SteveTheSpaceJanitor Posted December 23, 2023 On 12/22/2023 at 3:07 AM, Parkolnaught said: Still chuggin away on this, I'm a slow mapper lol. When is the deadline? Hi there, it's on the end of january 2024, but it's likely it will be changed to the end of february 2024. 3 Quote Share this post Link to post
GnomeSatan Posted December 27, 2023 @SteveTheSpaceJanitor Heyo, sorry for my radio silence. Unfortunately my life is getting pretty complicated right now and I need to take a step back for my mental health; unfortunately this means I won't be able to submit my map. Just wanted to let you know 3 Quote Share this post Link to post
SteveTheSpaceJanitor Posted December 27, 2023 9 hours ago, GnomeSatan said: @SteveTheSpaceJanitor Heyo, sorry for my radio silence. Unfortunately my life is getting pretty complicated right now and I need to take a step back for my mental health; unfortunately this means I won't be able to submit my map. Just wanted to let you know That's ok, good luck on what you're going through, hope you feel better soon. ;) 1 Quote Share this post Link to post
SteveTheSpaceJanitor Posted January 1 Hey everyone, just passing by to wish everyone a happy new year (a bit late I know) :D 5 Quote Share this post Link to post
Stroopwafel Posted January 9 (edited) Can't seem to find a deadline for the project, so unless I am a stupid man, I'd like to claim the final slot available of the rocket launcher + berserk/chainsaw combo. Edit: Nvm saw the deadline, achievable whether it's January of February. Also happy new year lol Edited January 9 by Stroopwafel Grammar 2 Quote Share this post Link to post
SteveTheSpaceJanitor Posted January 10 On 1/9/2024 at 10:41 AM, Stroopwafel said: Can't seem to find a deadline for the project, so unless I am a stupid man, I'd like to claim the final slot available of the rocket launcher + berserk/chainsaw combo. Edit: Nvm saw the deadline, achievable whether it's January of February. Also happy new year lol Hi, sure thing, Ill put you on the list :D 1 Quote Share this post Link to post
Amiga Angel Posted January 22 (edited) On 11/30/2023 at 12:04 PM, Amiga Angel said: Here's my submission! Title: Plasma Maze Artist/Author: Amiga Angel Music and Author: pending, need suggestions, default for now Sky: default Mapping format: Doom 2/UDMF (tested in GZdoom) Estimated playtime: 10? minutes Notes/Comments: You have been placed in the UAC plasma maze... can you survive long enough to prove yourself? Download: https://www.mediafire.com/file/6satqed634iqklf/a-maze-plasma-aa.wad/file Screenshots: https://imgur.com/a/ctrYBkf Notes: the map uses a set of spawn scripts borrowed from trick and tear the living dead but modified by me to fit this map, all credits can be found inside the script You may want to download files from mediafire quickly because they tend to be really quick to delete them again ok I updated my map a bit and here is the latest download and this time its on doomshack so the link wont expire super quickly Title: Plasma Maze Artist/Author: Amiga Angel Music and Author: Radioisotope by AD_79 Sky: default Mapping format: Doom 2/UDMF (tested in GZdoom) Estimated playtime: 10? minutes Notes/Comments: You have been placed in the UAC plasma maze... can you survive long enough to prove yourself? (short little fun map) Download: https://doomshack.org/uploads/aa-plasma-maze.wad Notes: The map uses a set of spawn scripts borrowed from trick and tear the living dead but modified by me to fit this map, all credits can be found inside the script Edited January 22 by Amiga Angel 1 Quote Share this post Link to post
Amiga Angel Posted January 24 new bugfixed version https://doomshack.org/uploads/aa-plasma-maze_.wad 1 Quote Share this post Link to post
SteveTheSpaceJanitor Posted January 28 Hey everyone, just passing by to announce that we'll be extending the deadline down to february 29! This had been mention previously as a possibility a few times now but now it's actually official. Also, I'd just like to thank everyone who has been a part of this project so far, you are all amazing people and I'm glad I got to work on this project with you guys! :D Anyways, I hope everyone's been having a great new year! And until the next time I remember to post on this forum... 4 Quote Share this post Link to post
Amiga Angel Posted January 28 2 hours ago, SteveTheSpaceJanitor said: Hey everyone, just passing by to announce that we'll be extending the deadline down to february 29! This had been mention previously as a possibility a few times now but now it's actually official. Also, I'd just like to thank everyone who has been a part of this project so far, you are all amazing people and I'm glad I got to work on this project with you guys! :D Anyways, I hope everyone's been having a great new year! And until the next time I remember to post on this forum... just a heads up my map now has music Music and Author: Radioisotope by AD_79 2 Quote Share this post Link to post
CBM Posted February 19 (edited) Title: Trainspot Artist/Author: CBM Music and Author: Accelerator by AD_79 Sky: default Mapping format: Doom 2/UDMF (tested in GZdoom) Estimated playtime: 10? minutes Notes/Comments: Ride the train, kill some baddies, havesome fun (a little but interesting map) Download: https://doomshack.org/uploads/cbm-npd_trainspot.wad @SteveTheSpaceJanitor Edited February 19 by CBM link update 1 Quote Share this post Link to post
CBM Posted February 19 @SteveTheSpaceJanitor I made an update to the map just now, the new file name is cbm-npd_trainspot.wad 1 Quote Share this post Link to post
CBM Posted February 20 (edited) ok so had some playtesting done now and that will result in a new map update from me sometime in the next few days Edited February 21 by CBM 1 Quote Share this post Link to post
CBM Posted February 21 (edited) @SteveTheSpaceJanitor so I have been testing and testing and testing and enhancing my map... hopefully.. fingers crossed this is my final version of my map... the par time is 10 minutes. download: https://doomshack.org/uploads/trainspot-npd-cbm.wad current filename is trainspot-npd-cbm.wad I am looking forward to seeing the other maps submitted so we can get this project completed. Edited February 26 by CBM 3 Quote Share this post Link to post
Stroopwafel Posted February 25 (edited) After all these years, here it is Title: Rocket to Bare Arms Weapons: Rockets and Berserk Secret 3rd Weapon: SSG Author: Stroopwafel Music: Untitled Custom MIDI by yours truly Sky: default Mapping format: Doom 2/UDMF (tested in GZdoom) Estimated playtime: Around 10 minutes Rockettobarearms.rar Edited February 25 by Stroopwafel 1 Quote Share this post Link to post
Clippy Posted February 28 On 2/21/2024 at 3:25 PM, CBM said: @SteveTheSpaceJanitor so I have been testing and testing and testing and enhancing my map... hopefully.. fingers crossed this is my final version of my map... the par time is 10 minutes. download: https://doomshack.org/uploads/trainspot-npd-cbm.wad current filename is trainspot-npd-cbm.wad I am looking forward to seeing the other maps submitted so we can get this project completed. I'm glad I stopped by to play this I had an absolutely great time overall This will probably be my last video for a minute because I am totally ready to finish my own project here but yeah that train stuff is amazing and I see there's more train potential in the future can't wait to see what you do next 3 Quote Share this post Link to post
CBM Posted February 28 1 hour ago, Clippy said: I'm glad I stopped by to play this I had an absolutely great time overall This will probably be my last video for a minute because I am totally ready to finish my own project here but yeah that train stuff is amazing and I see there's more train potential in the future can't wait to see what you do next thanks for playing this buddy :D I think I will update the map and make the monster spawn stop as soon as the last key is found the key locations are random on each playthrough btw and there is also a room that overlooks the bridge where you can control the train and use it to squish monsters on the track I dont mind the ghost monsters as much as it creates additional challenge. I did already tweak the spawn code to make the monsters less beefy but maybe they need to be nerfed a bit more. Also it looks like a successfull train test :D Going to make a train map with a longer track and with more stuff to see along the way, The reason I used the cyberdemon hoof is because I can only use stock doom 2 assets in this project and the cyberhoof sound on loop seemed like the best fit :) 3 Quote Share this post Link to post
Clippy Posted February 28 with stick assets yeah - I actually love it 4 Quote Share this post Link to post
CBM Posted February 28 (edited) gonna make an update soon :) Edited February 28 by CBM 3 Quote Share this post Link to post
CBM Posted February 29 (edited) @SteveTheSpaceJanitor new update to my train map based on clippys video :D train is faster, track is longer, spawn is stopped when last key is taken, last room will spawn backpacks in case uv max people need it, seats in train are now blue and black and there is a secret 3rd weapon main guns are ssg and chaingun link: https://doomshack.org/uploads/no-pocket-doom-trainspot-cbm.wad new filename is : no-pocket-doom-trainspot-cbm.wad Edited February 29 by CBM 5 Quote Share this post Link to post
SteveTheSpaceJanitor Posted March 3 Hey everyone, sorry for the long silence again but I've got some bad news, about a week ago I caught a hell of a dengue infection and was even hospitalized for a bit. I'm getting better now but unfortunatly I'm still recovering so the project will have to be delayed again for a while :(. However, on the good side, I've already started working on getting the maps togheter as a megawad! But yeah that was all, but before I go I'd just like to say that once again I am amazed at the quality all these maps have been, keep up the good work people, you're all wonderful! :D 4 Quote Share this post Link to post
DoomGappy Posted March 3 (edited) 5 minutes ago, SteveTheSpaceJanitor said: Hey everyone, sorry for the long silence again but I've got some bad news, about a week ago I caught a hell of a dengue infection and was even hospitalized for a bit. I'm getting better now but unfortunatly I'm still recovering so the project will have to be delayed again for a while :(. However, on the good side, I've already started working on getting the maps togheter as a megawad! But yeah that was all, but before I go I'd just like to say that once again I am amazed at the quality all these maps have been, keep up the good work people, you're all wonderful! :D Are you brazilian too? Hope you're doing well, man. Edited March 3 by DoomGappy 2 Quote Share this post Link to post
LoatharMDPhD Posted March 4 On 2/28/2024 at 11:53 AM, CBM said: I dont mind the ghost monsters as much as it creates additional challenge. I did already tweak the spawn code to make the monsters less beefy but maybe they need to be nerfed a bit more. // "how many archviles is too many??" // no such number exists in the current universe... 3 Quote Share this post Link to post
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