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Sandy Petersen's E1M1


Bri0che

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Hello, referring to this tweet : 

 

 

And a video where he confirm it (at 7 minutes) : 

 

According to him, he actually did a E1M1. Ofc this is an unreleased level, but we never know… I couldn't find this famous level anywhere, a single screenshot, or even at least information about it. Is this level a completely "lost media", or you guys have something about it that may be interesting to share ? Thank you.

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It's an interesting thing to say but going by this screenshot I'm doubly confused as these assets - the textures, the barrels, the armor - don't appear in any of the alphas or betas that we see, unless it's some super-duper early rendition or a mod that he ran with his version of the map.

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3 minutes ago, Major Arlene said:

It's an interesting thing to say but going by this screenshot I'm doubly confused as these assets - the textures, the barrels, the armor - don't appear in any of the alphas or betas that we see, unless it's some super-duper early rendition or a mod that he ran with his version of the map.

It looks like some kind of high-resolution asset pack, you just can't really tell it's hi-rez because of the image quality. It's the normal ZDoom HUD.

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Unfortunately Sandy Petersen has proved time and time again that his memories of his involvement at id Software are not serving him very well as of recent, so this may have never happened at all no matter how vividly he remembers it (he vividly recalled doing the SNES map conversions for example, correctly recalling various changes that were made, and incorrectly recalling other aspects, even though John Coffey did the SNES mapset). I wouldn't discount the possibility entirely as Doom's level order drastically changed throughout development but I think things were getting close to settling on their final order (apart from episodes 2 and 3 being swapped) by the time he started doing levels for Doom. It's possible he did an E1M1 for Quake that was replaced by Romero's level.

Edited by Individualised

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3 hours ago, Individualised said:

(he vividly recalled doing the SNES map conversions for example, correctly recalling various changes that were made, and incorrectly recalling other aspects, even though John Coffey did the SNES mapset).

I suspect this was actually in reference to the Jaguar levels, which he has asserted he helped on in several other instances. It seems quite plausible that he would confuse those two console releases thirty years later.

 

That being said, the Jaguar conversions are all credited to American McGee, but it doesn’t seem outside the realm of possibility that Sandy contributed and wasn’t credited.

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3 minutes ago, Faceman2000 said:

I suspect this was actually in reference to the Jaguar levels, which he has asserted he helped on in several other instances. It seems quite plausible that he would confuse those two console releases thirty years later.

 

That being said, the Jaguar conversions are all credited to American McGee, but it doesn’t seem outside the realm of possibility that Sandy contributed and wasn’t credited.

I agree that's probably what he was remembering, but it still proves my point that his word cannot be trusted unless backed up by another source (in fact you can't use him as a citation on Doomwiki).

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3 hours ago, Individualised said:

I agree that's probably what he was remembering, but it still proves my point that his word cannot be trusted unless backed up by another source (in fact you can't use him as a citation on Doomwiki).

 

Yeah Sandy's recollections have proven very unreliable. E1M1 as we know it is far too consistent with Romero's other maps to be considered one of Sandy's.

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4 hours ago, Maximum Matt said:

SAY WHAAAAAAAAAT!?!!??!

Doom Bible. The original plan was for six episodes, and the first three were: Darkside Base (Evil Unleashed / All Hell Breaks Loose), Hell (Lost in Hell / To Hell and Back), Lightside Base (Knee-Deep in the Dead). "Darkside" and "Lightside" refer to the two sides of the tidally locked planet Tei Tenga.

 

In fact the levels are still in this ordering as of the press release version of Doom, with an eventual E3 level occupying an E2 mapslot and vice versa.

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23 minutes ago, Quasar said:

Doom Bible. The original plan was for six episodes, and the first three were: Darkside Base (Evil Unleashed / All Hell Breaks Loose), Hell (Lost in Hell / To Hell and Back), Lightside Base (Knee-Deep in the Dead). "Darkside" and "Lightside" refer to the two sides of the tidally locked planet Tei Tenga.

 

In fact the levels are still in this ordering as of the press release version of Doom, with an eventual E3 level occupying an E2 mapslot and vice versa.

Also, for those who still don't see it, consider the fact that the spiderdemon is only the second strongest boss enemy with 3000 HP, whereas the cyberdemon has 4000 HP.

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On 9/10/2023 at 6:53 AM, Murdoch said:

 

Yeah Sandy's recollections have proven very unreliable. E1M1 as we know it is far too consistent with Romero's other maps to be considered one of Sandy's.

 

You didn't actually read/watch the source. He said he made his own E1M1 without communicating with the team when he saw there was no E1M1 yet, and then it was scrapped in favor of Romero's E1M1.

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