Moustachio Posted August 26, 2023 (edited) New sign-ups will no longer be accepted. Authors who have already claimed slots can feel free to finish their maps while we are in the RC1 phase. >>> DOWNLOAD THE LATEST BETA <<< Deadline for maps: April 8, 2024 Hey, all. Had a good idea for a community project. This is unrelated to my MBF21 projects. I got the idea from a song by Pink Floyd called Embryo. "Warm glow, moon bloom; Always need a little more room." So obviously I thought, what if we made a wad where each level has a smaller space restriction than the last. As the player progresses through, the world shrinks and shrinks until expert movement is required to beat the last few maps. Rules: Mappers of all skill welcome. However, please do your best to engage with feedback. I want new mappers to come away from this project having learned something new. Each map has a restricted playable space and should make full use of it. Playable area sizes listed below. The player can't leave the space, but enemies & level geometry can be outside of the space. Hilariously, this means that MAP01 will be the largest. Boom-compatible (run DSDA Doom with -complevel 9 parameter set). No jumping or crouching allowed. Testing should be done in an accurate Boom compatible port like DSDA-Doom. GZDoom changes a lot about the game physics. Freelook, finite height things, and modified scrolling floor physics can potentially break your map, so make sure that they don’t! A lot of people will play using GZDoom on default compatibility! Stock Doom II textures only. Exception: Boom sky transfers are allowed. Feel free to use any sky texture. All I ask for is a proper credit for the sky texture and that you post it as a PNG along with your map submission. Mappers have priority in choosing their midi. I'll chose tracks for submissions without midis (unless you want the stock DOOM II song from your map slot). Special line actions like MAP07's 666/667 tags can be used freely when available. Port specific line actions like ZDoom's line 337 (line horizon) effect can be used as long as there are no conflicts with other port specific line actions. Name your map whatever you'd like. Just don’t be unreasonable. Maps 01-05 should be on the easier side. Other than that, no restriction on difficulty, but if it's too hard for me to beat, I'll request a recorded successful run or some changes. Keep in mind that I will ask for revisions for maps that need a little more polish. Same goes for maps that don’t fit the rules. I am lenient with newer mappers, but if you are unable to edit your map to fit the rules & quality of the project your slot will be freed up for someone else. Things that fall outside the quality boundaries: troll maps, maps that break the rules, etc. Things I will ask for revisions on: very straightforward maps. I want this project to be a good learning opportunity and to produce some creative results. I'll ask to workshop a map with you if I think more can be done with it. To maintain difficulty between maps, each level should end with a death exit. If it doesn’t have one already, it will be added when we compile the wad. Here's an example of a silent death exit in Boom (courtesy of @macro). One slot per contributor. Once a slot is claimed it's yours until you drop it. No weapon or enemy mods will be used. Your resource wad is DOOM2.wad. No deadline for now. I will offer the secret maps to folks who come to me with an interesting concept. Click here to download the "resource pack." It's become a convenience pack for playtesters. I've compiled all the levels we have so far into the wad along with CWILVs, UMAPINFO & Dehacked info, music, and skies for each level. I also designed new TITLEPIC, INTERPIC, and M_DOOM lumps. Each level flows to the next completed level via UMAPINFO, so no need to use IDCLEV. MAP SUBMISSION FORMAT Quote "HERE'S MY MAP, MOUSTACHIO" + more comments [thumbnail image if you have it; keep it 800px wide at most] MAPXX: NAME OF MAP Music: MIDI NAME + SONGWRITER Sky: WHERE DID YOU GET YOUR SKY TEXTURE Tested with: DSDA-DOOM AT COMPLEVEL 9 BECAUSE I READ THE RULES [more screenshots can go in a spoiler here] If any musicians want to have a crack at it, I'm still open to accepting new title/text/intermission screen music. I would like it to be legally distinct, yet inspired in some way by the Pink Floyd song that inspired the project, Embryo. I have a sequenced version of the song in question in the resource pack. Edited May 10 by Moustachio Removed the deadline for RC1. I'd like for mappers to take their time finishing up their submissions. 45 Quote Share this post Link to post
Moustachio Posted August 26, 2023 (edited) MAP LIST MAP01: 4096 x 4096 — @Moustachio — "Moment of Conception" (V6) — Par time: 1:10 by @Moustachio MAP02: 3968 x 3968 — @TJG1289 — “Getting Smaller” MAP03: 3840 x 3840 — @IvanDobsky MAP04: 3712 x 3712 — @Arno — “The Fallen Citadel” (V4) MAP05: 3584 x 3584 — @yourlocalchef MAP06: 3456 x 3456 — @solidago — “Cesspit” (V2) MAP07: 3328 x 3328 — @Philnemba MAP08: 3200 x 3200 — @DynamiteKaitorn — "Silvershine Station" (V2) MAP09: 3072 x 3072 — @DerBlanca — "Grounded" MAP10: 2944 x 2944 — @Makedounia — "Derelict Compound" MAP12: 2688 x 2688 — @spineapple tea MAP13: 2560 x 2560 — @Windy — "A World of Ichor" (V2) MAP14: 2432 x 2432 — @signaturereverie — "Because All That You Are is That What You Are Not" (V2) MAP15: 2304 x 2304 — @EagerBeaver — "AIN'T BIG ENOUGH" MAP16: 2176 x 2176 — @russin MAP17: 2048 x 2048 — @Tangra — "The Wailing Fields" (V9) — Par time: 8:20 by @Tangra MAP18: 1920 x 1920 — @whybmonotacrab — “Deluge” MAP19: 1792 x 1792 — @macro MAP20: 1664 x 1664 — @Mario2560 — "Hell Can't Wait" MAP21: 1536 x 1536 — @Lina — “Gutmachine” MAP22: 1408 x 1408 — @SharkyChip MAP23: 1280 x 1280 — @Jakub Majewski — "Cramped Conveyor City Conundrum" MAP24: 1152 x 1152 — @Alaxzandarz MAP25: 1024 x 1024 — @ViolentBeetle — "Cruel Sea" (V5) MAP26: 768 x 768 — @SCF — “Empty Machine” MAP27: 512 x 512 — @Raith138 — “Realm of Sargentia” — Par time: 0:45 by @Raith138 MAP28: 384 x 384 — @BeachThunder — "Deliverance" — Par time: 4:30 by @BeachThunder MAP29: 256 x 256 — @Hydrus and @BeachThunder MAP30: 96 x 96 — @Large Cat MAP32: A computer circuit — @LoatharMDPhD Edited May 22 by Moustachio 17 Quote Share this post Link to post
Arrowhead Posted August 26, 2023 This is a very unique idea. I'll be sure to add this to the Restriction-themed Mapset List once it's finished. Love stuff like this! I'm excited to see what happens. 5 Quote Share this post Link to post
TJG1289 Posted August 27, 2023 I think this is a cool idea! And since there's no hard deadline, I think I want to take a chance with this. I've only got 2 maps published, so I'm a novice, but I think I can come up with something. May I have map 2? Bigger is better for my mapping skill level right now, lol. 2 Quote Share this post Link to post
Tangra Posted August 27, 2023 (edited) Nice, more restriction goodness. Can i take slot 17? Edited August 27, 2023 by Tangra666 1 Quote Share this post Link to post
BeachThunder Posted August 27, 2023 I'm glad the age of community projects is back. Gimme map 38, which I assume is actually supposed to be 28. 2 Quote Share this post Link to post
Raith138 Posted August 27, 2023 (edited) Can I take 27? Edited August 27, 2023 by Raith138 1 Quote Share this post Link to post
Large Cat Posted August 27, 2023 @Moustachio Could I get MAP30? I have an idea and figured I'd snatch up the space it gets taken. 2 Quote Share this post Link to post
LoatharMDPhD Posted August 27, 2023 what you want to do for secret levels? 0 Quote Share this post Link to post
SharkyChip Posted August 27, 2023 I'd like to participate in this, claiming map22 0 Quote Share this post Link to post
EagerBeaver Posted August 27, 2023 Wow, one more CP with level dimensions limits. Actually, I like this gimmick. Please, sign me up for MAP03 (yeah, I like counting my gantlets). 0 Quote Share this post Link to post
SCF Posted August 27, 2023 The smallest maps are going fast. I'll take 26. 0 Quote Share this post Link to post
ViolentBeetle Posted August 27, 2023 I think I have an idea on how MAP30 could work despite the extreme limitation. I'll try doing that later. 0 Quote Share this post Link to post
BeachThunder Posted August 27, 2023 4 minutes ago, ViolentBeetle said: I think I have an idea on how MAP30 could work despite the extreme limitation. I'll try doing that later. Does it involve Icon of Sin? 0 Quote Share this post Link to post
ViolentBeetle Posted August 27, 2023 Just now, BeachThunder said: Does it involve Icon of Sin? Possibly. Or teleports. 1 Quote Share this post Link to post
Walter confetti Posted August 27, 2023 What a really interesting concept! I tried once to make a megawad with same gimmick but backwards, but gave up after... 9 maps iirc? And then deleted It for good. Don't know if i can do something with all the other stuff i'm involved, but i wish good luck to all! 0 Quote Share this post Link to post
whybmonotacrab Posted August 27, 2023 I'd love to snag map 18. if that's cool. 0 Quote Share this post Link to post
discpaul Posted August 27, 2023 Pink Floyd, great source of inspiration, with a concept that can give a lot of surprises. 1 Quote Share this post Link to post
Alaxzandarz Posted August 27, 2023 (edited) I would like to take the map 24 slot. Edited August 27, 2023 by Alaxzandarz 0 Quote Share this post Link to post
RonnieJamesDiner Posted August 27, 2023 Fun idea, looking forward to seeing what people do with it! 0 Quote Share this post Link to post
MrBlaskovitz Posted August 27, 2023 (edited) Seems like a cool activity. Why not. Can I take MAP19? Edited August 27, 2023 by MrBlaskovitz 0 Quote Share this post Link to post
DynamiteKaitorn Posted August 27, 2023 Since no one has claimed it: I call dibs on MAP08! :D 1 Quote Share this post Link to post
Jakub Majewski Posted August 27, 2023 Interesting. Shall I take MAP30? 0 Quote Share this post Link to post
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