg Add map size note and changed song title from "Gutknot" to "Gut Knot" (the correct title according to the author). 5 Quote Share this post Link to post
Raith138 Posted January 1 Don't know if I will finish today but I am super to close to being done. I have a few finishing touches and difficulties left. Otherwise I may need to do some slade work but I don't know how to remove unnecessary textures without it taking 2 hours. 0 Quote Share this post Link to post
Raith138 Posted January 1 It did not take as long as expected so here it is. It needs unnecessary textures removed, mapinfo lump added, MIDI picked and general problem fixes most likely. I will make a update in a day or two fixing all the bugs found. Also, Happy new years!!! https://www.mediafire.com/file/mxy2dv06vtxtgsy/MAP19_%282%29.zip/file 2 Quote Share this post Link to post
poopoodemon Posted February 2 Made an account just to say what a great WAD this is. No map that goes above 50 monsters (so far) as it should be, not a lot of demon spamming (as it should be), clever puzzles that aren't impossible to solve. In short: all the sins 99% of DOOM mappers today commit are not in this WAD which makes it a great WAD. 8/10 so far and I'm halfway. 0 Quote Share this post Link to post
Clippy Posted May 4 dont my just stopping by on my travels this map by @Blue Phoenix is maybe one of the best uses of the 1024x1024 limitation I have ever seen, the elevation use to progress and that tightwire archvile fight was amazing - really good piece of work kudos 2 Quote Share this post Link to post
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