deepthaw Posted September 4, 2023 (edited) Bought a Spaceorb 360 to play around with on my old MS-DOS PC. It’s really for Descent but thought it’d be fun to give it a shot in a few other games. Loaded the drivers, fired up Doom 2 v1.9 and it worked as expected. Until I pressed the “D” button on the controller and this happened… https://youtu.be/tL_Tu5_4Q6Y (For those who don’t want to watch, I go rocketing down the hallway at far beyond normal speed while it prints a “green is turbo” message) Is that a built in functionality in Doom for weird controllers? Was the driver doing this? Would this have worked in Deathmatch? In general — WTF? Edited September 4, 2023 by deepthaw URL 1 Quote Share this post Link to post
Shepardus Posted September 4, 2023 The "is turbo" message is displayed when someone moves faster than is possible with regular run commands. This is normally done with the -turbo parameter, but assuming you weren't using that, it's possible that your controller's drivers are using the external control driver feature of the DOS executable to provide those inputs. 4 Quote Share this post Link to post
deepthaw Posted September 4, 2023 Interesting. Can’t believe I’d never heard of this until now. It’s thirty years late, but I wonder if somebody could have used this to write better mouse drivers (sensitivity that doesn’t crash the game when it’s set high, disable forward/backwards movement, etc.) 0 Quote Share this post Link to post
deepthaw Posted September 4, 2023 (edited) and I guess I should dig through the Spaceorb software with a hex editor to verify then update the wiki. Edited September 4, 2023 by deepthaw 0 Quote Share this post Link to post
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