BeachThunder Posted August 27, 2023 4 minutes ago, Jakub Majewski said: Interesting. Shall I take MAP30? Seems like ViolentBeetle was interested in doing MAP30. 1 Quote Share this post Link to post
IvanDobsky Posted August 27, 2023 Could I take map03? I want to make a nice relaxing big map before the player gets crushed into tiny puzzle boxes. 0 Quote Share this post Link to post
EagerBeaver Posted August 27, 2023 (edited) @IvanDobsky, did you read the previous comments? I've already claimed MAP03. But I'm not a greedy person, I'll give slot 03 to you. Instead, I'll claim another mapslot. @Moustachio, please. sign me up for MAP15. Edited August 27, 2023 by EagerBeaver 0 Quote Share this post Link to post
Raith138 Posted August 27, 2023 7 hours ago, Walter confetti said: What a really interesting concept! I tried once to make a megawad with same gimmick but backwards, but gave up after... 9 maps iirc? And then deleted It for good. Don't know if i can do something with all the other stuff i'm involved, but i wish good luck to all! Do you have antennas for community projects because I have yet to seen one where you don't comment on it. 1 Quote Share this post Link to post
IvanDobsky Posted August 27, 2023 Oh no sorry I missed your comment, You asked first, you have map03. I really don't mind 0 Quote Share this post Link to post
IvanDobsky Posted August 27, 2023 I'll take Map03, but I really don't mind changing to map06 if you decide you want it. 0 Quote Share this post Link to post
whybmonotacrab Posted August 27, 2023 (edited) 28 minutes ago, EagerBeaver said: @IvanDobsky, did you read the previous comments? I've already claimed MAP03. But I'm not a greedy person, I'll give slot 03 to you. Instead, I'll claim another mapslot. @Moustachio, please. sign me up for MAP18. I like how you told someone off for not reading previous comments and then immediately claimed a slot I asked for lol. Edited August 27, 2023 by whybmonotacrab 0 Quote Share this post Link to post
EagerBeaver Posted August 27, 2023 @whybmonotacrab, that's because the list of mappers isn't updating XD Sorry for the inconvenience. Looked through the comments once again very carefully, writing down all claimed mapslots in a notebook (lul). Now I know, which mapslot to take. 0 Quote Share this post Link to post
signaturereverie Posted August 27, 2023 sure, ill sign up for this one too, especially since the slots are going rather quickly . can i get map15? and also regarding that : maps 31 and 32 are not in the map list , will they be done and if so, will a secret exit be required ? 2 Quote Share this post Link to post
ViolentBeetle Posted August 27, 2023 What if, secret maps were some odd shape, like circle or triangle? 2 Quote Share this post Link to post
Walter confetti Posted August 27, 2023 2 hours ago, Raith138 said: Do you have antennas for community projects because I have yet to seen one where you don't comment on it. Yeah, almost! 1 Quote Share this post Link to post
Moustachio Posted August 27, 2023 (edited) Okay, apologies for the wait. I had a busy morning and am just now getting around to updating the map list. I think I got everyone so far, but there were a few conflicts over spots. Overall, I went with first come, first served, so unfortunately I cannot give MAP30 to @ViolentBeetle, and I cannot give MAP29 to @SuyaSSS as those slots were first claimed by Large Cat and taufan99 respectively. 19 hours ago, LoatharMDPhD said: what you want to do for secret levels? I'm not sure, but I've read a few good ideas already. @ViolentBeetle suggested using irregular shapes, so I'm tempted to give one of the secret levels to Beetle. @ViolentBeetle, would you be interested in taking 31 or 32? Edited August 27, 2023 by Moustachio 2 Quote Share this post Link to post
LoatharMDPhD Posted August 28, 2023 (edited) yeah man, im hip. Lemmy get 32 if you please... Edited August 28, 2023 by LoatharMDPhD 0 Quote Share this post Link to post
Moustachio Posted August 28, 2023 @LoatharMDPhD I'd be down to give you 32 provided you have an interesting concept for it. If you'd like to talk it out with me and come up with one, I'll gladly give you the slot. 1 Quote Share this post Link to post
LoatharMDPhD Posted August 28, 2023 Damn fine deal, I'd take that deal.. 1 Quote Share this post Link to post
Ash4ash Posted August 28, 2023 the tag 667 thing is acting weird 1 Quote Share this post Link to post
Moustachio Posted August 28, 2023 (edited) What is it doing @Ash4ash? @LoatharMDPhD had an awesome idea that limits vertical space: A playable circuit board in Doom. Really excited to see where this goes. Loathar has claimed MAP32, leaving MAP25 open. I know I had left the soundtrack priority up to the mappers, but how would everyone feel about this idea for an original soundtrack: A soundtrack where each song gets shorter than the last one. Edited August 28, 2023 by Moustachio 3 Quote Share this post Link to post
Ash4ash Posted August 28, 2023 (edited) 51 minutes ago, Moustachio said: What is it doing @Ash4ash? @LoatharMDPhD had an awesome idea that limits vertical space: A playable circuit board in Doom. Really excited to see where this goes. Loathar has claimed MAP32, leaving MAP25 open. I know I had left the soundtrack priority up to the mappers, but how would everyone feel about this idea for an original soundtrack: A soundtrack where each song gets shorter than the last one. I want to just have D_SHAWN as the music https://youtu.be/7rHKWPV8YhE here is the video of the bug Edited August 28, 2023 by Ash4ash 0 Quote Share this post Link to post
Moustachio Posted August 28, 2023 @Ash4ash The tag raises the floor by the height of the shortest lower texture of the sector. In this case, the sector's shortest lower texture is 128 pixels high, so the floor raises 128 pixels. You can use the other side's lower texture to make it raise up lower. Also, I hope the 500 BFGs laying about doesn't make the final cut. 0 Quote Share this post Link to post
Ash4ash Posted August 28, 2023 5 minutes ago, Moustachio said: @Ash4ash The tag raises the floor by the height of the shortest lower texture of the sector. In this case, the sector's shortest lower texture is 128 pixels high, so the floor raises 128 pixels. You can use the other side's lower texture to make it raise up lower. Also, I hope the 500 BFGs laying about doesn't make the final cut. I changed it to a step texture, should work now... 1 Quote Share this post Link to post
TJG1289 Posted August 28, 2023 Should the WAD's difficulty progression still be normal, or can we make a map as easy or hard as we want regardless of where it's placed? I'm not planning on making anything super hard, but I want to make sure before making something that could be hard for a map 2 1 Quote Share this post Link to post
ViolentBeetle Posted August 28, 2023 7 hours ago, Moustachio said: Okay, apologies for the wait. I had a busy morning and am just now getting around to updating the map list. I think I got everyone so far, but there were a few conflicts over spots. Overall, I went with first come, first served, so unfortunately I cannot give MAP30 to @ViolentBeetle, and I cannot give MAP29 to @SuyaSSS as those slots were first claimed by Large Cat and taufan99 respectively. I'm not sure, but I've read a few good ideas already. @ViolentBeetle suggested using irregular shapes, so I'm tempted to give one of the secret levels to Beetle. @ViolentBeetle, would you be interested in taking 31 or 32? Not really, I'm more of rectangle guy. I'd rather take MAP25. I did one 1024x1024 recently and I'm hungry for more. Or if I missed a claim again, whatever the smallest map is still free. 3 Quote Share this post Link to post
SCF Posted August 28, 2023 8 hours ago, Moustachio said: I know I had left the soundtrack priority up to the mappers, but how would everyone feel about this idea for an original soundtrack: A soundtrack where each song gets shorter than the last one. It doesn't sound like a bad idea, but 32 original tracks seems like a lot to ask for (in my limited experience participating in community projects, mappers are a lot easier to find than composers). And they'd have to fit each specific map as well. You can't just make a track and put it up for grabs since they're in order of length. My other concern is that some of the smallest maps may still take 5-10 minute to finish depending on the mapper's approach, and having a very short track on repeat the whole time could get annoying. I'm also wondering if it would even be noticeable enough to be worth the effort. How repetitive a song feels comes down more to the music than the duration*. I could easily see players not even noticing anything until the tracks become extremely short. * Coincidentally, the track I'm tentatively using for my entry is the one used in Sunder Map11, and because it's more of an ambient drone I never realized it was only 36 seconds long 4 Quote Share this post Link to post
Tangra Posted August 28, 2023 @Moustachio , do we get to choose a custom sky? I'm already planning my map, and for what i have in mind, i really, really don't want the Doom 2 city skyline. 1 Quote Share this post Link to post
DerBlanca Posted August 28, 2023 I'll take map 09 if still available, thanks. 0 Quote Share this post Link to post
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