Xfing Posted September 9, 2023 1) Does the berserk power-up from having all 3 talismans in Veteran Edition stack with the stamina implant, or does it set your punch damage to a certain value that's not amped up further by the implant? 2) What would it take to mod the game to replace the instantaneous stat rewards you get in the late portion of the game with vouchers? There is dialogue with Gerard and Feris that's clearly still there and there are obvious further versions of the implant/more training lessons which you never get. I can undersand the devs wanted to minimize backtracking in the final portion of the game, but I think it'd be more immersive to get vouchers instead of automatic boosts - the only one that makes sense is the one from the training facility. 0 Quote Share this post Link to post
Quasar Posted September 10, 2023 On 9/9/2023 at 8:24 AM, Xfing said: 1) Does the berserk power-up from having all 3 talismans in Veteran Edition stack with the stamina implant, or does it set your punch damage to a certain value that's not amped up further by the implant? 2) What would it take to mod the game to replace the instantaneous stat rewards you get in the late portion of the game with vouchers? There is dialogue with Gerard and Feris that's clearly still there and there are obvious further versions of the implant/more training lessons which you never get. I can undersand the devs wanted to minimize backtracking in the final portion of the game, but I think it'd be more immersive to get vouchers instead of automatic boosts - the only one that makes sense is the one from the training facility. 1. Punch damage is set to 1000, so it is always an instant kill on any unmodded enemy that can be punched. 2. Setup some character somewhere with a dialog sequence that continues to give the player more stamina/accuracy vouchers, and the trainers should accept them since they have dialog states in their conversations already to do so. 0 Quote Share this post Link to post
Xfing Posted September 11, 2023 I opened the conversion chapel level in Doombuilder for instance and it does let you select from among premade "actions", for instance the action that gives you health & stamina and many other things is assigned to the wall where the big switch to disable the converter is. What would it take to add more actions or edit the existing ones, though? Doombuilder definitely doesn't let you do that. I was thinking of modding the game for my personal use with disabling the final 3 automatic stat rewards by removing those portions of the events that grant them, and placing voucher pickups somewhere in the vicinity instead. That way it's possible to complete the medic's and arms trainer's dialogue. That said though, "Macil has authorized the implant for everyone" should probably be changed to "Richter" at that point, since the only humanly way you could get to seeing that piece of dialogue is when Macil's already dead. Unless I'm missing something, in that case it probably shouldn't be too difficult to assign this to Macil's "alive" flag and display the proper name depending on his status. 0 Quote Share this post Link to post
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