Monocled Posted September 12, 2023 The bid ended. Did a Doomworld or Zdoom forum user nab it? 0 Quote Share this post Link to post
kevansevans Posted September 12, 2023 I have a strong feeling this is real. Way too much effort would have been invested to fake all those screenshots to every minute detail. If not, congrats you absolute bastard of a troll, hope that $5k goes somewhere useful. 4 Quote Share this post Link to post
gibfrag Posted September 12, 2023 (edited) 1 hour ago, Monocled said: The bid ended. Did a Doomworld or Zdoom forum user nab it? I know that it is in good hands. That’s all I’ll say and all I can say, now everyone just needs to sit back and relax! Edited September 12, 2023 by gibfrag 3 Quote Share this post Link to post
Midway64 Posted September 12, 2023 Are you predicting or did the buyer tell that to you? If so, that's good. 0 Quote Share this post Link to post
Monocled Posted September 12, 2023 2 minutes ago, Midway64 said: Are you predicting or did the buyer tell that to you? If so, that's good. I mean he says he knows who has it and that its in good hands so i trust him 1 Quote Share this post Link to post
Blast_Brothers Posted September 12, 2023 I mean, id still owns the original source, right? I imagine the buyer would want to stay under the radar so they don't get sued when they release it 1 Quote Share this post Link to post
Monocled Posted September 12, 2023 1 minute ago, Blast_Brothers said: I mean, id still owns the original source, right? I imagine the buyer would want to stay under the radar so they don't get sued when they release it But that would only mean trouble for the seller right? 0 Quote Share this post Link to post
Midway64 Posted September 12, 2023 1 hour ago, Blast_Brothers said: I mean, id still owns the original source, right? I imagine the buyer would want to stay under the radar so they don't get sued when they release it The Linux Doom (1.10) source code is under the GPL license, and I mean, I don't think they have put a proprietary license into the original source yet, so we can assume we're free to use it. And John Romero already released a shit-ton of development assets for free, so there's also that. 0 Quote Share this post Link to post
dasho Posted September 12, 2023 4 minutes ago, Midway64 said: The Linux Doom (1.10) source code is under the GPL license, and I mean, I don't think they have put a proprietary license into the original source yet, so we can assume we're free to use it. That's not how that works. If it has no license, it is technically completely proprietary. If it does have one, it would really depend on what that is. 4 Quote Share this post Link to post
Individualised Posted September 12, 2023 2 hours ago, Midway64 said: The Linux Doom (1.10) source code is under the GPL license, and I mean, I don't think they have put a proprietary license into the original source yet, so we can assume we're free to use it. And John Romero already released a shit-ton of development assets for free, so there's also that. Romero wasn't supposed to do that and it's well known that id Software told him to knock it off. Just because something is unreleased doesn't mean it's not protected by copyright law, in fact it's more like the opposite. A company obviously doesn't want confidential stuff being leaked. 1 Quote Share this post Link to post
Doom64hunter Posted September 18, 2023 (edited) There's something interesting to be gathered from the file listing of the midis: Quote Original Music Ä 2.0M ADRIAN.MID 6K AMPIE.MID 17K BETWE2.MID 26K BETWEE.MID 26K BUNNY.MID 7K COUNTD.MID 19K COUNTDN.MID 19K DDTBL2.MID 62K DDTBL3.MID 62K DDTBLU.MID 62K DDTBLUES.MID 62K DEAD.MID 22K DEAD2.MID 22K DM2INT.MID 21K DM2TTL.MID 4K DOOM.MID 24K DOOM2.MID 24K DOOM3.MID 24K E1M1.MID 21K E1M1.MID.2 27K E1M2.MID 33K E1M2.MID.2 43K E1M3.MID 23K E1M4.MID 20K E1M5.MID 10K E1M6.MID 11K E1M7.MID 10K E1M8.MID 55K E1M9.MID 25K E2M1.MID 29K E2M2.MID 22K E2M3.MID 31K E2M4.MID 8K E2M5.MID 10K E2M6.MID 11K E2M7.MID 7K E2M8.MID 42K E2M9.MID 17K E3M1.MID 17K E3M2.MID 19K E3M3.MID 30K E3M4.MID 55K E3M5.MID 10K E3M6.MID 11K E3M7.MID 7K E3M8.MID 19K E3M9.MID 25K EVIL.MID 12K INTER.MID 31K INTRO.MID 2K IN_CIT.MID 33K MESSAG.MID 24K OPENIN.MID 27K READ_M.MID 37K ROMERO.MID 44K RUNNI2.MID 30K RUNNIN.MID 30K SHAWN.MID 26K SHAWN2.MID 26K SHAWN3.MID 26K STALKS.MID 27K STLKS2.MID 27K STLKS3.MID 27K TENSE.MID 38K THEDA2.MID 21K THE_DA.MID 21K ULTIMA.MID 13K VICTOR.MID 15K Notice how the following filenames aren't actually present in Doom 2, according to the Doom Wiki: (https://doomwiki.org/wiki/Doom_II_music) Quote BETWE2.MID COUNTDN.MID DDTBLUES.MID DOOM3.MID While at the same time, the following filenames are missing from the listing, which are present in Doom 2: Quote COUNT2.MID MESSG2.MID ROMER2.MID THEDA3.MID Hypothesis: MAP24 (THEDA3.MID), MAP26 (MESSG2.MID) and MAP27 (ROMER2.MID) had a music swap at the last second. And as for MAP21 (COUNT2.MID), I'm guessing the music file was simply renamed from COUNTDN.MID to COUNT2.MID. Edited September 18, 2023 by Doom64hunter 4 Quote Share this post Link to post
Individualised Posted September 18, 2023 (edited) Good catch. In the final version of Doom 2 the version of The Dave T. Taylor Blues that plays on later levels is also an earlier version, that might be related. Edited September 18, 2023 by Individualised 1 Quote Share this post Link to post
MacPlay Posted September 19, 2023 (edited) Think different. Edited September 19, 2023 by MacPlay 35 Quote Share this post Link to post
Lunick Posted September 19, 2023 21 minutes ago, MacPlay said: Looks like it made its way to archive.org. Joined 24 minutes ago Did you do this? 1 Quote Share this post Link to post
MacPlay Posted September 19, 2023 (edited) 20 minutes ago, Lunick said: Did you do this? Spoiler Edited September 19, 2023 by MacPlay 7 Quote Share this post Link to post
Monocled Posted September 19, 2023 Just now, Lunick said: Joined 24 minutes ago Did you do this? Also there name is MacPlay. But whoever did it wants to remain anonymous, So it doesn't really matter 1 Quote Share this post Link to post
MacPlay Posted September 19, 2023 1 minute ago, Monocled said: MacPlay 0 Quote Share this post Link to post
Monocled Posted September 19, 2023 3 minutes ago, MacPlay said: Oh 0 Quote Share this post Link to post
esselfortium Posted September 19, 2023 My findings so far: The CD image can be mounted in a classic Mac emulator like SheepShaver or Basilisk II. I've only tried it with SheepShaver (PPC Mac emulator) so far, but Basilisk (68k Mac emulator) should also work. The included CodeWarrior (IDE) version is CodeWarrior 7. The project files are the ones with .µ extensions. The Mac Ultimate Doom source included works with CodeWarrior 7 out-of-the-box, but the included Mac Doom II 1.0.2 source is for CodeWarrior 6, and needs a couple of easy updates ported over from the Ultimate Doom project: Copy over the DGMacHeader68k and DGMacHeaderPPC files from UDOOM 1.0.2:sys:MacHeadersƒ: and replace the older versions in the Doom II 1.0.2 project's equivalent subfolder Find the Sound Manager version check in I_MAIN.C (trying to compile will error on this and clicking the error will take you right to it), and replace it with the ifdef'd version from the UDoom source: #ifndef __powerc vers = SndSoundManagerVersion(); if ((vers & 0xFF000000L) < 0x03000000L) #else vers = SndSoundManagerVersion(); if (vers.majorRev < 3) #endif { ParamText("\pDoom II requires Sound Manager 3.0 or later in order to run. Exiting to Finder.", "\p", "\p", "\p"); InitCursor(); Alert(rAlertErrGeneral, NULL); goto ShowAndBail; } Also add the necessary ifdef to the InitManagers struct: void InitManagers (void) { tWord i, err; MenuHandle menu; long result; #ifndef __powerc long vers; #else NumVersion vers; #endif FileFilterUPP doomFileFilterProc; short numCalled; EventRecord macEvent; Press cmd-M or pick Make from the Project menu, and it should successfully compile Doom II now. 16 Quote Share this post Link to post
TheZombieKiller Posted September 19, 2023 There appears to be a scrapped level(?) in the /UltDoom/PC/From id/ directory (NEW.WAD): 1 minute ago, esselfortium said: The included CodeWarrior (IDE) version is CodeWarrior 7. The project files are the ones with .µ extensions. It also seems to have CodeWarrior 5 in the /DOOM II 1.0 7.14.95/CW5/ directory. 13 Quote Share this post Link to post
esselfortium Posted September 19, 2023 Just now, TheZombieKiller said: It also seems to have CodeWarrior 5 in the /DOOM II 1.0 7.14.95/CW5/ directory. Good catch! I completely overlooked that. 0 Quote Share this post Link to post
taufan99 Posted September 19, 2023 3 minutes ago, TheZombieKiller said: There appears to be a scrapped level(?) in the /UltDoom/PC/From id/ directory (NEW.WAD): Ooh nice finding! @Individualised I reckon we could probably put this to a good use. But why would a DOOM II map be placed in an Ultimate DOOM directory? 0 Quote Share this post Link to post
The Almighty Egg Posted September 19, 2023 So did this turn out to be legit or not? 0 Quote Share this post Link to post
gibfrag Posted September 19, 2023 (edited) 7 minutes ago, The Almighty Egg said: So did this turn out to be legit or not? Did you by chance happen to read any of the above recent posts before deciding to ask this question? :) Edited September 19, 2023 by gibfrag 4 Quote Share this post Link to post
Monocled Posted September 19, 2023 (edited) 2 minutes ago, The Almighty Egg said: So did this turn out to be legit or not? It was uploaded to the internet archive and its all there Edited September 19, 2023 by Monocled 0 Quote Share this post Link to post
Doom64hunter Posted September 19, 2023 DDTBLUES.mid is interesting, it contains both the Kalimba from DDTBLU.mid, as well as the Splash Cymbal from DDTBL2.MID and DDTBL3.mid. So in other words, it's a third version of that song, possibly the original that the other 2 were derived from. Also, this contains the original midis + metadata to READ_M.mid and ULTIMA.mid, which were missing from the OS/2 files. ULTIMA.MID Quote 09 Meta 3: <"The Ultimate > 10 Meta 3: < Conquest" > 11 Meta 3: <Copyright, 1992 > 12 Meta 3: <Robt. C. Prince, III> READ_M.MID Quote 34 Meta 3: <"Read Me While Listening To This"> 35 Meta 3: <Bobby Prince> 10 Quote Share this post Link to post
Individualised Posted September 19, 2023 (edited) While this is exciting, it is arguably a leak and I'm not sure if I am comfortable discussing this at the moment until it's clearer that id Software don't care about it. If it turns out that they do care and don't want this available, I will respect their decision and will not condone this unfortunately for obvious reasons and won't be using anything from this in a theoretical DEV2.WAD anytime soon. Edited September 19, 2023 by Individualised 3 Quote Share this post Link to post
nukeykt Posted September 19, 2023 (edited) can confirm that DOS doom sources are legit. DMX (dmx37lib), makefile/newdoom.lnk, DEFS.INC are missing but can be grabbed from elsewhere, e.g. gamesrc-ver-recreation. Using watcom 9.5b and then removing debug data and appending dos4gw I got exes that are identical to original ones, byte-by-byte. Edited September 19, 2023 by nukeykt 13 Quote Share this post Link to post
zokum Posted September 19, 2023 I don't think they really cared much about what Romero did. They did the bare minimum to avoid widespread use in commercial products and losing trademarks and copyrights etc. If they had actually been bothered, they would have sued Romero. Maybe him living in Ireland would have complicated it so much that no matter what, it would still be a loss. It could turn into a PR disaster as the commercial value of these assets is low. From a preservation, documentation and fan-base view, they are priceless. The missing rotations arguably improves the game. It's a shame they didn't add in all that extra jazz in a later download-only patch. That way they could have distributed the "small" version on disks and people could get the improved version with very little effort. Not everyone had modems, but most of the people from back then who were computer enthusiasts that I knew had modems. One person I know even had his own BBS. This could possibly help a bit with the Chocolate Doom compatibility and answer some unanswered questions about the DOS version. It could be a boon for projects like Fastdoom. 12 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.