Lilz737 Posted September 12, 2023 I have no idea how this happened or how to fix it 5 Quote Share this post Link to post
Lilz737 Posted September 12, 2023 4 minutes ago, esselfortium said: Seems fine. They arenät supposed to be that big 0 Quote Share this post Link to post
esselfortium Posted September 12, 2023 Oh, that makes sense then. It would be good if they were bigger. 12 Quote Share this post Link to post
Lilz737 Posted September 12, 2023 1 minute ago, esselfortium said: Oh, that makes sense then. It would be good if they were bigger. For some reason, they are only like that when I have Doom Ultimate visor on with Project Brutality 3.0, it's really bugging me and I can't play with the health kits that big 0 Quote Share this post Link to post
Murdoch Posted September 12, 2023 Clearly the two mods are conflicting. Not really anything you can do without editing one of them. 0 Quote Share this post Link to post
Lilz737 Posted September 12, 2023 1 minute ago, Murdoch said: Clearly the two mods are conflicting. Not really anything you can do without editing one of them. How would I go about doing that? 0 Quote Share this post Link to post
Dubbag Posted September 12, 2023 1 minute ago, Lilz737 said: How would I go about doing that? either change the load order and see if that works or dont use them together at all 1 Quote Share this post Link to post
BerserkerNoir Posted September 12, 2023 UDV is the culprit. The Medikit contained within it are smaller, and the medikits from PB have higher resolution. Since UDV is loaded after PB the sprite scale gets rewritten. The only workaround is editing the decorate file where the medikit sprite is and scale it to the proper size. Or just not use the UDV at all. 5 Quote Share this post Link to post
ShallowB Posted September 12, 2023 You're running a bunch of mods and mods for those mods. You must have *some* idea how this happened. 6 Quote Share this post Link to post
sandwedge Posted September 12, 2023 wow lucky, I bet those have a lot of health in them! 26 Quote Share this post Link to post
Murdoch Posted September 12, 2023 (edited) 44 minutes ago, Lilz737 said: How would I go about doing that? BerserkerNoir's advice seems sound. It's not the kind of thing you just press a button to fix. You kind of need to know what you are doing. Generally speaking, you are risking conflicts any time you combine gameplay mods and unless you know what you are doing there's little if anything you can do about problems like this, shy of trying different load orders. Edited September 12, 2023 by Murdoch 5 Quote Share this post Link to post
Dubbag Posted September 12, 2023 59 minutes ago, sandwedge said: wow lucky, I bet those have a lot of health in them! Red herring, its just a stimpack 2 Quote Share this post Link to post
Johnny Cruelty Posted September 12, 2023 Yo dawg, can I have a medikit? Only a spoonful 14 Quote Share this post Link to post
Monocled Posted September 12, 2023 I personally think That PB's Visor looks better so if you turn it off it shouldn't be too much of a loss, Also how dare you have texture filtering on 1 Quote Share this post Link to post
Lilz737 Posted September 13, 2023 On 9/12/2023 at 12:29 PM, Monocled said: I personally think That PB's Visor looks better so if you turn it off it shouldn't be too much of a loss, Also how dare you have texture filtering on The texture pack I'm using adds detail to the game, it enhances the intricately designed architecture 1 Quote Share this post Link to post
Monocled Posted September 14, 2023 2 hours ago, Lilz737 said: The texture pack I'm using adds detail to the game, it enhances the intricately designed architecture Oh neat, It still looks blurry to me though and doesn't look like a problem with the image itself cause the hud isn't effected Also if you don't mind which texture pack is it? i like to download every one i find, i currently have 300MB of them 0 Quote Share this post Link to post
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