I've successfully converted my current project over to UDMF. Prior the map was in BOOM format. I'm sure there will be some broken triggers, but I feel I'll be able to manage all except one. I made use of BOOM's somewhat obscure light fade in/fade out with door special. I described playing with the special here:
How does one go about replicating this special in UDMF?
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NaturalTvventy
Hi everyone,
I've successfully converted my current project over to UDMF. Prior the map was in BOOM format. I'm sure there will be some broken triggers, but I feel I'll be able to manage all except one. I made use of BOOM's somewhat obscure light fade in/fade out with door special. I described playing with the special here:
How does one go about replicating this special in UDMF?
Thanks in advance.
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