Hi. I'm more of an old school level designer, so I'm not used to using the slopes feature. I'm actually being rather sly about using it in a mostly "classic" looking map (sans 3D floors or curves) to create this neat visual illusion of the road going off into the distance toward the horizon. Anyway, long story short, I can get the slopes to work in one direction, i.e. from one linedef to the other side. However, I would like to create a slope such that it is fixed at one vertex/angle, and slopes upward to the rest of the linedefs in the back. I feel like this is doable somehow. Could a more experienced Doomer explain how I might go about achieving this effect? Thanks in advance.
P.S. I currently use the ZDoom (Doom in Doom) Format. But I'm open to changing that if necessary.
Edit: After consulting ZDoom wiki, I'm specifically referring to help on slope tilt and fixed vertices.
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QuaketallicA
Hi. I'm more of an old school level designer, so I'm not used to using the slopes feature. I'm actually being rather sly about using it in a mostly "classic" looking map (sans 3D floors or curves) to create this neat visual illusion of the road going off into the distance toward the horizon. Anyway, long story short, I can get the slopes to work in one direction, i.e. from one linedef to the other side. However, I would like to create a slope such that it is fixed at one vertex/angle, and slopes upward to the rest of the linedefs in the back. I feel like this is doable somehow. Could a more experienced Doomer explain how I might go about achieving this effect? Thanks in advance.
P.S. I currently use the ZDoom (Doom in Doom) Format. But I'm open to changing that if necessary.
Edit: After consulting ZDoom wiki, I'm specifically referring to help on slope tilt and fixed vertices.
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