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DSDA-Doom - SIGIL E5M8 ending prematurely


Soulinus

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Don't know if this is the exact thread to post this, so feel free to move it/delete it if needed.
Been messing around with DSDA-Doom this past few weeks and have been playing through SIGIL (normal version, not compat) and besides Par times always being 0, everything plays ok.
Just got to the last level, killed the Spider Mastermind, and the level just ended, I know there are still enemies past her + a secret.
Is there any way I can fix this?

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50 minutes ago, fabian said:

Try with this lump (rename to umapinfo.lmp and load with -file):

 

https://github.com/fabiangreffrath/woof/blob/master/autoload/sigil_v1_21.wad/umapdef.lmp

Doing that completely screwed up the music and level name, BUT, I added the "bossaction = clear" to the internal umapinfo lump that already comes inside SIGIL and that fixed the issue.
Thank you very much for the help.

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