Jiggahertz Posted August 31, 2023 10 hours ago, TasAcri said: Filtered version is uglier than the original, that's the point. And that's not even a subjective opinion. Everyone agrees the bilinear filter mangles the textures and, more importantly, the sprites. It's only when you get a worse looking version the 'getting the wrong impression' argument becomes an issue. Why not the new players play the game and enjoy the better looking (original) visuals at the same time? Why does the fact that they play the game at all has to come with a caveat? It is a subjective opinion, you're just being a vanilla gatekeeping elitist I think texture filtering looks better because I actually want the enemies and everything to look smooth, not like an ugly pixelated mess of pixels 0 Share this post Link to post
TasAcri Posted August 31, 2023 23 minutes ago, Jiggahertz said: It is a subjective opinion, you're just being a vanilla gatekeeping elitist I never suggested it should be removed. Just a more correct default representation of the game since so many new players (who don't know better) use this source port. You are in the minority after all. And you sound like you know better so you can always enable it, right? 1 Share this post Link to post
Redneckerz Posted August 31, 2023 I love how we went from OP's multi-stage ''It has a unneeded amount of features/ isn't compatible to any other port/it is unoptimized'' to most people singular stating ''Hey doods dat GZ texture filtering kinda sucks innit?'' One of the better thread derails i have seen. 3 Share this post Link to post
Devalaous Posted August 31, 2023 I like how Eternity still doesn't pop up on any of these port lists. I consider it to be a sort of GZDoom Lite by now, its just sorta stuck in a niche. 2 Share this post Link to post
Kwisior Posted August 31, 2023 (edited) 41 minutes ago, Devalaous said: I like how Eternity still doesn't pop up on any of these port lists. I consider it to be a sort of GZDoom Lite by now, its just sorta stuck in a niche. Yeah I think most people (including me) only use it for Heartland and maybe a couple other rare WADS that bother with it. Its relative lack of popularity might be precisely because it's in that inbetween spot between GZDoom and less advanced ports. Edited August 31, 2023 by Kwisior 0 Share this post Link to post
gibfrag Posted August 31, 2023 (edited) Oh heavens, I have to adjust a setting to get something to look the way I want. Waaagh! Waaaagh! Edited August 31, 2023 by gibfrag 0 Share this post Link to post
Blzut3 Posted August 31, 2023 15 hours ago, Higo Doragon said: and yes, this includes obscure tricks like mikoportals ( useful ), or intercepts overflow ( not that useful but cool ) and others. i dont mind gzdoom not suporting these, its even for the best of the port... i just dont like how we have to care about gzdoom that much because of it's popularity and place. the (KDIKFIZD) devs reroute all the dehacked into zscript. and that is the problem that i mean, we have to care about gzdoom's back when we just want to do make cool dehacked hacks. "Reroute all the dehacked into zscript" is vastly overstating the amount of ZScript in kdikdizd. The mikoportal conveyor belt is basically just a short drop in block of code (effectively just an opt-in to supporting the trick). Most of the rest of it is just opting out of enhancements done in the 90s when we thought doing things like adding transparency to vanilla actors was a good idea. The one actor that is rerouted I'm not entirely sure off the top of my head what technical reason prompted the need for that. The point being it's not too far from a script you could just blindly drop into a vanilla mod to opt into extra compatibility. Unfortunately changing the defaults on many things would just break hundreds of other mods developed assuming the status quo defaults so it's a no-win situation. 1 hour ago, Devalaous said: I like how Eternity still doesn't pop up on any of these port lists. I consider it to be a sort of GZDoom Lite by now, its just sorta stuck in a niche. It gets dismissed every time, but I personally still believe a lot of this has to do with Team Eternity's insistence on not doing any kind of user friendly marketing. Even though the issues with access should be solved for some reason the old Doomworld website is still running (and if you're going to keep it up at least put a notice that it's a historical thing, but frankly I don't know why it's still hosted). The current website for it (the wiki) could really use a presentation overhaul to make the experience less raw (see Chocolate Doom). There is a very interesting subset of features common between GZDoom and EE that mod authors can use, but this hasn't gotten a whole lot of traction probably since EE's market share is too small. Perhaps due to too much focus on EE being a GZDoom competitor instead of a PrBoom+ competitor. (To be clear I'm not saying EE isn't a GZDoom competitor, but rather that for day-to-day use EE's feature set is still far from GZDoom's making it a poor substitute. On the other hand those that daily PrBoom+ will be more likely find EE to suit their needs.) 4 Share this post Link to post
Guff dotD Posted August 31, 2023 Reading the GZDoom Settings page is like reading War and Peace. 'Nuff said. 1 Share this post Link to post
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