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How to import custom textures and custom sprites


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I thought I'd just make a quick tutorial on how to do these things since I struggled a tiny bit

(also, please note, I am not an expert so take what I say with a grain of salt)

 

Setup:

First of all you'll need to download SLADE and your editor of choice (however this tutorial will just be assuming you're using Ultimate Doom Builder)

 

  • Make the .wad file you want to add custom content to and save
  • Open the .wad in Slade

 

Textures:

  • Make/download the texture you want to add
  • On the top left of the screen with the options, go to archive > import files

 

2104136623_SLADE8_25_20235_49_23PM.png.b5d8f51e75416ac3224ba4741cd0c9e7.png

 

  • Import your texture of choice
  • Inside of Slade, right click the image file and hover over graphic
  • Select add to patch table (If it asks you for a texture definition, select "Yes" and then in the new menu click "OK")
  • Go back to graphic and click "Add to TEXTUREx"

 

  • Save the file (You can save the file at any point)

 

Now you've got your custom texture!

 

Sprites

 

Because this is the mistake I made, I'm going to start this off by saying do not put your sprite file location in between P_START and P_End

 

  • Select the green paper to make a new entry. 

 

1884553953_SLADE8_25_20236_07_41PM.png.c0f0acc13134a1b478d7defeeb64c5dc.png

 

  • Create two entries, the first one called "S_START" and "S_END"

 

675472536_SLADE8_25_20236_15_53PM.png.4ec2f20bde61de6bf7bb0cc1a237f6ea.png1992663446_SLADE8_25_20236_16_02PM.png.f9a233b669c837bae56658007211dbc1.png

 

  • Add your sprite image
  • If the file isn't inbetween the S_START and S_END entries, select the image and use the blue arrows to move it between the two entries

 

  • Save your file (You can save your file at any point

 

 

Edited by Murderous Owl
Someone said the OG title of "How to make custom textures and custom sprites" was misleading

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