JetteboyTV Posted September 2, 2023 I want to make a stronger punch, but im not sure if you can change the damage values in whackEd 0 Quote Share this post Link to post
0 ViolentBeetle Posted September 2, 2023 I don't think it's possible until MBF21. In that you can make a completely arbitrary melee attack. 0 Quote Share this post Link to post
0 Noiser Posted September 2, 2023 You can do it. Just stack one action pointer over the other as many times you need. 0 Quote Share this post Link to post
0 JetteboyTV Posted September 2, 2023 4 minutes ago, Noiser said: You can do it. Just stack one action pointer over the other as many times you need. im confused 0 Quote Share this post Link to post
0 Gez Posted September 3, 2023 You can't change the damage value, it'll always be 2-20 (x10 if berserk). But you can make it so that instead of inflicting damage once per attack, it inflicts damage twice, or thrice, or more! Just add more states with Punch calls in them to the attack sequence. 2 Quote Share this post Link to post
0 Noiser Posted September 3, 2023 (edited) @Gez explained much better than me lol... but yeah, action pointers triggers an specific event tied to a frame of the entity (weapon, monster, etc). There is an action pointer specificaly made for the punch, so by stacking them together you can double their damage value. Since the punch is very weak (without the berserk), you can have a good control of how much you want to add to it - just put zero duration on each extra "punch" you add, so they can activate all at once. D4V do that for the second fist attack, you can look there if you want a practical example of it! Edited September 3, 2023 by Noiser 1 Quote Share this post Link to post
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JetteboyTV
I want to make a stronger punch, but im not sure if you can change the damage values in whackEd
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