Jump to content

Why doesn't Doom II's Hell levels don't feel that hell-ish?


Recommended Posts

Like compared to Doom 1's hell levels, Barely any Doom 2 levels feel 100% hell-ish like only a few seem hell-ish

every thing after map20 feels like earth stuff sucked into a hell pocket dimension, similar to deimos where normal stuff was corrupted by hell but still recognisable as not hell 

Share this post


Link to post

I assume it has something to do with not all that many hell textures being made and Sandy Petersen essentially having zero eye most of the time when it came to visuals (Spirit World being somewhat of an exception but at the same time, there were several derelictions of taste there, but at least it tried to be helllish. The Chasm? Catacombs. Nirvana??? Even the Living End and Icon of Sin weren't really if we're gonna be strict about it.

 

Kind of got away from my point but basically, there wasn't much time devoted to making new textures and for whatever reason, no one wanted to spend much time with the Doom 1 textures I guess. I still want to blame Sandy but he didn't realistically have much  control over what textures could be used.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...