Ras_danish Posted September 7, 2023 Hi, I'm making a doom mod where the monsters and player sprite are replaced with 3d models. I know its possible, but I cannot find any tutorials anywhere on this. Does anyone here have know how, or have any tutorials for this? 0 Quote Share this post Link to post
ramon.dexter Posted September 7, 2023 What exactly you wanted to know? The process is quite simple. You assign animation frames to animation frames in model throught modeldef. 0 Quote Share this post Link to post
Kappes Buur Posted September 7, 2023 (edited) 18 hours ago, ramon.dexter said: You assign animation frames to animation frames in model throught modeldef. For example: Gene-Tech: Before the Storm Monsters, weapons, decorations, etc done entirely with models in particular see ZOO.wad DeimosQ2TC partial Q2 conversion some tools you may need: Utimate Doom Builder Slade3 Blender Misfit 3D editor Noesis editor graphics editor Check ZDoom forum and Doomworld forum for tutorials in the Tutorial sections. Edited September 7, 2023 by Kappes Buur 0 Quote Share this post Link to post
Ras_danish Posted September 7, 2023 @ramon.dexter I was thinking of instead of the doom wad having the regular monster and player sprites that they are fully 3d models that have animations. I saw a tutorial on how to import non animated props into gzdoom but I just don't know how to do the monster and player models. 0 Quote Share this post Link to post
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