NinjaDelphox Posted August 26, 2023 (edited) Subsistence is a planned 36 map megawad for vanilla Ultimate Doom, comprised of challenging semi-speedmaps. I needed something to do while I've been bored after my elbow surgery last week, so I figured I'd do the one thing I said I'd never do: make an Ultimate Doom megawad. The maps range from 3 to 15 minutes in length, and features dehacked enemies and changes to weapons. E1M8 and the rest of the episodes will feature an awesome patch texture pack by @Arsinikk, and uses the palette from Eviternity. This is currently a work in progress project, and I'm going to try something new for me, by episodically releasing the megawad. Episode 1 obviously contains E1M1 - E1M9. Right now I have decided to keep the vanilla music tracks, but this may change later on. I will probably use this thread as a dev thread for episodes 2 - 4 as well and have a much more detailed, complete post when the full release rolls around. Massive thanks to Arsinkk as well for testing these since I am physically incapable of testing them beyond making sure they function lol Also, looking for artists to do some graphics (M_Doom, the animated and E4 interpics, titlepic, Stbar etc.) will of course pay if necessary, I can't do art and don't really wanna use screenshots or random images lol, If interested just DM me or comment here. Credits: Arsinkk for testing Ukiro for OTEX (Skies) Eviternity Palette FuzzballFox for Keycard Graphics Tested with DSDA Doom 0.26Download, have fun playing! Screenshots: Spoiler Edited August 27, 2023 by NinjaDelphox 29 Quote Share this post Link to post
Walter confetti Posted August 26, 2023 Looks really good from the shots, love the decaying atmosphere of It. 1 Quote Share this post Link to post
JonExMachina Posted August 26, 2023 Very pretty screenshots. I'll definitely be playing that. 1 Quote Share this post Link to post
NinjaDelphox Posted August 27, 2023 (edited) Well I'm already getting very close to finishing E2M1! For each episode I'll make a new reply here and have spoilered screenshots of each map, and probably post the finished product of those maps on the same reply once a batch of 3 maps are done. Should be fun :) E2M1: Spoiler E2M2: Spoiler E2M3: Spoiler E2M4: Spoiler E2M5: Spoiler Edited September 10, 2023 by NinjaDelphox 1 Quote Share this post Link to post
Firedust Posted August 27, 2023 Why is there a manc and cybruisers in the screenshot? This is an UD megawad. Go home ND, you're drunk xD 1 Quote Share this post Link to post
NinjaDelphox Posted August 27, 2023 9 minutes ago, Firedust said: Why is there a manc and cybruisers in the screenshot? This is an UD megawad. Go home ND, you're drunk xD Haha I'm always looking to change up gameplay for my wads, and especially adding monsters to Doom 1 makes it more interesting and fun. The Super Shotgun may or may not Also be in Episode 1 already ;) 1 Quote Share this post Link to post
Noiser Posted August 27, 2023 (edited) No source port info :-( I would like to try it out on Crispy Doom Edited August 27, 2023 by Noiser 1 Quote Share this post Link to post
NinjaDelphox Posted August 27, 2023 (edited) 50 minutes ago, Noiser said: No source port info :-( I would like to try it out on Crispy Doom This is vanilla so it should definitely work in Crispy and basically anything, but has only been tested on the latest DSDA. I can add that to the OP. Edited August 27, 2023 by NinjaDelphox 1 Quote Share this post Link to post
TheShep Posted August 28, 2023 Liked your work in Limit Buffet, and very likely Corruption once I get to it. I'll surely play this one! 1 Quote Share this post Link to post
Steve D Posted August 28, 2023 Gave E1M1 a quick look. I like the visual style. Combat is very spicy. I died beyond the blue door and wondered how I'd deal with the Cyb I heard prowling about. I will find out later when I have more time. Suffice to say, players won't be standing around wondering what to do in this mapset. Instead, they'll be struggling to survive! :) 2 Quote Share this post Link to post
NinjaDelphox Posted August 28, 2023 24 minutes ago, Steve D said: Gave E1M1 a quick look. I like the visual style. Combat is very spicy. I died beyond the blue door and wondered how I'd deal with the Cyb I heard prowling about. I will find out later when I have more time. Suffice to say, players won't be standing around wondering what to do in this mapset. Instead, they'll be struggling to survive! :) Yeah this is something I aim for in basically all my maps, my progression is always pretty straightforward and linear, but surviving in the maps is the main focus. Probably one of my best maps like this is Map 26 of Corruption. Thanks for checking it out and hope you get to try it out mote later! :) 1 Quote Share this post Link to post
NinjaDelphox Posted September 4, 2023 The first 3 maps of E2 are now up! Download here or from the OP. E2M1 - E2M3 of course, I said I was going to leave the vanilla music, but I did end up changing the music only for E2M3. Screenshots for the maps are a few posts above. 2 Quote Share this post Link to post
NinjaDelphox Posted September 15, 2023 E2M4 and E2M5 have been uploaded! I was planning on waiting to have E2M9 done before posting but I've been having some mapping block with it specifically, so it'll be uploaded later on with the rest of Episode 2. I've also expanded E1M8 with a big new area so it's not as lame as it originally was! (Screenshots for E1M8 below, E2 Screenshots a few posts above.) Download from here or the OP as usual. This update also has a few sprite changes to a few projectiles and other minor things. E1M8: Spoiler 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.