Pegleg Posted September 2, 2023 (edited) Welcome to another installment of the IronEagle competition, the ironman challenge that welcomes everyone, regardless of whether you keep dying to the first zombieman or you like to fight cyberdemons blind-folded. As long as you enjoy playing Doom, you're welcome here! One note before I start describing the selection: we're back to the IronEagle lasting for 1 month, so IronEagle 58 will close at the end of September. Sorry, but the two 6-week IronEagles were due to unusual circumstances. Participants will challenge themselves against Enslavement, a vanilla-compatible 11-map set for Doom 2, created by Kurt Emch in 1997. This mapset follows you as you struggle to defeat the forces of Hell and destroy the new slavemaster. Several of the monsters have been replaced and there is a new weapon. Participants must play these maps on complevel 2 or Doom(strict). Download Enslavement here. There are 2 separate wad files and a DeHacked file. All three must be loaded to add the new graphics, enemies, sounds, and the new weapon. Enslavement starts at Map 01. Survival is finishing Map 11. There are no secrets maps. Enjoy! Congratulations to this month's winners (further details are in the post below). UV: @joe-ilya (Runner-up: @Anima Zero) HMP: @LadyMistDragon (Runner-up: @head_cannon) HNTR: Pegleg (Runner-up: @Andromeda) Information about a run-ending soft-lock (spoilered sequentially to avoid you learning more than you might want to know): Map 05 Spoiler In the flesh room with the blood pool, hanging bodies, and hanging candelabras, there is a switch on the other side of blood pool. You reach it by crossing a bridge, which comes up when you step on to it. The bridge also comes up anytime you cross one of the boundaries of the blood pool. This means if you drop in from the side, the bridge comes up. If you are running around the edges of the blood pool and cross the boundaries without dropping in, the bridge comes up. It can raise twice, once to a floor height of 0 and again to a height of 32. If you raise it once and then step on to it (when it's at 0) it will raise to 32 and you will be stuck on the other side, unable to get back on the bridge. Spoiler There are two such rooms and they function identically. It is possible to press the switches if you accidentally trigger the bridge once. See below. Spoiler If you accidentally trigger the bridge to raise to 0 before you step on it, you can go to the flesh walls around the switch platform and press them. They will lower and you can ride them up to the switch platform. Make sure you press the switch, though, because if you walk back down the bridge and step off it, the bridge will go up and you will be unable to exit if you did go back to the switch via the flesh walls route described above. Map 07 Spoiler There is a switch that, when pressed, will raise a step by 24 units. This switch can be activated repeatedly and doing so will make another switch impossible to reach, meaning that you can't progress. Spoiler The switch you can press repeatedly is surrounded by skulls on pikes. Spoiler Maybe you try rocket jumping across the gap to the yellow key. Maybe it's possible. Freelook is allowed, so, in theory, rocket jumping is OK, but I can't guarantee you would be successful. It's a long jump. Spoiler Template for Chocolate Doom: -iwad doom2.wad -file enslave1.wad enslave2.wad -deh enslave.deh -skill <x> -warp 01 -record <IEenslave> Template for PRBoom+: -iwad doom2.wad -file enslave1.wad enslave2.wad -deh enslave.deh -complevel 2 -skill <x> -warp 01 -record <IEenslave> Template for ZDoom: -iwad doom2.wad -file enslave1.wad enslave2.wad -deh enslave.deh +compatmode 2 -skill <x> +map map01 -record <IEenslave> it is possible you may have to use +set skill <x> for GZDoom <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV <IEenslave> would be replaced with whatever you decide to call your demo, if you're submitting a demo Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Spoiler Submissions (except for streams, as described below) must include a demo. You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below). A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.) Streams and video runs are accepted provided you post a video of the stream/run or a link to the video. If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link. Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit. Any port is accepted provided it will actually run the mapset. There is no preference. Spoiler Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived, your time If you didn't survive, the map where you died Time of death Kill count upon death Time upon entering your map of death (if you made it past the first map) The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Time for survival Map of death (in descending order: Map 11, Map 10, Map 09, Map 08, Map 07, Map 06, Map 05, Map 04, Map 03, Map 02, Map 01) Time it took to reach the map of death Kill count in the map of death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions Spoiler 2018 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85 HMP: n/a HNTR: Liberation) 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz HMP: n/a HNTR: Liberation) 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet HMP: n/a HNTR: Pegleg) 2019 4 (Feb.): Dark Covenant (Winners -- UV: kmc HMP: n/a HNTR: Pegleg) 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz HMP: Walter Confetti HNTR: Pegleg) 7 (May): Scimitar (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 8 (Jun.): Bauhaus (Winners -- UV: vdgg HMP: Crusader No Regret HNTR: Pegleg) 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85 HMP: n/a HNTR: Pegleg) 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz HMP: n/a HNTR: Pegleg) 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa HMP: Crusader No Regret HNTR: Pegleg) 2020 15 (Jan.): Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 16 (Feb.): Fava Beans (Winners -- UV: NaZa HMP: n/a HNTR: Pegleg) 17 (Mar.): Beyond Revival (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 18 (Apr.): Absolute Dishonor (Winners -- UV: Veinen HMP: Crusader No Regret HNTR: kalaeth) 19 (May): Ever Shrine (Winners -- UV: Bdubzzz HMP: Dieting Hippo HNTR: Pegleg) 20 (Jun.): Operation: Biowar (Winners -- UV: Veinen HMP: Austinado HNTR: Pegleg) 21 (Jul.): The Attraction of All Things Uncertain (Winners -- UV: Bdubzzz HMP: seed HNTR: Pegleg) 22 (Aug.): Fracture (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 23 (Sept.): Spectrum (Winners -- UV: golbeeze HMP: Horus HNTR: Pegleg) 24 (Oct.): Tyrant (Winners -- UV: Bdubzzz HMP: Horus HNTR: Andromeda ) 25 (Nov.): The Enigma Episode v. 2.0 (Winners -- UV: Crusader No Regret HMP: n/a HNTR: Andromeda) 26 (Dec.): Songs of the Damned & Drip Feed (Winners -- UV: Suitepee HMP: Capellan HNTR: Andromeda) 2021 27 (Jan.): The Classic Episode (Winners -- UV: Daerik HMP: BoxY HNTR: Horus) 28 (Feb.): Blinded by Fear & In Death's Embrace & By the Pain I See in Others (Winners -- UV: Bdubzzz HMP: n/a HNTR: Major Arlene) 29 (Mar.): Crimson Canyon (Winners -- UV: Veinen HMP: Austinado HNTR: Andromeda) 30 (Apr.): Infected Area (Winners -- UV: Maribo HMP: Capellan HNTR: Pegleg) 31 (May): Tangerine Nightmare (Winners -- UV: Yugiboy85 HMP: n/a HNTR: Major Arlene) 32 (Jun.): The Parallel Dimension (Winners -- UV: head_cannon HMP: Capellan HNTR: Pegleg) 33 (Jul.): Mayan Mishap (Winners -- UV: Suitepee HMP: Lol 6 HNTR: Pegleg) 34 (Aug.): Witness of Time (Winners -- UV: Maribo HMP: Lol 6 HNTR: Major Arlene) 35 (Sept.): Data Center (Winners -- UV: MAN_WITH_GUN HMP: Lol 6 HNTR: Major Arlene) 36 (Oct.): Dystopia 3 (Winners -- UV: dt_ HMP: Lol 6 HNTR: Major Arlene) 37 (Nov.): Ol' No Name (Winners -- UV: mhrz HMP: Maribo HNTR: Andromeda) 38 (Dec.): By the Pricking of My Thumbs... (Winners -- UV: Veinen HMP: head_cannon HNTR: Andromeda) 2022 39 (Jan.): The Talosian Incident (Winners -- UV: mhrz HMP: PsychEyeball HNTR: Major Arlene) 40 (Feb.): Apokalypsis (Winners -- UV: Maribo HMP: Goofy_1966 HNTR: Andromeda) 41 (Mar.): Breach and Brigandine (Winners -- UV: SCF HMP: head_cannon HNTR: Major Arlene) 42 (Apr.): Nex Credo (Winners -- UV: mhrz HMP: Crusader No Regret HNTR: Andromeda) 43 (May): Ezekiel (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Pegleg) 44 (Jun.): Elegy (Winners -- UV: mhrz HMP: SCF HNTR: Andromeda) 45 (Jul.): Respawned: Back from Hell (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Andromeda) 46 (Aug.): Viscous Realms (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Andromeda) 47 (Sept.): PhobosDeimos Anomaly (Winners -- UV: Luleta HMP: Zhaojue HNTR: Pegleg) 48 (Oct.): Eternally Yours (Winners -- UV: NaZa HMP: head_cannon HNTR: Andromeda) 49 (Nov.): Foursite (Winners -- UV: Asbadagba HMP: xX_Lol6_Xx HNTR: Andromeda) 50 (Dec.): Doom 2 (Winners -- UV: 4shockblast HMP: xX_Lol6_Xx HNTR: NoisyVelvet) 2023 51 (Jan.): Monument (Winners -- UV: ginc HMP: head_cannon HNTR: Andromeda) 52 (Feb.): Into the Code (Winners -- UV: Asbadagba HMP: xX_Lol 6_Xx HNTR: Pegleg) 53 (Mar.): City of Doom (Winners -- UV: Asbadagba HMP: head_cannon HNTR: Andromeda) 54 (Apr.): Prototype (Winners -- UV: SCF HMP: head_cannon HNTR: Andromeda) 55 (May): MAYhem 2019 (Winners -- UV: joe-ilya HMP: LadyMistDragon HNTR: Horus) 56 (Jun.-Jul.): Adonis: Escape from Urania (Winners -- UV: ginc HMP: LadyMistDragon HNTR: Andromeda) 57 (Jul.-Aug.): The Abyss (Winners -- UV: Master Medi HMP: xX_Lol 6_Xx HNTR: Andromeda) Edited October 7, 2023 by Pegleg EDIT 1: Add info about soft-lock on Map 05. EDIT 2: Add info about soft-lock on Map 07. EDIT 3: Add monthly winners and runners up. 6 Quote Share this post Link to post
galileo31dos01 Posted September 2, 2023 Lemme get this started! Category 1, UV Killed myself in map 05 at 32:11:00 (according to crispy-doom) enslave_IEbygal.zip Spoiler ... because it was already a death pit anyways, as far as I could tell. You'll see that I looked around before taking the leap of faith, in case you needed to use a switch to reach the other side which I'm sure I missed the clue somewhere, though with how the other bridges worked I can't blame it entirely on myself for taking the risk! Hopefully it'll be only me who fell for that. From what I played, seemed cute, the sort of mapping that I would imagine the mapper sketching out from pure excitement and novelty - "yess ooh this bridge works omg mapping is fun!!" - I know that feeling. Those custom monsters, I really wanted to laugh at the, uhh, balloons idk, whatever replaced pain elementals, and not gonna lie but the skulls actually did look sick imo (wonder how many folks will first think the projectile is BFG plasma like I did). I might finnish it another time, I still never revisited that Jim Flynn set from many ironeagles ago. 4 Quote Share this post Link to post
SCF Posted September 2, 2023 Category 1, UV Died on Map05 Entered at 12:15 Kills: 59/75 DWIE_23-09_enslave_SCF.zip Spoiler Another one for the map 5 death pit. I've played 1997 wads that aged very well, but this was not one of them. My first attempt ended very quickly thanks to the inescapable goodie room trap in map 1, which already soured me on the whole thing, so I just rushed my way through to see how far I'd get. 4 Quote Share this post Link to post
NaZa Posted September 2, 2023 (edited) Category 2 because my first attempt (which died to a random bullshit moment on MAP04) was somehow not recorded. I think I accidentally forgot to put the -record parameter in it. Was super cautious at MAP05 and, well, it worked. Then I got to MAP10 and, uh... WAD just said nope, you die here. Spoiler How in the flying fuck does someone NERF the plasma rifle so horribly? It is confidently the worst weapon I ever shot. Then I got to a cyberdemon and, uh... wielding the plasma rifle, of course!... and gambled with the pain chance. I had no chance there. Really sad, cuz that might have been a good run, even if horribly slow... Almost DNF'd on MAP05, I have no idea how that bridge lowered. I was SURE I'd softlocked and got the RL out to kill myself. EDIT: It would help if I submit the demo... ironeagle_sep23_naza.zip Edited September 2, 2023 by NaZa 3 Quote Share this post Link to post
Pegleg Posted September 2, 2023 @joe-ilya posted a run on the Ironman Discord. For those who have not joined the server (or are not on Discord), here are the details of the run and the demo. Category: 1 Difficulty: UV Survived in 40:41 Recorded with: Nugget Doom enslaveIRONEAGLEjoe.zip 3 Quote Share this post Link to post
Pegleg Posted September 2, 2023 (edited) Category: 2 Difficulty: HNTR Dead on: Map 07 Kills: 33/64 Time of death: 1:10:42 Time entering Map 07: 1:02:52 Recorded with: PrBoom+ 2.5.1.4 ie_pegleg_enslave.zip I wasn't sure I soft-locked myself, but I confirmed that I had by checking Map 07 in an editor while the run was still active. As established during a previous IronEagle, checking the map in an editor during your run ends your run at that point. Thus, my run was over at Map 07, whether by the checking it or by rockets to the face. Oh well. Edited September 3, 2023 by Pegleg Added description. 3 Quote Share this post Link to post
Andromeda Posted September 3, 2023 Category: 1 Difficulty: HNTR Softlocked on: MAP05 Kills: 38/58 Time on MAP04 exit: 22:01 Another victim to the malfunctioning bridges :') ie_andromeda_enslave.zip 4 Quote Share this post Link to post
Plut Posted September 3, 2023 (edited) Category: 1 Difficulty: UV Dead on: MAP01 Time of death: 2:25 Kills: 28/34 Port: DSDA-Doom v0.26.2 Fuck this 90s shit. enslave-ironeagle-plut.zip Edited September 3, 2023 by Plut 4 Quote Share this post Link to post
Anima Zero Posted September 4, 2023 Survived on UV in 1:11:03 Honestly, the new plasma gun absolutely murders any enemy, but the ultra slow projectiles mean you kinda have to use it as a mid range weapon akin to the Super Shotgun. Typical 90s wad honestly, nothing too radical here. DWIroneagle_EnslaveUV_AnimaZero.zip 4 Quote Share this post Link to post
LadyMistDragon Posted September 5, 2023 (edited) Survived on HMP in 47:09 Category 2: Funny story, this didn't look very familiar to me initially but after starting the first map and having experienced quite a bit of it, I realized that I remembered a fair bit more than I thought. Even later, I remembered that I'd put it in Doom Wadarchelogy as well! I would've probably started on UV otherwise but to be honest, this is Iron Eagle so it's fine. Although I know Pegleg trolls Er/Iwa sometimes so it wouldn't be too surprising if he picked it up in part from there. Although maybe it's because the author has the same first name as another, more influential mapper. Rather easy wad, with really no difficulty spike until map 10, part of the reason why you see me playing like I am here. lmd_eagleslave.zip Edited September 5, 2023 by LadyMistDragon 3 Quote Share this post Link to post
Suitepee Posted September 5, 2023 (edited) https://youtu.be/ZSTNuHydzsY Category 1 run on UV, crushed on map 1 with 16/34 monsters. (starts at about 20:15 into the video) So yeah, DON'T ignore the arrow on map 1 unless you like being killed by a mean-spirited crusher hovering over some inviting powerups. Thanks 90's mapping, you sure are blind-friendly at times... Edited September 5, 2023 by Suitepee 3 Quote Share this post Link to post
ClumsyCryptid Posted September 9, 2023 (edited) Category 1 Skill: UV DSDA Doom is my port of choice Died on Map 6. I forgot about a cyberdemon in a closet. Map is long enough that I thought it was a completely separate map when backtracking. My autistic mind analyzes wads in mysterious ways, it's like following an invisible path of progression through anything I play even if it's the first time. I just feel guided through wads and levels. Was an interesting 90s wad. Posted in the Discord as well for consistency. THIS IS NOT A DOUBLE SUBMISSION. IEClumsyenslave.zip Edited September 9, 2023 by ClumsyCryptid Forgot the port 4 Quote Share this post Link to post
Pegleg Posted September 9, 2023 On 9/4/2023 at 10:51 PM, LadyMistDragon said: Although I know Pegleg trolls Er/Iwa sometimes so it wouldn't be too surprising if he picked it up in part from there. Although there is nothing wrong with Er/Iwa, and there are some cool maps and mapsets there, that's not where I came across Enslavement. I found it the old-fashioned way: digging through idgames, searching for vanilla, limit-removing, and Boom mapsets with various numbers of maps (the search whole textfile function can be your friend in that case--it's not a perfect tool, but it gets the job the done slowly). 3 Quote Share this post Link to post
dt_ Posted September 21, 2023 https://www.dropbox.com/scl/fi/hl7x124uctkzk5vu9ijgd/dtenslave.lmp?rlkey=7odur78m1hm66sa2pu5urkk5x&dl=1 I suppose this would be a UV cat 3, as I played up to the start of map2 and then quit, convinced I'd not loaded the wads correctly. I then had another crack at it and made it about half way through before catching a rocket Weird but funny wad with tons of flaws and some really odd looking reskins and a bizarre but comedy plasma gun 4 Quote Share this post Link to post
Asbadagba Posted September 23, 2023 cat 1 uv (never played) dead on map05, entered map05 at 15:37 dead at 20:41 (softlock) 51/75 kills dsdadoom 0.25.6ironeagle_2023_09_asbadagba.zip commentary edition: Spoiler 4 Quote Share this post Link to post
I_Punch_Demons Posted September 25, 2023 Cat 1 UV (Never Played) Died on Map 1 at 4:05 :( 31/34 Kills DSDA Doom https://www.twitch.tv/videos/1934510255 Spoiler I knew it was a trap, but I thought I was strapped enough, crusher beats slayer...again. Shortest IE attempt of my life. 4 Quote Share this post Link to post
ginc Posted September 29, 2023 (edited) Category 1 / UV. Dead on MAP10 with 16/20 kills. Finished MAP09 at 1:04:02. Played on GZDoom 4.10.0. Means of death / comments: Spoiler Max damage roll on a Cyber rocket while trying to duel one with the weird plasma rifle with OP damage and super slow projectiles. I think I just got mesmerized by all those plasma bolts taking a leisurely stroll. Possibly getting shot at from a second cyber at the time, not sure. WAD is a bit too 90s for my taste. Feels like a concept WAD that has each map explained in a .txt file because it doesn't really showcase the concept well through map geometry. Plasma rifle replacement is pretty cool though. Video: Edited September 29, 2023 by ginc 4 Quote Share this post Link to post
Horus Posted September 30, 2023 Cat 1 Died on Map 1 Spoiler Crushers 2-0 Horus horus_ironeagle_2023_09.zip 4 Quote Share this post Link to post
head_cannon Posted October 1, 2023 IEenslaveHMPhc.zip Category: 1 Difficulty: HMP Softlocked on MAP01 with 24 kills. Spoiler Yes, the ludicrous pile of loot was obviously a trap, but I thought I'd exhausted all other courses of action. How bizarre that they built a fake corridor behind the trap just to make the closing doors look cooler. I would have laughed if the killbox had done its job properly, but there's no joy in getting softlocked. 3 Quote Share this post Link to post
SleepyVelvet Posted October 1, 2023 (edited) I can't squeeze a demo out this moment and accidentally played the NM-Lite ironman over this even though it has a few days left for it. But uhh, to keep up my participation streak: DEAD: Map0 Category: 0 Difficulty: UV Kills: 0 Time of Arrival: 0:00 Demo: [color=#158fba]noisy_enslavement_ironman.zip[/color] Good wad. Kurt Emch did a fine job here. I liked the enslavement part of it. Edited October 1, 2023 by NoisyVelvet 3 Quote Share this post Link to post
Pegleg Posted October 1, 2023 49 minutes ago, NoisyVelvet said: I can't squeeze a demo out this moment and accidentally played the NM-Lite ironman over this even though it has a few days left for it. But uhh, to keep up my participation streak: DEAD: Map0 Category: 0 Difficulty: UV Kills: 0 Time of Arrival: 0:00 Demo: [color=#158fba]noisy_enslavement_ironman.zip[/color] Good wad. Kurt Emch did a fine job here. I liked the enslavement part of it. I appreciate your post. It made me smile, particularly your "demo link." If you want to submit an actual demo in the next 7 hours or so, I'll be happy to accept it. 3 Quote Share this post Link to post
SleepyVelvet Posted October 1, 2023 I'll have to sit this one out. 1 Quote Share this post Link to post
Pegleg Posted October 1, 2023 8 hours ago, NoisyVelvet said: I'll have to sit this one out. That's unfortunate, but completely understandable. Hopefully, we'll see you back for the October IronEagle. Again, I really liked your demo link. So, at least, if you had to bow out, at least you did it with panache. 0 Quote Share this post Link to post
Pegleg Posted October 7, 2023 Thank you to all the competitors who challenged themselves against Enslavement this month! My apologies for the delay in posting the results, but real life sometimes intrudes on the IronEagle. Regardless, I hope to see everyone back for the challenge in October. And bring a few friends with you, too. Without further ado, here are the final standings for IronEagle 58. UV joe-ilya (Survived) Anima Zero (Survived) dt_ (Map 10) NaZa (Map 10) ginc (Map 10) ClumsyCryptid (Map 06) SCF (Map 05) Asbadagba (Map 05) galileo31dos (Map 05) I_Punch_Demons (Map 01) Plus (Map 01) Horus (Map 01) Suitepee (Map 01) NoisyVelvet (Map 0) HMP LadyMistDragon (Survived) head_cannon (Map 01) HNTR Pegleg (Map 07) Andromeda (Map 05) 4 Quote Share this post Link to post
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