BluePineapple72 Posted September 12, 2023 (edited) RC1 is here! Surprise surprise! It's finished! Well, actually, it's Unfinished. But Unfinished is finished. You know what I mean. 50 Unfinished maps! Ripe for playing and potentially beating! This is the premium wad experein WAD: Unfinished.wad Authors: Various Resources: Various - inlcuded in wad Ports tested: GZDoom - PRBoom Comments: There are four maps that I could not verify as being beatable (09, 14, 20, 27). The rest of the maps I used god mode, but these four I could either not find the exit or couldn't access. MAPLIST: MAP01 - Metastasis II BluePineapple72 MAP02 - Caceo and Caciet - @Horus MAP03 - Omega Project 2019 - @DynamiteKaitorn MAP04 - TeleError - @alaxandarz MAP05 - testlarge1 besus MAP06 - MyHouse.wad(NOTSCARY).wad @mousecreature MAP07 - Blood Floor, IDK @spineapple tea MAP08 - TWIN PARADOX 1st Try @Clippy MAP09 - Midnight Sun @Lina MAP10 - RevHoarder @raddicted MAP11 - Clover.wad jo2ukegappy MAP12 - CyberstalkingV2 @Solmyr MAP13 - intercep3_rando5 @Moustachio MAP14 - funny slaugh map #3867 @randomsounds01 MAP15 - ↑ @akolai MAP16 - Infiltration.wad @Blexor MAP17 - The Docks @EANB MAP18 - Blood Bankruptcy @Large Cat MAP19 - forFun005 @Jark MAP20 - Half & Half @BeachThunder MAP21 - Map09 (EPIC GENERIC ARENA) @JJBoren MAP22 - gibstart1.wad @s4f3s3x MAP23 - Temple of the Frog King @PinkFlamingo MAP24 - Topside Pornstar @Maribo MAP25 - Sleepwalking @Maribo MAP26 - Volcanic Bulls @Chuckles_troll MAP27 - Speedmap 30.08.2027 @Scypek2 MAP28 - Imp City NoisyVelvet ( @SleepyVelvet?) MAP29 - BitMap @Walter confetti MAP30 - The Swamp below Legendary Space NoisyVelvet MAP31 - secondspeedmap NoisyVelvet MAP32 - Bear's Lament @Death Bear MAP33 - World Anomaly @knifeworld MAP34 - Machine Anomaly knifeworld MAP35 - Down in the Hole @LoatharMDPhD MAP36 - Poligonal LoatharMDPhD MAP37 - IDK, Hope you like punching archviles @Nootsy-Nootsy MAP38 - The most lighting detail nootsynootsy has ever put in a map nootsynootsy MAP39 - Metal Base @MAN_WITH_GUN MAP40 - Iconoclash BluePineapple72 MAP41 - Sropical Ttorm @NiGHTS108 MAP42 - Clogged @BeachThunder MAP43- Castle in Petra @mousecreature MAP44 - Subway or Lounge? Walter MAP45 - Momentum @DRON12261 MAP46 - Macelleria Naive (PILOT) s4f3s3x MAP47 - Mellow @Sesamia MAP48 - Tribute To Slugfest 9 (slug9tr.wad) @RjY MAP49 - Waiting Sesamia Original thread: Spoiler Unfinished maps. We've all got em, and we all know that a good chunk of em are never gonna see the light of day (pretty much ever). I'm offering you, dear mappers, the opportunity to submit your maps into a megawad that'll exhibit the beautiful unfinished-ness of our unfinished maps! "Hey Blue!" Yes? "Don't you have like... 7 unfinished projects you need to work on? Why start a new one?" I'm glad you brought that up Me In Quotes! Early on in the conceptual phase of the (currently unfinished) Hot Soapy Water, I imagined an exhibit in the museum hub world that would allow players to see the unfinished maps of the doom community so that we can all understand that sometimes we just don't finish things and they collect dust in our file explorers. I was also reading the 'how to run a community project thread' and pondered a lot about @baja blast rd.'s post about finishing up projects and the responsibilities of wad managers and that made me wanna start a new one instead of finishing an old one :3 Check back later for a compilation Rules n stuff Spoiler RULES: + IWAD: DOOM II + RESOURCES: I'm gonna ask that you provide the resources that you were using on the map you didn't finish. However, these resources can't contain anything that overhauls anything 'core to Doom II.' That means: - No custom palettes - No dehacked - No gameplay mods - No texture replacements - Everything gotta be new. I'll also ask that you submit your map with the resources that you have used (so don't send me all of otex, only the used textures) + FORMAT: BOOM - Limit Removing - Vanila - our target port is PRBoom I'm gonna be a big meanie here and rule out UDMF maps and other Zdoom things. Although this will be compiled within a GZDoom pk3, I am going to release this wad separately so that it can be played on prboom. If there is enough of a demand, I'll make a separate UDMF specific wad for folks to get their hands on. + UNFINISHED?: Unfinished doesn't mean that you need to add a test a little bit or add a few lines. I'm talking you've got some rooms, maybe with some items and whatnot - but a lot of stuff is just flat out not there; the barebone ideas of a level that hasn't been fleshed out. Check the next post to see what I mean. First submission is a few rooms and a shotgun. Your level can be much more developed than this, but it still has to be a unfinished to an obvious degree. + Leave your level as it is right now BUT!!!! Although I don't want you to finish your level, I would want you to make sure that players can at finish the level. For example, my first submission I just added an exit line to. That's it. That's the only modification needed. Something added to the level to let players advance to the next one. Beatability is a fickle thing because I'm not asking you to balance your level, but I would ask that you make sure that it can be exited within reason. So if your unfinished level is bullshit hard I'd ask that you make it a little bit less bullshit hard. + Don't look for a midi to submit your level. If your level has a midi already: great! If not, then I'll just use your mapslot's midi. Really gotta emphasize the unfinishedness of this experience. + I'm limiting this to one map per mapper. If we don't fill up super quickly then I'll allow multiple maps per mappers. + Please post your submission in this format: Map Name: Author: Resources: (please compile within your submission [see above]) Format: Comments: Screenshots: + This thread will accept maps until the 19th at 11:59PM EST I’ll compile them all with UMAPINFO. No sense in limiting to 32 Edited February 23 by BluePineapple72 31 Quote Share this post Link to post
BluePineapple72 Posted September 12, 2023 Map Name: METASTASIS II Author: BluePineapple72 Music: N/A Resources: CC4 (not included in the wad) Format: Boom Comments: An intended sequel to my first map (also unfinished) Screenshots: 3 Quote Share this post Link to post
baja blast rd. Posted September 12, 2023 map of the year just dropped 7 Quote Share this post Link to post
Horus Posted September 12, 2023 Map Name: Caceo and Caciet: A Tragic Love Story Author: Horus Music: N/A Resources: Stock Format: Doom Comments: This draft was made a few years ago in my early days of mapping. Part way through, my laptop was damaged in an accident and needed repair. Fortunately it was reparable, but I lost interest in pursuing this map any further. The only change I made was to make it exitable. There is a HOM which I kept in in the spirit of the project. Screenshots: Spoiler 3 Quote Share this post Link to post
DynamiteKaitorn Posted September 12, 2023 Map Name: Omega Project 2019 Author: DynamiteKaitorn Resources: N/A Format: BooM? (Built in BooM but it seems to only use vanilla effects) Comments: I literally have no idea what this was originally meant for. Built in 2019. Screenshots: Spoiler https://www.mediafire.com/file/2vs05i5fiuate2z/Omega_Project_2019.zip/file 3 Quote Share this post Link to post
Alaxzandarz Posted September 12, 2023 (edited) Map Name: TeleError.wad Author: Alaxzandarz Music: N/A Resources: Doom 2 + patch edits Format: Boom Comments: The beginning for the second map in one of my oldest project, the other maps were never even started. Screenshots: Spoiler Edit: the map actually has three patch edits (the brown and green vine patch alone and the metal background from the gargoyle switches alone) Edited September 13, 2023 by Alaxzandarz 1 Quote Share this post Link to post
besus Posted September 12, 2023 (edited) Map Name: testlarge1.zip Author: besus Music: door.mid Resources: cc4-tex (not included) + a few solid colour flats (included) Format: boom Comments: was my first attempt at a magnum opus kinda thing with blue + gothic theme like swtw, slightly dimensions 03 inspired. this map has laid dormant for like a year, doubt ill ever finish it. currently has 2 is functioning fight (an extra fight is inaccessible without idclip), all very movement centric. had avj dehacked and had sprite replacements, tho deh didnt do anything and wasnt inside the wad anyway, and i removed the sprite changes. music was placeholder old composition that i forgot was even in the wad and it kinda sucks. changed some tp line to exit. i doubt this map will ever see the light of day, but then learned of this project. screenshots: Spoiler (Disclaimer: sprite changes in screenshots are removed and 2 of them isnt accessible, just inside the map) Edited September 12, 2023 by besus 4 Quote Share this post Link to post
mousecreature Posted September 12, 2023 Map Name: Myhouse.wad(NOTSCARY).wad Author: mousecreature Music: N/A Resources: Doom 2 + OTEX + custom Format: Boom Comments: I made this wad to cover two things at once, the first being messing around with custom textures and the depth you can have with layering, and the second was to recreate my own house (apartment) in a way that was fun to zip around. Originally, the first area was supposed to lead into the house area but this wasn't implemented so I added a teleporter so they're both accesible. There was also supposed to be a large secondary fight once the switch is flipped but I never ended up adding it. Screenshots: Spoiler 1 Quote Share this post Link to post
spineapple tea Posted September 13, 2023 Map Name: "Blood Floor, IDK" (folder name was chosen before I landed on a theme) Author: spineapple tea Resources: Doom 2 + custom sky Format: Limit removing Comments: Originally a Scythe 2 inspired speedmap that would be really big and sprawling and hard and yadayada. Instead I forgot about it for a few months and then BOOM! this project appears and I can finally look at it again (probably the most complete of the maps I have rotting in the "my projects" folder). Almost certainly impossible to UV max without punching a cyberdemon without berserk for however long that'll take. Only thing I've added for this release has been an exit teleporter with zero requirements to reach. I was thinking of finishing and then compiling a lot of my unfinished maps into one compilation WAD but whatever, maybe one day. Screenshots: Spoiler 1 Quote Share this post Link to post
BluePineapple72 Posted September 13, 2023 We've reached MAP07, which means we've entered deeply into the unfinished starport. But something is wrong. The monsters have brought their own unfinished reality with them! 10 Quote Share this post Link to post
Clippy Posted September 13, 2023 Man I am sooooo excited for this concept, I love it! I am actually intrigued to play the full set some day if I can manage the time. I rarely get too far into a map before I finish it but in this case I designed something that just felt too big and clunky. I did a completely more sleek vision of this map in Cliptucky Fried Special map 29 from scratch : https://doomwiki.org/wiki/MAP29:_Twin_Paradox_(32_piece_Cliptucky_Fried_Chicken!) So this was something I thought would never work but made it work in a different way much later - So I think I followed your vision: I scoured my computer for this old file I knew was TP.wad .. couldn't find - looked on an external drive. No dice. Finally went through e-mails as I message myself backups and found it from december 30 2020!!! New years I threw this in the trash and started doing other shit Map Name: TWIN PARADOX 1st Try Author: Clippy Clippington Resources: one custom texture and 2 flats - properly named & already has Plutonia Map 25 music incld: Contemplate (Hellish Godzilla) Format: Limit Removing Comments: Oops I put that above Screenshots: Spoiler OK so I found the file right? I added an exit behind a red and blue door as I felt that where it should be. BUT the keys were unreachable so I lowered the platforms as seen in above shot. Yellow key pointless tho. I did place some monsters but little resources. not much here just big enviorment .You can survive to next map but not enough here to get all kills I think Thanks for this chance to have this work not be wasted and put into a really cool sounding project bud The files: Original as found: https://drive.google.com/file/d/1fJnV5q0mZD9WwFdqd4Wzd0NGPX5K0zS_/view?usp=sharing My exit addon & key pillar lowerings: https://drive.google.com/file/d/1CWwZFNlwzuLlPQiTeL7rR9M7q8qveSs3/view?usp=sharing 1 Quote Share this post Link to post
Clippy Posted September 13, 2023 This is easiest project I ever joined LOL so awesome night 1 Quote Share this post Link to post
DoomGappy Posted September 13, 2023 Im going to submit my first mao ever because there is a cool area where the mechanic is cool and I worked on it. The final fight is completely unbalanced and unregulated, so I will just stop it from happening with some invisible walls. It has some very big textures, is that a problem? 2 Quote Share this post Link to post
BluePineapple72 Posted September 13, 2023 (edited) 8 minutes ago, jo2ukegappy said: It has some very big textures, is that a problem? Big textures are fine as long as they work on our target port; If their dimensions are divisible by 4 they’ll work (4, 8, 16, 32, 64, 128, 246, 528… so on). Boom uses some coding erm… um… I’m not even gonna try to explain it cause I don’t even know myself really. Edited September 13, 2023 by BluePineapple72 0 Quote Share this post Link to post
DoomGappy Posted September 13, 2023 (edited) Ok, I'll brush it up a bit, nothing too fancy, and then I'll check the textures and submit it. It's a fairly medium level map so feel free to assign a slot if you feel like it's good enough. Edited September 13, 2023 by jo2ukegappy 1 Quote Share this post Link to post
Lina Posted September 13, 2023 Perfect timing, I suppose.https://www.mediafire.com/file/qvtjj1umuj5zzsx/CT_29.wad/file Map Name: Midnight Sun Author: Lina Resources: Community Trunk texture pack, mainly using GothicDM and CC4; also uses some greenwar2 and some custom textures. MIDI: Dial-up for murder - _ ______ _ ___ _____ ___ Format: Limit removing Comments: This was intended for the 29 slot of CT, but I decided to pull it because its scope's gotten away from me, I'm too invested in other projects to finish it, and I still don't have the efficiency or planning skills to manage a map of this scale and level of investment. It's a big, slaughter-lite escalating to slaughter map, but I never got around to the big slaughter-y bits. What's in the map is about 40ish% of the intended fights and progression. The map is mostly linear, with two branching paths after picking up the plasma, that're supposed to meet in the middle. The path on the left has three of four planned fights implemented, the path on the right is vestigial. I tried to patch up the softlocks, and added an exit. No points for guessing what map and wad I was trying to ape. Screenshots: Spoiler 5 Quote Share this post Link to post
Xaser Posted September 13, 2023 Why exactly 32 maps? Why secret exits? UMAPINFO is straight-up the correct choice for a grab-bag project like this. Set a deadline, collect however many submissions you get, and let 'er rip. 6 Quote Share this post Link to post
raddicted Posted September 13, 2023 Map Name: RevHoarder Author: raddicted Resources: stock Format: DOOM2 Comments: detailing on the floor obviously unfinished, lol. was planning to have a platforming section outside but just didn't do it. Screenshots: Spoiler https://drive.google.com/file/d/1mt36YbIV-_q42-3CXW28mVMmeLgtObzd/view?usp=sharing 3 Quote Share this post Link to post
DoomGappy Posted September 13, 2023 (edited) Map Name: Clover.wad Author: Jo2ukeGappy Resources: Doom 2 + 4 custom sprites for big walls. Format: Boom Comments: This was my first wad ever. I have worked on it for close to two years, and so the ideas changed a lot. First, I wanted the central area to have pillars that would lower with enemies, and then, after the battle ended, the player would go up on them as an elevator and press a switch on the ceiling. I couldn't really accomplish that idea, so I just did the next best thing: Hollow pillars. Oddities: Some buttons are never used, some things don't quite make as much sense. There is a listerine bottle somewhere. Or poison? I don't quite know. I still really like it. This map is what I used to learn the basics of mapping, and even though it's no masterpiece, I think it's pretty good for a beginner. I really invested into the atmosphere, so I hope people have fun with it. I reckon I could change the layout of the final battle a bit and make it more interesting, but I guess the way the map is now, it totally fits in with this project. Download: clover.7z Screenshots: Spoiler Edited September 13, 2023 by jo2ukegappy 1 Quote Share this post Link to post
Solmyr Posted September 13, 2023 Map Name: CyberstalkingV2 Author: Solmyr. Music: N/A Resources: 18 custom textures and 6 flats from various authors, there's a credit lump inside the wad. Format: Doom 2 Comments: Originally this map was supposed to be the 11th map for my still born NanoWadMo megawad Genocite, unfortunately the proyect was scrapped. It was designed around the idea of getting stalked/hunted down by several cyberdemons while other monsters act as meat shields and/or force the player to move forward. Screenshots: Spoiler 1 Quote Share this post Link to post
Moustachio Posted September 13, 2023 (edited) Map Name: intercep3_rando5 Author: Moustachio Resources: Doom 2 + custom textures + Boom SWITCHES lump for one custom switch texture Format: Boom Comments: I often create random little level starts in the editor. Most never see the light of day, and a select few become finished maps. This level start was created on August 24, 2021, and I meant for it to be a potential Hell level for some prototype of Interception III. Ultimately, I did scrap that iteration of the project. This level start is pretty nifty, throwing us right into a heavy brawl in a hellish castle. And of course, it ends pretty much right after the brawl is over. The end of the dark hallway had one exit linedef placed at the end of it, but otherwise it has been untouched since August 25, 2021 according to the original file's metadata. Download: intercep3_rando5.zip Screenshot: Spoiler Edited September 13, 2023 by Moustachio 1 Quote Share this post Link to post
randomsounds01 Posted September 13, 2023 (edited) funny slaugh map #3867.zip Author: RandomSounds01 Music: N/A Resources: None Format: Boom Comments: Unfinished plutonia style map, fun to play but might take a few attempts. Don't really care where this goes. Edited September 13, 2023 by randomsounds01 1 Quote Share this post Link to post
akolai Posted September 13, 2023 Map Name: ↑ Author: akolai Resources: stuff nicked from fcff Format: boom (rename the wad to something normal if you're not using a recent version of dsda or it won't work) Comments: made on a whim to mess with basic shapes Screenshot: Spoiler Download: normalwadname.zip 4 Quote Share this post Link to post
Blexor Posted September 13, 2023 Sure, I'll get in on this. I just so happened to be looking through my old stuff the other day. Map Name: Infiltration.wad (infiltration_unfin.zip) Author: Blexor Resources: stock Format: Limit-Removing Comments: This was to be the first map of a planned one-episode wad I'd wanted to make. The concept was pretty basic: Have the player break into some kind of research facility and find an elevator leading downward. Each of the maps which followed would have been another floor of the complex (Kind of like a shorter, worse Going Down, now that I think about it). Of course there would have to be some kind of nasty secret waiting down at the very bottom. I didn't get very far on this idea as obviously I didn't even finish the first level, but supposing that I had, this wad was to be my way of "breaking in" to the Doom mapping scene (Working for community projects was definitely the way to go, instead). That said, I still have a fondness for the idea and might like to get back to it someday. I've certainly thought about the concept a lot more since the days when I was making this map. As far as I can tell, I never got around to making that soulsphere secret in the mountains obtainable. It's just there to taunt you (the secret for it is also double-tagged, I see. Way to go, genius). The other secret, meanwhile, was apparently so good that I re-used it basically verbatim in my map for Jamal Jones. I think I worked on that map right afterward which might explain why this guy got sidelined. Anyway, I hope this is interesting to someone. Some of the imps that teleport into the towers get stuck. Kill me. Screenshot: Spoiler 3 Quote Share this post Link to post
BeachThunder Posted September 13, 2023 Aw, come on, you need to keep this open to unlimited slots. And maybe let people select MIDIs. Actually, thinking about it, this might be great as a kind of yearly event - a wad full of things that people started work on over the year, but never got around to finishing. 5 Quote Share this post Link to post
EANB Posted September 13, 2023 This is a fun project. unfinishedeanb.zip Map Name: The Docks Author: EANB Resources: CC4 Format: Boom Comments: This is the unfinished 4th map of Starshine. There's no real exit, no purpose for the keys or any kind of natural flow, the fights are unbalanced, there are some HOMs and you can fall into the abyss in a couple of places but it's surprisingly presentable. I wanted to end this with you getting into some kind of spaceship but my attempts at modeling one were feeble. I'll add a disclaimer that the Cyberdemon and Spiderdemon fights here were heavily remodeled and cannibalized for map 10 of Glaive 3, but most of the map is unseen (if this isn't okay, I have a couple of other maps I could submit). I've only added an exit linedef after the yellow door (there's unfortunately no purpose to the entire left side of the map), a way back onto the level if you fall off, and an invulnerability and a bunch of cells so you can reasonably kill everything in the map. Screenshots: Spoiler 3 Quote Share this post Link to post
Large Cat Posted September 13, 2023 Here's something if there's still room. Map Name: Blood Bankruptcy Map Slot: MAP23 (but I'm okay with this going wherever) Author: Large Cat Resources: None, everything is from Doom 2 IWAD (except the music) MIDI: Unfinished version of "Square River" by Large Cat Format: Vanilla Comments: This was my first attempt at a line-limited map, with only 128 lines available. I clearly didn't know how to budget or save lines, so I ran out of material well before I wanted the map to end and started over from scratch (that second attempt became MAP23 in 128 Lines 64 Things). I pretty much just tacked an exit switch onto a partial final room that was also sending me over the 64 thing limit. I also included an unfinished version of the midi that went with my successful attempt at this limitation. Screenshots: Spoiler unfin_lc.zip 1 Quote Share this post Link to post
BluePineapple72 Posted September 13, 2023 24 minutes ago, BeachThunder said: Aw, come on, you need to keep this open to unlimited slots. And maybe let people select MIDIs. Actually, thinking about it, this might be great as a kind of yearly event - a wad full of things that people started work on over the year, but never got around to finishing. 2 hours ago, Xaser said: Why exactly 32 maps? Why secret exits? UMAPINFO is straight-up the correct choice for a grab-bag project like this. Set a deadline, collect however many submissions you get, and let 'er rip. The initial intention for this wad was to serve as a sort of “wad exhibit” for a museum in Hot Soapy Water (linked above). 32 is a very classic doom number, so the wad would sort of present itself as a false wad in some way, as a vestige of what could’ve been. Although, with how much interest this thread is generating, I do see quite a lot of potential in this idea in being something broader than what I had initially planned (especially doing it again). I’ll stew on it as I sleep (I’ll also need to check the maplist in the morning). When I wake I’ll reevaluate and decide if I want to expand this to something beyond 32 maps and into a deadline specific project of “whatever is sent to me in that time” 2 Quote Share this post Link to post
Jark Posted September 13, 2023 Map Name: forFun005 Author: Jark Music: None Resources: None (Doom 2) Format: Vanilla Comments: One in a series of 'sketches' that I spontaneously made and as quickly dropped / forgot. One thing I wanted to practice with this map was lighting specifically, and what I could get away with in Vanilla in terms of said lighting. Screenshots: Spoiler Download: forFun005.zip 5 Quote Share this post Link to post
Walter confetti Posted September 13, 2023 If people made more than one unfinished map, it's ok to join them into one or just have one specific map? I have some stuff unfinished in my PC (as well as into USB stick) and this looks like the perfect place to put them. 0 Quote Share this post Link to post
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