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Embryo: where each map is smaller than the last


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@IvanDobsky, did you read the previous comments? I've already claimed MAP03. But I'm not a greedy person, I'll give slot 03 to you.

 

Instead, I'll claim another mapslot.

 

@Moustachio, please. sign me up for MAP15.

Edited by EagerBeaver

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7 hours ago, Walter confetti said:

What a really interesting concept! I tried once to make a megawad with same gimmick but backwards, but gave up after... 9 maps iirc? And then deleted It for good. Don't know if i can do something with all the other stuff i'm involved, but i wish good luck to all!

Do you have antennas for community projects because I have yet to seen one where you don't comment on it.

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28 minutes ago, EagerBeaver said:

@IvanDobsky, did you read the previous comments? I've already claimed MAP03. But I'm not a greedy person, I'll give slot 03 to you.

 

Instead, I'll claim another mapslot.

 

@Moustachio, please. sign me up for MAP18.

I like how you told someone off for not reading previous comments and then immediately claimed a slot I asked for lol.

Edited by whybmonotacrab

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@whybmonotacrab, that's because the list of mappers isn't updating XD

 

Sorry for the inconvenience. Looked through the comments once again very carefully, writing down all claimed mapslots in a notebook (lul). Now I know, which mapslot to take.

 

 

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sure, ill sign up for this one too, especially since the slots are going rather quickly . can i get map15?

and also regarding that : maps 31 and 32 are not in the map list , will they be done and if so, will a secret exit be required ?

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2 hours ago, Raith138 said:

Do you have antennas for community projects because I have yet to seen one where you don't comment on it.

Yeah, almost!

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Okay, apologies for the wait. I had a busy morning and am just now getting around to updating the map list. I think I got everyone so far, but there were a few conflicts over spots. Overall, I went with first come, first served, so unfortunately I cannot give MAP30 to @ViolentBeetle, and I cannot give MAP29 to @SuyaSSS as those slots were first claimed by Large Cat and taufan99 respectively.

 

19 hours ago, LoatharMDPhD said:

what you want to do for secret levels?

I'm not sure, but I've read a few good ideas already. @ViolentBeetle suggested using irregular shapes, so I'm tempted to give one of the secret levels to Beetle. @ViolentBeetle, would you be interested in taking 31 or 32?

Edited by Moustachio

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What is it doing @Ash4ash?

 

@LoatharMDPhD had an awesome idea that limits vertical space: A playable circuit board in Doom. Really excited to see where this goes. Loathar has claimed MAP32, leaving MAP25 open.

 

I know I had left the soundtrack priority up to the mappers, but how would everyone feel about this idea for an original soundtrack: A soundtrack where each song gets shorter than the last one.

Edited by Moustachio

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51 minutes ago, Moustachio said:

What is it doing @Ash4ash?

 

@LoatharMDPhD had an awesome idea that limits vertical space: A playable circuit board in Doom. Really excited to see where this goes. Loathar has claimed MAP32, leaving MAP25 open.

 

I know I had left the soundtrack priority up to the mappers, but how would everyone feel about this idea for an original soundtrack: A soundtrack where each song gets shorter than the last one.

I want to just have D_SHAWN as the music

https://youtu.be/7rHKWPV8YhE

here is the video of the bug

Edited by Ash4ash

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@Ash4ash The tag raises the floor by the height of the shortest lower texture of the sector. In this case, the sector's shortest lower texture is 128 pixels high, so the floor raises 128 pixels. You can use the other side's lower texture to make it raise up lower.

 

Also, I hope the 500 BFGs laying about doesn't make the final cut.

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5 minutes ago, Moustachio said:

@Ash4ash The tag raises the floor by the height of the shortest lower texture of the sector. In this case, the sector's shortest lower texture is 128 pixels high, so the floor raises 128 pixels. You can use the other side's lower texture to make it raise up lower.

 

Also, I hope the 500 BFGs laying about doesn't make the final cut.

I changed it to a step texture, should work now...

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Should the WAD's difficulty progression still be normal, or can we make a map as easy or hard as we want regardless of where it's placed? I'm not planning on making anything super hard, but I want to make sure before making something that could be hard for a map 2

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7 hours ago, Moustachio said:

Okay, apologies for the wait. I had a busy morning and am just now getting around to updating the map list. I think I got everyone so far, but there were a few conflicts over spots. Overall, I went with first come, first served, so unfortunately I cannot give MAP30 to @ViolentBeetle, and I cannot give MAP29 to @SuyaSSS as those slots were first claimed by Large Cat and taufan99 respectively.

 

I'm not sure, but I've read a few good ideas already. @ViolentBeetle suggested using irregular shapes, so I'm tempted to give one of the secret levels to Beetle. @ViolentBeetle, would you be interested in taking 31 or 32?

Not really, I'm more of rectangle guy. I'd rather take MAP25. I did one 1024x1024 recently and I'm hungry for more. Or if I missed a claim again, whatever the smallest map is still free.

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8 hours ago, Moustachio said:

I know I had left the soundtrack priority up to the mappers, but how would everyone feel about this idea for an original soundtrack: A soundtrack where each song gets shorter than the last one.

 

It doesn't sound like a bad idea, but 32 original tracks seems like a lot to ask for (in my limited experience participating in community projects, mappers are a lot easier to find than composers). And they'd have to fit each specific map as well. You can't just make a track and put it up for grabs since they're in order of length.

 

My other concern is that some of the smallest maps may still take 5-10 minute to finish depending on the mapper's approach, and having a very short track on repeat the whole time could get annoying. I'm also wondering if it would even be noticeable enough to be worth the effort. How repetitive a song feels comes down more to the music than the duration*. I could easily see players not even noticing anything until the tracks become extremely short.

 

* Coincidentally, the track I'm tentatively using for my entry is the one used in Sunder Map11, and because it's more of an ambient drone I never realized it was only 36 seconds long

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