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Can you change damage values in whackEd?


JetteboyTV

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You can't change the damage value, it'll always be 2-20 (x10 if berserk). But you can make it so that instead of inflicting damage once per attack, it inflicts damage twice, or thrice, or more! Just add more states with Punch calls in them to the attack sequence.

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@Gez explained much better than me lol... but yeah, action pointers triggers an specific event tied to a frame of the entity (weapon, monster, etc). There is an action pointer specificaly made for the punch, so by stacking them together you can double their damage value. Since the punch is very weak (without the berserk), you can have a good control of how much you want to add to it - just put zero duration on each extra "punch" you add, so they can activate all at once.

D4V do that for the second fist attack, you can look there if you want a practical example of it!

Edited by Noiser

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