Nootsy-Nootsy Posted March 23, 2024 (edited) stomach_acid_careful.zip I might make another map to try and redeem myself <edit: rethinking this, I'm going to finish my personal wad, and then use those skills to submit to other community projects, you are free of my nonsense for now:)> I do like this map though, absurdly abstruse as it is. To address your issue with the exit it's still colored the same but the door is extra loud now and there's a lost soul at the end of the tunnel so hopefully people can intuit it's a tunnel. I don't know how player psychology works I'm very dumb. Edited March 24, 2024 by Nootsy-Nootsy 0 Quote Share this post Link to post
ViolentBeetle Posted March 24, 2024 6 hours ago, Nootsy-Nootsy said: stomach_acid_careful.zip I might make another map to try and redeem myself <edit: rethinking this, I'm going to finish my personal wad, and then use those skills to submit to other community projects, you are free of my nonsense for now:)> I do like this map though, absurdly abstruse as it is. To address your issue with the exit it's still colored the same but the door is extra loud now and there's a lost soul at the end of the tunnel so hopefully people can intuit it's a tunnel. I don't know how player psychology works I'm very dumb. What if you add an exit sign at the end? That might be funny at least. Unexpected exiting is not ideal. 0 Quote Share this post Link to post
Nootsy-Nootsy Posted March 24, 2024 (edited) stomach_acid_careful.zip button (I hope gzdoom players won't be confused by missing lost soul kills before they press it) as you wish :) Edited March 24, 2024 by Nootsy-Nootsy 0 Quote Share this post Link to post
ViolentBeetle Posted March 24, 2024 No, I meant at the end of the tunnel. I get that you want things to be confusing, but this is just plain impending progression. And if someone misses the lost soul, like walking out of the room, it would once again be invisible. 1 Quote Share this post Link to post
BeachThunder Posted March 25, 2024 I wanted to try making something very 70s-feeling, and this palette is pretty good for that. My initial idea was making a conversation pit area, but then I just ended up making a bunch of 70s-esque floor tiles and then it ended up as a corridor. Looking at it now, maybe I should have just made it the corridor from the Shining... Well, anyway, this is the thing I made, I don't know how I would incorporate it into an actual level, and there's an insane amount of linedefs for just a tiny corridor. But, well, it's a thing I spent a couple of hours working on, so I'm just gonna post it here: 6 Quote Share this post Link to post
DeetOpianSky Posted March 25, 2024 2 hours ago, BeachThunder said: I wanted to try making something very 70s-feeling, and this palette is pretty good for that. My initial idea was making a conversation pit area, but then I just ended up making a bunch of 70s-esque floor tiles and then it ended up as a corridor. Looking at it now, maybe I should have just made it the corridor from the Shining... Well, anyway, this is the thing I made, I don't know how I would incorporate it into an actual level, and there's an insane amount of linedefs for just a tiny corridor. But, well, it's a thing I spent a couple of hours working on, so I'm just gonna post it here: If this fits into a 64x64 grid, could we add additional flats/textures using the pallet ? I had asked about patches earlier and I believe that was acceptable; granted that I added my name to the beginning of the patch name. I don't know if it's within the intended scope of this project but it would be cool to see in a map that wouldn't potentially cause node issues in a larger implementation. 1 Quote Share this post Link to post
ViolentBeetle Posted March 25, 2024 Creating actual flats would be against the theming of the project. It's supposed to be solid colors. As long as you can stay within limits while drawing sector art, it's acceptable, although you might want to show restraint still. 2 Quote Share this post Link to post
Inky_ Posted March 27, 2024 is there a date where you cant submit anymore right now or are you just gonna close them when you get enough maps, im thinking of trying to make a map for this 1 Quote Share this post Link to post
Chookum Posted March 27, 2024 1 minute ago, Inky_ said: is there a date where you cant submit anymore right now or are you just gonna close them when you get enough maps, im thinking of trying to make a map for this On 8/30/2023 at 6:02 AM, ViolentBeetle said: Soft deadline is May 1st. Individual extensions might be possible if your map is close to completion. Broad extension might be possible if we are low on maps or I am hit with sudden fit of procrastination. May 1st, so says ViolentBeetle. While I'm here though, a spike of rage struck me through the skull last weekend and the following came tumbling out of the wound: This map may be completely unsuitable for this project once complete (two encounters out of four left to complete and test), but I'll leave it to VB's discretion. 4 Quote Share this post Link to post
ViolentBeetle Posted March 27, 2024 (edited) My plan right now is that by the May 1st you'll need to present a reasonably developed map and then there'll be some time to finish it. But I would not wait for someone who didn't make reasonable progress by May 1st. I myself might take advantage of it, because I keep getting sidetracking every time I have time to map. Edited March 27, 2024 by ViolentBeetle 3 Quote Share this post Link to post
HiMyNameIsChair Posted March 28, 2024 Okay, actual final update before it's done... pinky promise. Apologies for taking so long on this. Gonna be blunt: I burned myself out, hard. I pushed myself way too much in January and then immediately did it again for DWDS in February. took a break for most of March, recharged, and im ready to finish this map. No promises on the 2nd map... but I will try. 6 Quote Share this post Link to post
ViolentBeetle Posted April 1, 2024 (edited) @Nootsy-Nootsy I will accept your submission now, although the red button itself is probably better off being a button. Any objections to me replacing this back? I think everyone is pretty sick of D_RUNNIN now, so I want a custom midi on this map, if you have nothing, I will give it Devil's Grounds from Requiem, I think it fits. Everyone else. There's one month left until the deadline. If you have work in progress, near the end of the month you should post them and ask for individual extensions. If you don't, even if you posted progress before, I will assume you bowed out and never came back. The extension would be around a month or until I make my own map, whatever takes longer. Edited April 1, 2024 by ViolentBeetle 3 Quote Share this post Link to post
CBM Posted April 8, 2024 (edited) so I decided today to join this project and I just started today making "diy city" and here are some screenshots... the map is very work in progress still though Edited April 8, 2024 by CBM 10 Quote Share this post Link to post
Beubeu Posted April 10, 2024 I plan to make 2 maps for this project ! First one is praticly done, here a first look 7 Quote Share this post Link to post
Nootsy-Nootsy Posted April 11, 2024 On 4/1/2024 at 2:14 AM, ViolentBeetle said: @Nootsy-Nootsy stomach_acid_careful_4-11.zip Aye, here. Sorry for 10 days late. Ty for being patient with me. With everything else people making this wad will be great :) 0 Quote Share this post Link to post
Async Unicorn Posted April 16, 2024 Would there be separal Doomwiki articles about project and maps? @ViolentBeetle 0 Quote Share this post Link to post
CBM Posted April 16, 2024 DIY CITY most recent screenshots: todo... complete police station make exit design encounters make doors decide on starting location select music 14 Quote Share this post Link to post
Beubeu Posted April 16, 2024 29 minutes ago, CBM said: DIY CITY Looks adorable ! 1 Quote Share this post Link to post
CBM Posted April 16, 2024 2 hours ago, Beubeu said: Looks adorable ! Thanks :) 1 Quote Share this post Link to post
ViolentBeetle Posted April 16, 2024 5 hours ago, Vanilla+Unicorn said: Would there be separal Doomwiki articles about project and maps? I can't promise that, but eventually someone usually makes one. 1 Quote Share this post Link to post
senpaigru Posted April 17, 2024 Map Name: Paint Theft is a Serious Crime Author: senpaigru MIDI: Another Winter from Scott Pilgrim vs. the World: The Game Coop/Difficulties: Yes but I can nerf non UV if it's too mean (it's pretty laid back) Comments: Small map should take about 6ish minutes to complete. painttheftv1 Spoiler 3 Quote Share this post Link to post
CBM Posted April 18, 2024 (edited) ok so DIY city is now done but I want atleast one other set of eyes on it before I submit it. I managed to keep it under 65k sidedefs and linedefs just in case but had to delete quite a few trees to accomplish that Edited April 18, 2024 by CBM 11 Quote Share this post Link to post
Beubeu Posted April 18, 2024 27 minutes ago, CBM said: ok so DIY city is now done but I want atleast one other set of eyes on it before I submit it. I managed to keep it under 65k sidedefs and linedefs just in case but had to delete quite a few trees to accomplish that Cutest Doom cute ever ! 2 Quote Share this post Link to post
CBM Posted April 19, 2024 On 4/18/2024 at 10:50 AM, Beubeu said: Cutest Doom cute ever ! Thanks.. I took a few screenshots of the latest doomcute I added to the map. I think I am ready to post release candidate 1 of the map pretty soon. 3 Quote Share this post Link to post
CBM Posted April 19, 2024 (edited) Map Name: DIY CITY Version: 1.0 release candidate 1 Author: CBM Length: Medium. (15-25 Mins) Difficulty: Easy overall but all 3 accounted for. 313 monsters on UV. Co-Op?: DM and co_op are present but its meant for single player. Music: Quarantine by AD_79 Alpha Playtesters: TwelvNighn, Artinum Beta Playtesters: rita remton, Osswald Asset Credits: Paint It Doom assets compiled by ViolentBeetle Ancient Aliens textures compiled by Skillsaw et al. https://doomshack.org/uploads/paint-it-doom_cbm_diy-city-rc1.wad Edited April 19, 2024 by CBM 2 Quote Share this post Link to post
ViolentBeetle Posted April 19, 2024 Just wanted to say that I am still alive, I will try to go through the two recent submissions soon. Sorry, work keeps me busy more than I hoped when I started this. 4 Quote Share this post Link to post
Async Unicorn Posted April 20, 2024 (edited) Working on my Miami-styled map, hope I'll manage to finish it soon enough, cause I like this project and it's such a chill job to work only with solid colored textures... No grid - no alignment, only your fantasy and geometry. Edited April 20, 2024 by Vanilla+Unicorn 4 Quote Share this post Link to post
knifeworld Posted April 20, 2024 Dealing with some IRL stuff at the moment, and I need to polish off 2 maps for other projects, but I'll likely still make something for this. 1 Quote Share this post Link to post
ViolentBeetle Posted April 20, 2024 We are about 10 days from the end of April, so it's time to do some pings. @DeetOpianSky, are you doing revisions right now? @Lagoonatic, you still have 2 not entirely finished maps, are you still working on them? @Razza, my notes say I gave you feedback on something, but I can't quite remember what was you working on, still working, any plans on finishing? 0 Quote Share this post Link to post
DeetOpianSky Posted April 20, 2024 (edited) On 4/20/2024 at 5:27 PM, ViolentBeetle said: We are about 10 days from the end of April, so it's time to do some pings. @DeetOpianSky, are you doing revisions right now? @Lagoonatic, you still have 2 not entirely finished maps, are you still working on them? @Razza, my notes say I gave you feedback on something, but I can't quite remember what was you working on, still working, any plans on finishing? Update Uploaded to drive for The Icon of Shin. Additional signposting / detailing. To prevent double posting I have a good portion (probably 90%) of my 2nd submission also in the drive directory. It is not completable in this version (4/20/2024) Map Name: Hollowmind Author: DeetOpianSky Music: Dungeon by Neskimos (it's an .mp3 at the moment; may convert it to adjust the looping). I have gotten permission from the band to use the track. *Most recent version: 4/29/2024 drive link: Drive Directory Spoiler Hollowmind Screenshot 1Hollowmind Screenshot 2Hollowmind Screenshot 3 Hollowmind Screenshot 4Hollowmind Screenshot 5 Edited April 29, 2024 by DeetOpianSky additional link/info. 0 Quote Share this post Link to post
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