SteveTheSpaceJanitor Posted August 30, 2023 (edited) "Doomguy's pockets have finally ripped! Perhaps due to an ankle biting pinkie, or maybe from years of carrying several high caliber weaponries in them... He must now continue on his demon killing adventures carrying only what he can on his big muscular arms..." Hey everyone, so just today (EDIT: No longer today) I had this idea (At 3am after having a fever-induced nightmare) for a community project that I swore had been done before, but that, apparently hasn't! (Unless I am wrong of course, which then still I think it's a rad idea). So anyways, the premise is making small, popcorn sized maps that are specifically designed around a limited arsenal (excluding the fist and pistol), while also having challenging and (most importantly) fun gameplay. The idea is that having different combinations of weapons could result in more interesting playstyles and challenges not usually found in most WADs, while also avoiding repetitiveness and mindless boring combat. In other and shorter words here is the important stuff and rules: -The plan is to have a maximum of 21 maps (one for each possible weapon combination), with a deadline on february 29. -The IWAD needs to be DOOM 2 and using preferably the UDMF format, but ask me before making the level if you're going to use a different format. All maps will be tested on GZDOOM. -Only 2 different weapons should be available to the player in each map from start to finish. Although the mapmaker may add another third secret weapon if they choose to. (Keep in mind that the map's two chosen weapons must not be hidden from the players, AKA must not be in a secret or outside of the players path). -Each map must have a different weapon combination from the rest. -To clarify and remind everyone of the secret weapon rule, mapmakers are allowed to add a third weapon of any choice, as long as it is hidden in a secret. -Custom MIDIs are allowed, as long as they are not copyright restricted. -Custom skyboxes are allowed. (But please, if possible, send it to me prior to making the map). -We will be using vanilla textures only (walls, floor, etcetera), as I believe this will make it more accessible for newer mappers as well as just making it simpler for everyone. -All maps must be completable on any difficulty (though this is mostly just so people don’t intentionally put 30 cybers at the end of a map with just a chainsaw and a shotgun) but that doesn’t mean hard maps aren’t allowed. *Edit: I will also no longer be using my skills as a parameter, as I am, dare I say, a scrub at doom. -Every map must be made as if using pistol start, as we will be using commands to force a pistol start in all of them. -Mindless slaughter-like maps will likely not be accepted, as those tend to become very repetitive, and I believe that would be against the spirit of the project. -Also, long maps are unlikely to be accepted, short 5 to 15 minutes maps are preferable (Though there can be exceptions). -I will try to treat all maps fairly, but please try and put some effort into submitted maps, I can accept a lot, but I cannot everything. -Also also, submitted maps will be judged by me and at least two other people (I am accepting volunteers at the moment), and I will be trying my best to help anyone polish their map a bit more if needed :). If you wish to reserve a map slot, @ me here with your chosen weapon combo! Anyone willing to participate in submitting a map, or just generally help the project in other ways, feel free to contact me through here, or discord: “stevethejanitor” or “Steve the Janitor#0132” *(Submitted maps must be sent through here!!)* Keep in mind this is my first time doing anything like this, and although I have been playing modded doom for several years now, I am still very inexperienced in mapmaking and modding, so feel free to send me any feedback and the likes. My hopes are that in a way this community project can turn out to be a good learning experience for me, and all and all I wish this to be a fun and pleasant experience for everyone, hope to hear from you guys soon! For submissions, please use this format: Title: Artist: Music and Author: Sky: Mapping format: Notes/Comments: Screenshots (w/SPOILER warning pls): HERE’S A LIST OF ALL WEAPON COMBOS (Combos that have already been reserved will be marked with a line and the mapmaker's name): Shotgun & Chaingun; Sneezy McGlassFace Shotgun & SSG; DoctorNuriel Shotgun & Rocket Launcher; Kuro_mahoh Shotgun & Plasma Gun; Jark Shotgun & BFG; dmh094 and jo2ukegappy Shotgun & Chainsaw/Berserker; CBM Chaingun & SSG; CBM Chaingun & Rocket Launcher; Downcologo one Chaingun & Plasma Gun; DankMetal Chaingun & BFG; taufan99 Chaingun & Chainsaw/Berserker; Scionox SSG & Rocket Launcher; Parkolnaught SSG & Plasma Gun; randomsounds01 SSG & BFG; raddicted SSG & Chainsaw/Berserker; knifeworld Rocket Launcher & Plasma Gun; SteveTheSpaceJanitor Rocket Launcher & BFG; DerBlanca Rocket Launcher & Chainsaw/Berserker (that’s a fun one); Stroopwafel Plasma Gun & BFG; Amiga Angel Plasma Gun & Chainsaw/Berserker; LoatharMDPhD BFG & Chainsaw/Berserker. stonedbaroness If anyone would like to pick a specific map slot with the chosen weapon combo, please say so when reserving the combo! Submmited maps: Spoiler Title: Phantom Ravine Author: knifeworld. https://mega.nz/file/yxdSAZIB#n0MpQLPs_OZz-KjLEDgDgBakbFKysEa1uVhrd0TZLyc Map format: Boom (-complevel 9) Music: 233.778 Celsius from Duke Nukem 3D Title: RIOT Author: SteveTheSpaceJanitor RIOT.zip Map format: UDMF Music: Disciplined Self Indulgence by MtPain27 NOTICE: I haven't implemented the dehacked made by @Demonic Meatball yet, so for the full experience, refrain from using the shotgun and chaingun dropped by zombies! Title: DigitalCharnelHouse Author: LoatharMDPhD DigitalCharnelHousefinal.zip Map format: Boom (-complevel 9) Title: TOOFS Author: Sneezy McGlassface. TOOFS.zip Music: Gritting Teeth by MegaSphere Map: vanilla doom2 Comments: "Fairly short and easy opener map. An homage to TEETH.WAD but with a little twist. What the acronym stands for I leave as an exercise for the player." Title: Double Aught Author: DoctorNuriel https://www.mediafire.com/file/kh6dnd7e9leht2f/nopockets2023_doctornuriel_doubleaught_v1.zip/file Music: "Saturn" by Dial-Up for Murder Map format: Doom 2/limit-removing Sky: Starry sky from Mechadon's big box of skies Comments: "Exterminate the demonic presence in this flooded compound, using nothing but shotguns. Unless, of course, you can get your hands on a special secret something..." It supports co-op, and features an unmarked secret area that doubles as a separate deathmatch arena. Screenshots: https://imgur.com/a/bcLHUbs Title: Gazebo 23 Artist/Author: CBM https://www.mediafire.com/file/e964gusiqp9fqbn/npd2023_gazebo_cbm.wad/file Music: "Today Is A-OK" by Mtpain27 Sky: blue sky texture made by me Mapping format: Doom 2/limit-removing (tested in GZdoom) Estimated playtime: 4 minutes Notes/Comments: As you are out hunting and sawing down trees you see this small area of the forest that has a gazebo, a hunting lodge, a hunting tower and some small hills ... turns out to be crawling with baddies... Title: Zimmer Melee Artist: Scionox ZimmerMelee.zip Music: "Fear Eater" by Mark Klem Sky: One of Freedoom skies Mapping format: Boom -complevel 9(Tested in DSDA) Notes/Comments: Challenging but short Tyson-ish map with chaingun for utility. As an additional challenge when making the map i limited myself to mostly sticking to Zimmer textures/palette since i noticed myself underusing them. Difficulty settings fully implemented. Title: Plasma Maze Author: Amiga Angel aa-plasma-maze_.zip Music: Radioisotope by AD_79 Sky: default Mapping format: Doom 2/UDMF (tested in GZdoom) Estimated playtime: 10? minutes Notes/Comments: You have been placed in the UAC plasma maze... can you survive long enough to prove yourself? (the map uses a set of spawn scripts borrowed from trick and tear the living dead but modified by me to fit this map, all credits can be found inside the script) Screenshots: https://imgur.com/a/ctrYBkf Title: Trainspot Artist: CBM Music: Accelerator by AD_79 Sky: default Mapping format: Doom 2/UDMF (tested in GZdoom) Estimated playtime: 10? minutes Notes/Comments: Ride the train, kill some baddies, havesome fun (a little but interesting map) Download: https://doomshack.org/uploads/no-pocket-doom-trainspot-cbm.wad Title: Rocket to Bare Arms Rockettobarearms.rar Author: Stroopwafel Music: Untitled Custom MIDI by yours truly Sky: default Mapping format: Doom 2/UDMF (tested in GZdoom) Estimated playtime: Around 10 minutes DigitalCharnelHouse.zip Edited March 3 by SteveTheSpaceJanitor 25 Quote Share this post Link to post
LoatharMDPhD Posted August 30, 2023 // Yeah Man, I'm Hip.. Can I Get Plasma Riffle and Chainsawr Please? 1 Quote Share this post Link to post
SteveTheSpaceJanitor Posted August 30, 2023 1 minute ago, LoatharMDPhD said: // Yeah Man, I'm Hip.. Can I Get Plasma Riffle and Chainsawr Please? Sure! 1 Quote Share this post Link to post
Raith138 Posted August 30, 2023 The only problem I see here is that you are locking people out of using shotgunners and chaingunners for the most part (I know you can put em out of reach but it still heavily limits their usage). Maybe someone could attach a mod to this that makes it so they just drop ammo rather then the guns so you can actually use them. Can I get SSG and Rocket Launcher? 1 Quote Share this post Link to post
SteveTheSpaceJanitor Posted August 30, 2023 1 minute ago, Raith138 said: The only problem I see here is that you are locking people out of using shotgunners and chaingunners for the most part (I know you can put em out of reach but it still heavily limits their usage). Maybe someone could attach a mod to this that makes it so they just drop ammo rather then the guns so you can actually use them. Can I get SSG and Rocket Launcher? Yes I was actually thinking about setting up a way that chaingunners and shotgunners would only drop ammo, but right now I decided to just leave it be as it is. Also yeah you can have SSG and Rocket Launcher 0 Quote Share this post Link to post
DankMetal Posted August 30, 2023 Oh man, count me in! Can i take the plasma rifle and the chaingun? 1 Quote Share this post Link to post
SteveTheSpaceJanitor Posted August 30, 2023 Just now, DankMetal said: Oh man, count me in! Can i take the plasma rifle and the chaingun? Sure thing pal! 0 Quote Share this post Link to post
Cutman 999 Posted August 30, 2023 Berserk rocket launcher counts? 1 Quote Share this post Link to post
Cutman 999 Posted August 30, 2023 47 minutes ago, SteveTheSpaceJanitor said: -All maps must be made to run in GZDOOM using complevel 4 with no issues. So this is a mapset using final doom comp or what? I don't get it 1 Quote Share this post Link to post
Tangra Posted August 30, 2023 Make each map end with a death exit, because the whole gimmick will be killed in continuous play. 2 Quote Share this post Link to post
LoatharMDPhD Posted August 30, 2023 37 minutes ago, Raith138 said: The only problem I see here is that you are locking people out of using shotgunners and chaingunners for the most part (I know you can put em out of reach but it still heavily limits their usage). Maybe someone could attach a mod to this that makes it so they just drop ammo rather then the guns so you can actually use them. Can I get SSG and Rocket Launcher? What if the SSG was a "FREE SPACE" 1 Quote Share this post Link to post
DankMetal Posted August 30, 2023 (edited) 25 minutes ago, Tangra666 said: Make each map end with a death exit, because the whole gimmick will be killed in continuous play. Well, the post says that it needs to run in GzDoom, so i'm pretty sure there is a way to make an obligatory pistol start without making a death exit using gameinfo iirc. Edit: i was right, you can use gameinfo to force a pistol start: defaultmap { resetinventory resethealth resetitems } Edited August 30, 2023 by DankMetal 3 Quote Share this post Link to post
LoatharMDPhD Posted August 30, 2023 Let's get cracking on a Design Brief... 0 Quote Share this post Link to post
xScavengerWolfx Posted August 30, 2023 This sounds very interesting is there a deadline or is this open ended? I only ask because i don't want to jump on board and then leave in case something happens. Also what about midis? Can we use custom midis or stock? 1 Quote Share this post Link to post
Sneezy McGlassFace Posted August 30, 2023 Must... Resist... I can't.... AAAAAAAAA Can i have shotgun & chaingun, for a little e1 excursion please? 3 Quote Share this post Link to post
philcul Posted August 30, 2023 Hey, I would like to try something with SSG and Plasma rifle! 1 Quote Share this post Link to post
MotherM Posted August 30, 2023 This sounds very cool! Could I have the setup with the Shotgun and the Rocket Launcher? 1 Quote Share this post Link to post
baja blast rd. Posted August 30, 2023 6 hours ago, SteveTheSpaceJanitor said: -All maps must be made to run in GZDOOM using complevel 4 with no issues. You might want to clarify this because GZDOOM doesn't have "complevel 4" and prB/DSDA-Doom's complevel 4 is the Final Doom iwad, and it's not clear what you're typo-ing :P 8 Quote Share this post Link to post
riktoi Posted August 30, 2023 This is a cool idea! Some pointers to include in the OP to avoid confusion from participants and readers: - There is no deadline for the submissions. I suppose it's fine given you did say a deadline is TBD. - Berserk is not counted as a weapon. Considering the usefulness and the damage output I feel like it is worth it to include in the pool. Up to you. - Difficulty. I think it's noble to want to be able to playtest everything submitted to a community pack, but I do not think it is particularly inviting for some to have to limit their maps to the skill level of a certain player. There are plenty of peeps around in this community who are capable of playing these balls hard maps, so perhaps if you are not able to play them, try contacting some of them in such a scenario! 3 Quote Share this post Link to post
baja blast rd. Posted August 30, 2023 Some extra notes on top of riktoi's: - The posting limit only lasts for an account's first day. It's just very rare for people to start community projects on their first day of being a member. - If you want to roll with the difficulty limit, it's very important to mention the upper limit of what you can beat. Use some wads as a rough example of "the hardest I can handle." Because even among wads that are not for "Doom gods," there's a very wide range of difficulty possible. 2 Quote Share this post Link to post
SteveTheSpaceJanitor Posted August 31, 2023 (edited) Hey everyone, I would like to start by apologizing for disappearing yesterday, I was not expecting the project to attract this much attention in so little time, so the posting limit thingy kind of got off guard here... Anyways, after reading A LOT of very helpful feedback from several users, I have decided to edit some of the previous restrictions, as well as add/clarify some others. I would like to say thank you for everyone who was willing to send me some feedback and remind everyone to feel free to send me some more feedback if you so want to :). The original post will be edited shortly to contain these new changes, as well as a few new edits.* -First off, a deadline has been decided for January of 2024, but this can still be changed if people think this is too close of a date. -The IWAD needs to be DOOM 2 and must be able to run on the GZDOOM source port. -Regarding the berserk power up, I have decided that it would be better to add it into the weapon choice, as an available replacement to the chainsaw. (I‘ve decided to go this way instead of just adding it into the weapons choice, as I know some mapmakers will want to make maps using only the chainsaw and something else). -To clarify and remind everyone of the secret weapon rule, mapmakers are allowed to add a third weapon of any choice, as long as it is hidden in a secret. -Custom MIDIS are allowed, as long as they are not copyright restricted. -Custom skyboxes are allowed. (But please, if possible, send it to me prior to making the map). -We will be using vanilla walls, floor, etc textures only, as I believe this will make it more accessible for newer mappers as well as just making it simpler for everyone. -All maps must be completable on any difficulty (though this is mostly just so people don’t intentionally put 30 cybers at the end of a map with just a chainsaw and a shotgun) but that doesn’t mean hard maps aren’t allowed. *Edit: I will also no longer be using my skills as a parameter, as I am, dare I say, a scrub at doom. -Every map must be made as if using pistol start, as we will be using commands to force a pistol start. -Mindless slaughter-like maps will likely not be accepted, as those tend to become very repetitive, and I believe that would be against the spirit of the project. -Also, long maps are unlikely to be accepted, so short 5 to 15 minutes maps are preferable (Though there can be exceptions). EDIT: Oops forgot to make a submission format :P For submissions, please use this format: Title: Artist: Music and Author: Sky: Mapping format: Notes/Comments: Screenshots: If you would like to be a part of this project and submit a map, send me a message here and/or privately and I will add you to it. I will also be adding anyone who has already said something here to the team. Edited August 31, 2023 by SteveTheSpaceJanitor 3 Quote Share this post Link to post
baja blast rd. Posted August 31, 2023 8 hours ago, SteveTheSpaceJanitor said: I would also like to mention that anyone is allowed to pick any weapon combo they want, so just because you’ve seen someone already pick that same combo, doesn’t mean you can’t choose it too. Just keep in mind that only one map per weapon combo will be chosen for the final release (You will still be credited for participating of course :D). Competing over a mapslot is pretty much unheard of in projects and for good reason*. Imagine you're making a map and then someone else comes in and takes a combo and you know they make better, more fun maps than you, and you're guaranteed not to outdo them. Pretty demotivating, and rather than some survival of the fittest encouraging people to make better maps, you're probably way more likely to get people hedging their bets and not trying as hard in case they face unwinnable competition. Also, the competition could get very wonky. Say one specific weapon pairing gets two of the best submissions the project gets. You're going to have to turn one away. Or one weapon pairing is unpopular and only gets one submission and it's mid and you had to "reject" many better maps in the other submissions. So not only is there competition but people have no control of outcomes even if they do their best. Another thing is it's an incredibly important guideline that you don't want to slip into a big post where possible participants can miss it. (Imo it's actually more significant than the core project gimmick. :P) * Spoiler The closest comparison is that in the past, projects in some formats that got well over a megawad worth of submissions have sometimes had an A-side release and a B-side release. But that's less competition and more compromise because until recently megawad size was capped in many formats. (Now there's UMAPINFO.) And still, even B-sides were technically 'accepted' (as long as they reached basic minimal quality bars like "not a troll submission"). 3 Quote Share this post Link to post
DoctorNuriel Posted August 31, 2023 I'd like to reserve an SG+SSG slot, please! :) 1 Quote Share this post Link to post
SteveTheSpaceJanitor Posted August 31, 2023 Hey everyone! First off, once again I'd like to thank you for all the feedback, I've already updated the original post to include some new changes (and extra stuff that I had forgotten to add) as well as reserved the spots people have asked for! I recommend everyone give it a good look, and once again feel free to ask any questions you may have :D. 2 Quote Share this post Link to post
SteveTheSpaceJanitor Posted August 31, 2023 On 8/30/2023 at 12:42 AM, Cutman 999 said: So this is a mapset using final doom comp or what? I don't get it It's DOOM2! Sorry I had a massive smooth brain moment, but I'm still trying my best to remember what all the technical stuff means... 0 Quote Share this post Link to post
Demonic Meatball Posted August 31, 2023 Made this little dehacked for the project. Just in case, tho, is everyone fine with not using wolfenstein SS ? The Dehacked 1 Quote Share this post Link to post
SteveTheSpaceJanitor Posted August 31, 2023 5 minutes ago, Demonic Meatball said: Made this little dehacked for the project. Just in case, tho, is everyone fine with not using wolfenstein SS ? The Dehacked Hi there, if I understand this correctly, it means that you've chaingun drop to just the ammo by switching the chaingunner with a dehacked SS right? Sorry I still don't really know how Dehacked works yet lol 0 Quote Share this post Link to post
Demonic Meatball Posted August 31, 2023 Yeah essentially that's it. I could possibly change it again if you want the SS to be usable. 1 Quote Share this post Link to post
tornado potato Posted August 31, 2023 maybe some extra maps where only ONE weapon is allowed? for example a level where only the RL is allowed would be interesting 0 Quote Share this post Link to post
SteveTheSpaceJanitor Posted August 31, 2023 27 minutes ago, Demonic Meatball said: Yeah essentially that's it. I could possibly change it again if you want the SS to be usable. Well we'll see if anyone wants to, for now we'll leave it as it is. Also thanks for sending it in the first place, was having a lot of problems figuring that out earlier :D!! 0 Quote Share this post Link to post
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