Pechudin Posted September 13, 2023 What about finished, but unreleased maps? 1 Quote Share this post Link to post
BeachThunder Posted September 13, 2023 Map Name: Half & Half [MAP28] Author: BeachThunder Music: - Resources: Vanilla Doom II Format: Boom Comments: Okay, I'll add something to the pile. This was supposed to be for Alphabet Doom, but at the time, I was mostly focused on doing small gimmicky levels for UDMF, so I was struggling to adjust to Boom. Also, after doing a bunch of work on the level, I noticed someone else had already made something with the same name & general concept - and they did it at least 7 times better, so I just ended up throwing in the towel. UNFINISHED.wad update: The only change I made was fixing a softlock by adding a return teleporter in the area that was supposed to have been tagged as a secret. Screenshot: Download: https://doomshack.org/uploads/HalfAndHalf.wad 2 Quote Share this post Link to post
JJBoren Posted September 13, 2023 (edited) Map Name: MAP09 Author: JJBoren Music: N/A Resources: N/A Format: Boom Comments: This was meant to be an ePIc finale for a Doom 2 episode I published earlier this year. I abandoned the development of this map after I had come up with a more interesting idea for a finale. I added a functional exit to this map along with ammo and health. I never came up with a name for this map, but "EPIC GENERIC ARENA" might be a fitting name. 100% this map might be a pain due to janky teleporters. I have tested this map with PrBoom+. Edit: Reuploaded the right file. Screenshots: MAP09.zip Edited September 13, 2023 by JJBoren 2 Quote Share this post Link to post
Clippy Posted September 13, 2023 6 hours ago, Pechudin said: What about finished, but unreleased maps? Then you should release it but that doesn't seem to be what this project's about 😄 It's literally called UNFINISHED.WAD 2 Quote Share this post Link to post
Pechudin Posted September 13, 2023 8 minutes ago, Clippy said: Then you should release it but that doesn't seem to be what this project's about 😄 It's literally called UNFINISHED.WAD I refuse to have reading comprehension thenkyouverymuchsir. 2 Quote Share this post Link to post
BluePineapple72 Posted September 13, 2023 6 hours ago, Pechudin said: What about finished, but unreleased maps? Does not fit the project requirements, sorry. Also I’ve been thinking. These maps are going to be rather easy to complete, and I imagine 32 will be blown through fairly quickly. Im opening submissions past that number. This thread will accept maps until the 19th at 11:59PM EST 5 Quote Share this post Link to post
Pechudin Posted September 13, 2023 Just now, BluePineapple72 said: Does not fit the project requirements, sorry. Also I’ve been thinking. These maps are going to be rather easy to complete, and I imagine 32 will be blown through fairly quickly. Im opening submissions past that number. This thread will accept maps until the 19th at 11:59PM EST Ok, I have some scraps so I'll see what can be done - I'll add an exit line or something. It's fine if we eventually incorporate the scrap into a full map (released elsewhere)? 1 Quote Share this post Link to post
damned Posted September 13, 2023 I've had similar idea, how to bring the unfinished maps to the release, but little bit more developed. My idea was, that people will submit their unfinished maps. Then, those maps will be randomly distributed and other people will have task to finish the unfinished maps. Maybe you don't know how to proceed with your map, but someone else could be inspired by it and finish it. :) 0 Quote Share this post Link to post
BluePineapple72 Posted September 13, 2023 11 minutes ago, damned said: I've had similar idea, how to bring the unfinished maps to the release, but little bit more developed. My idea was, that people will submit their unfinished maps. Then, those maps will be randomly distributed and other people will have task to finish the unfinished maps. Maybe you don't know how to proceed with your map, but someone else could be inspired by it and finish it. :) This was an idea for a project I had called LEFTOVERS.wad, which is essentially what you’ve stated here with mappers posting their leftovers for other mappers to finish. It’d be an interesting project, but not one I’m interested in running. 0 Quote Share this post Link to post
s4f3s3x Posted September 13, 2023 (edited) This is...well, my very first lines in an editor ever (Eureka at the time). It's vanilla Ultimate Doom, works in Choco, it's as linear as it gets as it's a two room sequence introduced by a corridor : ) I thought about expanding it into a real level but I'm not very creative lately, so I hope it can fit in the project 'cause I think it's very cute anyway. >> gibstart1.wad.zip EDIT :: Damn, sorry, this project is actually for DOOM 2... Could I insert the missing D1 textures as custom ones? Edited September 17, 2023 by s4f3s3x 2 Quote Share this post Link to post
BluePineapple72 Posted September 13, 2023 41 minutes ago, s4f3s3x said: EDIT :: Damn, sorry, this project is actually for DOOM 2... Could I insert the missing D1 textures as custom ones? Yes, only the ones you've used of course. Could you also post your submission in the submission format please? 0 Quote Share this post Link to post
BluePineapple72 Posted September 13, 2023 Here is the current maplist. Another reevaluation of mine is gonna be on the music of the maps. Since I've extended the scope of the project, once we go past 32, it'll be required for mappers to include a midi with their maps. I think I'm eventually going to retroactively allow mappers to select a midi. 5 Quote Share this post Link to post
discpaul Posted September 13, 2023 it's an idea that is totally [unfinished message] ! 2 Quote Share this post Link to post
El Inferno Posted September 13, 2023 (edited) Map Name: [Redacted] Author: El Inferno Resources: stock doom 2 Format: cl 9 Comments: A fairly ambitious map I was working on in Jan-Feb 2023. It wasn't really shaping up as I wanted so I lost interest (and run short on time) in finishing it. Actually turning this into something I'm happy with would take a lot of effort so I might as well start from scratch at this point. Texturing is final, by the way. Everything is extremely raw but a few fights and areas are playable. Screenshot: [Redacted] Edited December 16, 2023 by El Inferno You are out of luck 7 Quote Share this post Link to post
PinkFlamingo Posted September 13, 2023 (edited) Map Name: Temple of The Frog King Author: PinkFlamingo Resources: Textures from Gothic DM texture pack, Final Doom: Plutonia, psyren (marble cthulhu) and Shadow Caster (frog faces) Music: "Benny's Exploration" from the PC game "I have no mouth and I must scream". Format: Doom 2 limit removing Comments: I began working on this somewhere in the middle of last year. It was intended for the CP 'Community Trunk' but at some point I ran out of inspiration and made a completely different map. This was supposed to be a medieval fantasy village with a castle/keep in its center. You were supposed to collect several keys in various areas to unlock the mechanism that would raise a bridge allowing you to enter the keep. The village itself was never made but I did make the final castle area, as well as several dungeon and sewer rooms which were intended to be below the village. For this release, I quickly connected these rooms with teleports. There are no difficulty settings and health/ammo are somewhat haphazardly placed but this is certainly beatable. Screenshots: Download: TempleOfTheFrogKing_by_PinkFlamingo.zip Edited September 13, 2023 by PinkFlamingo 3 Quote Share this post Link to post
Maribo Posted September 13, 2023 Map Name: Topside Pornstar Author: Maribo Music: "harm-organized.mid" by Ribbiks Resources: Stock Doom 2 + a handful of cc4-tex textures and flats (included). Format: Boom Comments: A Speed of Doom + cave episode of Sunlust-inspired map that never came to be. Fixed some of the lighting since it was fucked for some reason. Screenshots: Spoiler topside-pornstar.zip Map Name: Sleepwalking Author: Maribo Music: SubTerra Remix by Ribbiks Resources: Stock Doom 2 Format: Boom Comments: The only thing I have left from when I was working on a sequel map to Her Love Just Washed Away. I built it up considerably more than what's present in this WAD, but I really hated it and ended up deleting everything except some old versions like this one. Screenshots: Spoiler sleepwalking.zip 8 Quote Share this post Link to post
Chuckles_troll Posted September 13, 2023 Map Name: Volcanic Bulls (filename was originally called Volcanic Balls)Author: Chuckles_trollMusic: didn't chosed but it was map01Ressources: HAMTEX (used textures included on the wad)Format: BoomComments: An extremely unfinished volcanic themed map i wanted to make but got lazy'dScreenshots: Spoiler Download: VolcanicBulls.zip 1 Quote Share this post Link to post
Sesamia Posted September 13, 2023 (edited) Removed this submission from the project. Edited September 20, 2023 by Sesamia 1 Quote Share this post Link to post
SleepyVelvet Posted September 13, 2023 On 9/12/2023 at 4:42 PM, BluePineapple72 said: + I'm limiting this to one map per mapper. If we don't fill up super quickly then I'll allow multiple maps per mappers. Only one? I have eleventy-billion sitting around in my graveyard. Well, I might throw something in this potluck. 4 Quote Share this post Link to post
Scypek2 Posted September 14, 2023 Map Name: Speedmap 30.08.2027, by me of course Author: Scypek Resources: no Format: Vanilla Comments: It was surprisingly tricky to choose! Most of my unreleased stuff are tiny ideas that are quite likely to actually get used eventually. This one, on the other hand, is unlikely to ever amount to anything. It is however a funny glimpse into my early level design style, also examplified by some of my earliest released works such as 100th Wave or my Doomworld Mega Project 2012 submission. In this case, it's a so-called "speedmap", but the doorstep that's supposed to lead to most of the level is instead facing a blank wall, and the only thing that exists is an elaborate chain of secrets, possibly meant to culminate in a secret exit. I'm not sure how the room at the end was meant to function, so now I just added a couple of sectors with an exit and made the monsters actually reachable as well. Screenshots: speedmap30082017bymeofcourse now exitable.zip 1 Quote Share this post Link to post
SleepyVelvet Posted September 14, 2023 Map Name: Imp City Author: NoisyVelvet Resources: mostly stock, but there's a single sky texture called nv_sky in the wad... not sure where it's from Format: Boom Comments: This is an incomplete attempt at the SlaughterMAX project from 2017. Big blue city map made out of stock textures. I had some ambitions for this map, but it proved too much for me at the time. Screenshots: Download: Imp City.zip 2 Quote Share this post Link to post
Walter confetti Posted September 14, 2023 (edited) Map Name: BitMap Author: Walter Resources: 8-bit style MS Paint textures made by myself plus a starry sky from Skulltag iirc Format: Boom Comments: A unfinished city style map with a 8-bit style attitude! Includes a disco, changed some IWAD replaced lumps with new name and a ANIMATED Boom lump, made in 2021 Screenshots: Spoiler Download: bitmap.zip Edited September 14, 2023 by Walter confetti 3 Quote Share this post Link to post
spineapple tea Posted September 14, 2023 Can mappers post more than one map now that submissions aren't limited? 1 Quote Share this post Link to post
BluePineapple72 Posted September 14, 2023 1 hour ago, spineapple tea said: Can mappers post more than one map now that submissions aren't limited? I'm gonna limit it to three maps per mapper. Main reason being that some folks have alot of unfinished maps and I don't want there to be a stretch of 15 maps all authored by one person. 5 Quote Share this post Link to post
SleepyVelvet Posted September 15, 2023 (edited) Map Name: The Swamp below Legendary Space Author: NoisyVelvet Resources: none Format: Limit-Removing Comments: Was dabbling with jmickle's Theme Generator sometime during late 2017 and etched out some shapes. https://www.jmickle.com/genrerator/maptheme.html Screenshots: Download: The Swamp below Legendary Space.zip Map Name: secondspeedmap Author: NoisyVelvet Resources: none Format: Vanilla Comments: Really old effort on my part. Maybe there's some semblance of a Cyberdreams style puzzle here. Screenshots: Download: secondspeedmap.zip Edited September 15, 2023 by NoisyVelvet 2 Quote Share this post Link to post
Death Bear Posted September 15, 2023 Map Name: Bear's Lament Author: Death Bear Resources: None Music: Jack's Lament from The Nightmare Before Christmas Format: Boom Comments: The first map I began for 12 MORE Days of Doommas was meant to be a ruin Christmas village that you would fight through. I lost passion for speedmapping this idea at the time and tried something else. I added an "exit". Since the Doommas resource is all patches over the original, it just uses stock textures. This will be one of the few PUSS maps I started I will likely never finish. So here it will go...into a PUSS wad that will accept it as-is. Haha. Screenshots: Spoiler 2 Quote Share this post Link to post
knifeworld Posted September 15, 2023 (edited) Here's a couple of maps that I never decided on a way to finish. I was making these during a period of absolutely lacking creativity in naming stuff and in designing rooms too (I was leaning on circular rooms to make it "interesting") The only stuff I really liked about making these maps is the wacky detailing and going a bit beyond my comfort zone with texture choices (at the time)https://mega.nz/file/z1khTbqC#aJD5D4BDn6_MLWeCoBw2HgbEdZ4olqi4BNfDrV6JeSQ Map name: World Anomaly Author: knifeworld Resources: one gray custom sky texture I made ages ago Format: Boom Comments: This was going to be a BFG-slaughter type encounter on a circular arena, but I never found a way to expand on it and lost interest. Screenshot:https://mega.nz/file/Gk8kyThB#E5i7tHeVa8oxk8Z2Vx78q-pB_NWwG8PW8dgPsPRyJGg Map name: Machine Anomaly Author: knifeworld Resources: None / just stock textures Format: Boom Comments: Another circular arena that didn't go anywhere. I originally wanted to make something oppressive with cool looking "airships" or flying machines made out of sectors, where demons would teleport from. Pain Elementals were supposed to teleport into the map in a way that they appeared to come from the machines but it only worked like 10% of the time, and I kinda gave up on the map anyway. Screenshot: Edit: Forgot to mention the MIDIS. World Anomaly uses "Sea Bats" by Varis Alpha, Machine anomaly uses "Jungle", also by Varis Alpha. Edited September 15, 2023 by knifeworld midi 3 Quote Share this post Link to post
LoatharMDPhD Posted September 15, 2023 I got one for you.... the ending needs some work and theres no way to get the blue key but you can exit as is...it is a bit long, but not broken but also not done... try it out, see if it works. its map11 currently, if it fits the build, feel free to stick it anywhere you like, no level specific line actions... vanilla doom 2 format, but limit removing would be nice for visplanes etc. stock music, skys and tex. or this one... the middle is the void of incompletion... DownInTheHHole.zip Poligonal.zip 1 Quote Share this post Link to post
spineapple tea Posted September 15, 2023 4 hours ago, BluePineapple72 said: I'm gonna limit it to three maps per mapper. Main reason being that some folks have alot of unfinished maps and I don't want there to be a stretch of 15 maps all authored by one person. You know what's funny? I asked this question with another map I had made in mind and when I went to look for it when I got the go-ahead it just wasn't anywhere on my hard drive. I must have last worked on it back when my sorting system was either way more basic or way more nonexistent. Oh well. 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.