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Subsistence: Episode 1 release (Ultimate Doom Megawad, E2 - 4 Dev thread)


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Well I'm already getting very close to finishing E2M1! For each episode I'll make a new reply here and have spoilered screenshots of each map, and probably post the finished product of those maps on the same reply once a batch of 3 maps are done. Should be fun :)

E2M1:
 

Spoiler

doom64.png

doom65.png

doom66.png

 

E2M2:
 

Spoiler

doom70.png

doom71.png

doom72.png

 

E2M3:

Spoiler

doom00.png

doom01.png

doom02.png

 

E2M4:
 

Spoiler

doom23.png

doom24.png

doom22.png


E2M5:
 

Spoiler

doom30.png

doom31.png

doom32.png

 

Edited by NinjaDelphox

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Why is there a manc and cybruisers in the screenshot?

 

This is an UD megawad. Go home ND, you're drunk xD

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9 minutes ago, Firedust said:

Why is there a manc and cybruisers in the screenshot?

 

This is an UD megawad. Go home ND, you're drunk xD

Haha I'm always looking to change up gameplay for my wads, and especially adding monsters to Doom 1 makes it more interesting and fun. The Super Shotgun may or may not Also be in Episode 1 already ;)

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No source port info :-( 
I would like to try it out on Crispy Doom

Edited by Noiser

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50 minutes ago, Noiser said:

No source port info :-( 
I would like to try it out on Crispy Doom

This is vanilla so it should definitely work in Crispy and basically anything, but has only been tested on the latest DSDA. I can add that to the OP.

Edited by NinjaDelphox

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Liked your work in Limit Buffet, and very likely Corruption once I get to it. I'll surely play this one!

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Gave E1M1 a quick look. I like the visual style. Combat is very spicy. I died beyond the blue door and wondered how I'd deal with the Cyb I heard prowling about. I will find out later when I have more time. Suffice to say, players won't be standing around wondering what to do in this mapset. Instead, they'll be struggling to survive! :)

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24 minutes ago, Steve D said:

Gave E1M1 a quick look. I like the visual style. Combat is very spicy. I died beyond the blue door and wondered how I'd deal with the Cyb I heard prowling about. I will find out later when I have more time. Suffice to say, players won't be standing around wondering what to do in this mapset. Instead, they'll be struggling to survive! :)

Yeah this is something I aim for in basically all my maps, my progression is always pretty straightforward and linear, but surviving in the maps is the main focus. Probably one of my best maps like this is Map 26 of Corruption. Thanks for checking it out and hope you get to try it out mote later! :)

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The first 3 maps of E2 are now up! Download here or from the OP. E2M1 - E2M3 of course, I said I was going to leave the vanilla music, but I did end up changing the music only for E2M3. Screenshots for the maps are a few posts above.

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  • 2 weeks later...

E2M4 and E2M5 have been uploaded! I was planning on waiting to have E2M9 done before posting but I've been having some mapping block with it specifically, so it'll be uploaded later on with the rest of Episode 2. I've also expanded E1M8 with a big new area so it's not as lame as it originally was! (Screenshots for E1M8 below, E2 Screenshots a few posts above.) Download from here or the OP as usual. 

This update also has a few sprite changes to a few projectiles and other minor things.

E1M8:
 

Spoiler

doom51.png

doom52.png

doom55.png

 

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