Nootsy-Nootsy Posted September 15, 2023 (edited) This is a good idea for a project. Most of my unfinished maps are arguable finished just not play tested and way too lame to put out solo so they're staying in my horribly unfinished organized folders. These two though didn't get past a single room in terms of building. Map Name: IDK, Hope you like punching archviles Author: NOOT Resources: OTEX Format: Boom Complevel 9 Comments: I slapped on an exit sign into the half finished trap at the end of this. I have hastily removed all of OTEX from the wad using SLADE's nice new texture maintenance features which I think froze the slime. Oops.otexwad.zip Map Name: The most lighting detail nootsynootsy has ever put in a map Author: NOOT Resources: None Format: Boom Complevel 9 Comments: For an old CP that never got off the ground, I have neglected to turn it into a proper map for 2 years despite a few tries, I can't find the version that has like 1 extra room in the form of an unfinished linedef bridge near the start. That would have added to the unfinished feeling probably.nootsmal.zip Edited September 15, 2023 by Nootsy-Nootsy cooler name and screenies 2 Quote Share this post Link to post
MAN_WITH_GUN Posted September 15, 2023 Map Name: Metal Base Author: Man With a Gun Resources: None, stock textures except for skybox. Format: Boom (complevel 9) Comments: A map started in 2016 and was pretty much a test of my skills in usage of stock textures and some boom tricks, it didn't go far as you can see here but i had fun making it and it was some helpful experience for my future maps. Good old days when i had shitty mini-laptop that barerly could run Doom Builder 2 and mapping mostly for myself :^) Difficulties: All implemented. Screenshots: 5 Quote Share this post Link to post
BluePineapple72 Posted September 15, 2023 We're up to 41 now, yippee! If anyone has any unfinished midis they'd like to shoot me for the TITLEPIC and INTERPIC thangs post em here. I'll have a compilation out with current maps in the next few days. Here maplist: MAP01 - Metastasis II - BluePineapple72 MAP02 - Caceo and Caciet - Horus MAP03 - Omega Project 2019 - DynamiteKaitorn MAP04 - TeleError - Alaxzandarz MAP05 - testlarge1 - besus MAP06 - MyHouse.wad(NOTSCARY).wad - mousecreature MAP07 - Blood Floor, IDK - spineapple tea MAP08 - TWIN PARADOX 1st Try - Clippy MAP09 - Midnight Sun - Lina MAP10 - RevHoarder - raddicted MAP11 - Clover.wad - jo2ukegappy MAP12 - CyberstalkingV2 - Solmyr MAP13 - intercep3_rando5 - Moustachio MAP14 - funny slaugh map #3867 - randomsounds01 MAP15 - ↑ - akolai MAP16 - Infiltration.wad - Blexor MAP17 - The Docks - EANB MAP18 - Blood Bankruptcy - Large Cat MAP19 - forFun005 - Jark MAP20 - Half & Half - BeachThunder MAP21 - Map09 (EPIC GENERIC ARENA) - JJBOREN MAP22 - gibstart1.wad - s4f3s3x MAP23 - map.wad - El Inferno MAP24 - Temple of the Frog King - PinkFlamingo MAP25 - Topside Pornstar - Maribo MAP26 - Sleepwalking - Maribo MAP27 - Volcanic Bulls - Chuckles_troll MAP28 - Gateway Laboratory - Sesamia MAP29 - Speedmap 30.08.2027 - Scypek MAP30 - Imp CityNoisy - Velvet MAP31 - BitMap - Walter MAP32 - The Swamp below Legendary SpaceNoisy - Velvet MAP33 - secondspeedmap - NoisyVelvet MAP34 - Bear's Lament - Death Bear MAP35 - World Anomaly - knifeworld MAP36 - Machine Anomaly - knifeworld MAP37 - Down in the Hole - LoatharMDPhD MAP38 - Poligonal - LoatharMDPhD MAP39 - IDK, Hope you like punching archviles - NOOT MAP40 - The most lighting detail nootsynootsy has ever put in a map - NOOT MAP41 - Metal Base - Man With a Gun 5 Quote Share this post Link to post
BluePineapple72 Posted September 15, 2023 MAP NAME: Iconoclash AUTHOR: BluePineapple72 RESOURCES: Greenwar II FORMAT: Boom MUSIC: Versus - Fookerton COMMENTS: Originally intended as my Boss Battle Bonanza submission. I was going to be the one who finally made a good icon of sin map. I added a rocket launcher so you could kill the icon. I also filled the missing textures. SCREENSHOTS: 1 Quote Share this post Link to post
NiGHTS108 Posted September 15, 2023 (edited) Map Name: Sropical Ttorm Author: NiGHTS108 Music: Cross-Eyed Mary by Jethro Tull Resources: PRCP2 textures and OTEX sky (included) Format: Boom Comments: I got a REAL old one here, at least for me personally, the unused first map of a wad I've been working on for the better part of three years at this point called Stress, a 10 map """"""speedmap"""""" project I've spent most of the """"""dev cycle"""""" for so far procrastinating on, it hasn't released as I upload this map and probably won't for at LEAST a few months after Unfinished.wad releases. Anyway to cut to the chase, I made this map around October 2021, chipped away at it, and then went back and forth on what exactly the second half of this map would be like before just deciding the whole thing just wasn't working in around December I believe? This map was so booty butt ass cheeks that I, with my 10 months of mapping wisdom, decided to completely discard it. Enjoy! Screenshots: https://drive.google.com/file/d/1IfcxKd6zvwbs9NbGeHOT3e0VZXH8WB4f/view?usp=sharing (update: oops forgot the midi) Edited September 15, 2023 by NiGHTS108 5 Quote Share this post Link to post
BeachThunder Posted September 15, 2023 Map Name: Clogged Author: BeachThunder Music: - Resources: Vanilla Doom II Format: Vanilla Comments: Another map. This one's from January 2019. I was intending on doing something more with this, but I guess that just never happened. A lot of the enemies don't do anything because they're placed way too close together, hence the name :) UNFINISHED.wad update: There was previously no way to exit the level, so I added in an exit teleporter. Screenshot: Download: https://doomshack.org/uploads/Clogged.wad 4 Quote Share this post Link to post
mousecreature Posted September 15, 2023 Map Name: Castle in petra Author: mousecreature Music: N/A Resources: Doom 2 Format: Boom Comments: This one's in a much more unfinished state than the previous wad I submitted, I intended to finish or rework this one but it could still be fun to play so here it is with all its HOM's and weird texture issues. Screenshots: Spoiler 1 Quote Share this post Link to post
Scypek2 Posted September 15, 2023 6 hours ago, BluePineapple72 said: If anyone has any unfinished midis they'd like to shoot me for the TITLEPIC and INTERPIC thangs post em here. Is it still cool if it's unfinished because I realized partway through I don't really know what music is? I think it's still listenable though, and I think I found a couple that do a good job capturing the feeling of exploring a scrapyard of abandoned ideas. Unmusiced finish.zip 2 Quote Share this post Link to post
Walter confetti Posted September 15, 2023 Map Name: Subway or Lounge? Author: Walter Music: Sonic Advance 2 - Hot Crater Zone (tried to find a midi that sounded more than the original from Auger Zenith, i remember it was a Sonic theme remix) Resources: Doom 2 Format: Limit Removing Comments: Much more complex than my first submission, it's a big open map originally intended for Auger Zenith, but never finished. Before that it was a simple room made for testing fake 3D structures using midtex. Screenshots: Spoiler subway-or-lounge.zip 1 Quote Share this post Link to post
BluePineapple72 Posted September 15, 2023 51 minutes ago, Scypek2 said: Is it still cool if it's unfinished because I realized partway through I don't really know what music is? I think it's still listenable though, and I think I found a couple that do a good job capturing the feeling of exploring a scrapyard of abandoned ideas. Unmusiced finish.zip These are perfect 0 Quote Share this post Link to post
BeachThunder Posted September 16, 2023 3 hours ago, Walter confetti said: Map Name: Subway or Lounge? Author: Walter Music: Sonic Advance 2 - Hot Crater Zone (tried to find a midi that sounded more than the original from Auger Zenith, i remember it was a Sonic theme remix) Resources: Doom 2 Format: Limit Removing Comments: Much more complex than my first submission, it's a big open map originally intended for Auger Zenith, but never finished. Before that it was a simple room made for testing fake 3D structures using midtex. Screenshots: Hide contents subway-or-lounge.zip For folks playing along at home - this is MAP10 3 Quote Share this post Link to post
DRON12261 Posted September 16, 2023 I dug through my hard drive and found something that would fit here. The map is probably about 4 or 5 years old. Of course it doesn't reflect my current mapping skill. Name: Monumentum Author: DRON12261 Music: None Resources: No (Doom2.wad) Format: Boom Tested: prBoom+, Doom Retro, Nugget Doom (actually there is nothing much to break on the map, so it should work everywhere). Comments: Passes probably in less than a minute. All I've added here is just an option to exit the level. Called Monumentum most likely because I wanted to realize then some monumental large and tall buildings in the manner of brutalism. But it looks like I started making starting locations and never got to the heart of the map. Spoiler Monumentum.zip 1 Quote Share this post Link to post
s4f3s3x Posted September 17, 2023 (edited) Map Name: Macelleria Naive (PILOT) Author: s4f3s3x Resources: DOOM1-2.WAD Format: Vanilla Doom 2 Comments: First try at mapping ever. Two corridors and two rooms. Looks good at 320x200. Screenshots: Spoiler Download >> macelleria-naive_pilot.zip Edited September 17, 2023 by s4f3s3x 6 Quote Share this post Link to post
Sesamia Posted September 17, 2023 Download: https://drive.google.com/file/d/1_eD21dCII4vmNSQIIiqHxmt3TCgAzh8G/view?usp=sharing Map Name: Mellow Author: Sesamia Resources: Uses some Doom 1 textures Format: Limit Removing Comments: An unfinished map that was made in 2013. Intended to be part of a series of maps, but I got bored and stopped working on them. Screenshots: Spoiler 3 Quote Share this post Link to post
BluePineapple72 Posted September 17, 2023 It’s the 17th, so that means submissions will be open for another 2 days 1 Quote Share this post Link to post
RjY Posted September 18, 2023 (edited) Map Name: Tribute To Slugfest 9 (slug9tr.wad)Author: RjY, inspired by Shamus Young (RIP, a fellow I'd always hoped would be the next old school mapper to make a return after Doom's popularity boost as a retro game)Date: October/November 2002Resources: stock doom2Format: doom2, limit-breaking Boom (I didn't know about or pay any attention to complevels back then)Music: I don't play with the game music on, so technically there is none (in more recent years I have taken to using silent midis such as the one The Green Herring made for me for cchest3). I just tell people to listen to the music they like the best.Comments: I loved the walking-in-the-void atmosphere of Slugfest map09, and knocking imps off towers from huge distances with the rocket launcher (although perhaps not so much the ledgerunning). But I always wanted the map to be a lot bigger and go on for a lot longer and for the ledges and walkways to not be so flat. So when I finally found an editor I didn't immediately hate, I tried to make the map. But I was way too ambitious, and made a space that was too big to handle. Indeed it triggered a sign overflow in R_PointToAngle so if you looked in the wrong direction you'd see phantom walls everywhere. (Do not expect to see this any more, it has long since been fixed by all the relevant source ports.) And I reckoned without the tedious, repetitive aspects of mapping, which you don't find out until you actually try it, but which eventually wore me down to capitulance and loss of interest.Screenshots: slug9tr.wad Edited October 8, 2023 by RjY fixed expired link 6 Quote Share this post Link to post
BluePineapple72 Posted September 19, 2023 Submissions close tonight! 2 Quote Share this post Link to post
Sesamia Posted September 19, 2023 Download: https://drive.google.com/file/d/1Dq6rOy_T9GwKl9sWLxFnXBhNd7pyv31X/view?usp=sharing Map Name: Waiting Author: Sesamia Resources: Uses some Doom 1 textures Format: Limit Removing Comments: An unfinished map that was made in 2013. Intended to be part of a series of maps, but I got bored and stopped working on them. This is definitely the least finished of the three that I've uploaded. Screenshot: Spoiler 1 Quote Share this post Link to post
Scypek2 Posted September 19, 2023 On 9/19/2023 at 12:15 AM, RjY said: One tiny detailed location in the middle of a great plain expanse. The perfect abandoned project aesthetic! 3 Quote Share this post Link to post
BluePineapple72 Posted September 20, 2023 (edited) Submissions are closed! Here is the final maplist: (for those counting at home, we had one mapper pull a map from the project) MAP01 - Metastasis II - BluePineapple72 MAP02 - Caceo and Caciet - Horus MAP03 - Omega Project 2019 - DynamiteKaitorn MAP04 - TeleError - Alaxzandarz MAP05 - testlarge1 - besus MAP06 - MyHouse.wad(NOTSCARY).wad - mousecreature MAP07 - Blood Floor, IDK - spineapple tea MAP08 - TWIN PARADOX 1st Try - Clippy MAP09 - Midnight Sun - Lina MAP10 - RevHoarder - raddicted MAP11 - Clover.wad - jo2ukegappy MAP12 - CyberstalkingV2 - Solmyr MAP13 - intercep3_rando5 - Moustachio MAP14 - funny slaugh map #3867 - randomsounds01 MAP15 - ↑ - akolai MAP16 - Infiltration.wad - Blexor MAP17 - The Docks - EANB MAP18 - Blood Bankruptcy - Large Cat MAP19 - forFun005 - Jark MAP20 - Half & Half - BeachThunder MAP21 - Map09 (EPIC GENERIC ARENA) - JJBOREN MAP22 - gibstart1.wads - 4f3s3x MAP23 - map.wad - El Inferno MAP24 - Temple of the Frog King - PinkFlamingo MAP25 - Topside Pornstar - Maribo MAP26 - Sleepwalking - Maribo MAP27 - Volcanic Bulls - Chuckles_troll MAP28 - Speedmap 30.08.2027 - Scypek MAP29 - Imp City - NoisyVelvet MAP30 - BitMap - Walter MAP31 - The Swamp below Legendary Space - NoisyVelvet MAP32 - secondspeedmap - NoisyVelvet MAP33 - Bear's Lament - Death Bear MAP34 - World Anomaly - knifeworld MAP35 - Machine Anomaly - knifeworld MAP36 - Down in the Hole - LoatharMDPhD MAP37 - Poligonal - LoatharMDPhD MAP38 - IDK, Hope you like punching archviles - NOOT MAP39 - The most lighting detail nootsynootsy has ever put in a map - NOOT MAP40 - Metal Base - Man With a Gun MAP41 - Iconoclash - BluePineapple72 MAP42 - Sropical Ttorm - NiGHTS108 MAP43 - Clogged - BeachThunder MAP44 - Castle in Petra - mousecreature MAP45 - Subway or Lounge? - Walter MAP46 - Momentum - DRON12261 MAP47 - Macelleria Naive (PILOT) - s4f3s3x MAP48 - Mellow - Sesamia MAP49 - Tribute To Slugfest 9 (slug9tr.wad) - RjY MAP50 - Waiting - Sesamia I'll have a compilation within the week. Gonna be busy these next few days but it shouldn't take too long for RC1 to be released. Main time chunk is gonna be in compiling resources and making sure there aren't any bad overlaps. Edit: I have the opportunity to do the funniest thing with this wad Edited September 20, 2023 by BluePineapple72 5 Quote Share this post Link to post
RjY Posted September 20, 2023 (edited) 2 hours ago, BluePineapple72 said: MAP49 - Tribute To Slugfest 9 (slug9tr.wad) - RjY Heh. The parenthetical postfix was not intended as part of the actual title :). I apologise for the confusion. ________ Edit: I have the opportunity to do the funniest thing with this wad I think Mockery TC beat you to that by about 25 years ;). Edited September 20, 2023 by RjY 2 Quote Share this post Link to post
Scypek2 Posted September 20, 2023 (edited) 2 hours ago, RjY said: The parenthetical postfix was not intended as part of the actual title :) And conversely "by me of course" is in fact a part of my own map's title. I don't know why I felt the need to include it in the filename, but I sure did. Edited September 20, 2023 by Scypek2 1 Quote Share this post Link to post
Insaneprophet Posted September 20, 2023 Itll be a damn shame if this isnt named something about Doom Blue Balled (An Unfinished Wad) 1 Quote Share this post Link to post
BluePineapple72 Posted September 20, 2023 21 minutes ago, Insaneprophet said: Itll be a damn shame if this isnt named something about Doom Blue Balled (An Unfinished Wad) That'd be an interesting name for the wad if I finish it 0 Quote Share this post Link to post
SleepyVelvet Posted September 20, 2023 (edited) 7 minutes ago, BluePineapple72 said: That'd be an interesting name for the wad if I finish it Should've hosted this project in March and just not actually compile it, as an April Fools joke - an ironic twist. Edited September 20, 2023 by NoisyVelvet 5 Quote Share this post Link to post
BluePineapple72 Posted September 20, 2023 1 minute ago, NoisyVelvet said: Should've hosted this project in March and just not actually compile it, as an April Fools joke - the ironic twist. 9 Quote Share this post Link to post
DRON12261 Posted September 23, 2023 On 9/13/2023 at 1:42 AM, BluePineapple72 said: MAP46 - Momentum - DRON12261 Monumentum* 1 Quote Share this post Link to post
BluePineapple72 Posted September 29, 2023 Did want to post an update and be clear that I am actually intending on finishing this. I haven't had the chance really to sit down and work on this, mainly because I'm recovering from a stomach bug and have been focusing on other things. Fret not though, RC1 will be out shortly 8 Quote Share this post Link to post
Searcher Posted October 8, 2023 @BluePineapple72 Random thought for a possible similar future project for you if you have time in the future.. (Since you are good at coordinating projects) Collect unfinished maps from the community, pass them around to volunteers or back to different map submitter to be populated, decorated, enlarged, etc. then, when finished, compiled into a mapset. Sort of a community collaboration. Sometimes a mapper runs out of ideas (mappers block) for their own maps but may have some great ideas given a different map to finish. Small one room unfinished maps could be chained together with hallways or teleports etc. to form a larger map. I am certain that there are enough unfinished maps left out there to create this project. It could turn into a rather abstract set of maps. 4 Quote Share this post Link to post
BluePineapple72 Posted October 8, 2023 Just now, Searcher said: @BluePineapple72 Random thought for a possible similar future project for you if you have time in the future.. (Since you are good at coordinating projects) Collect unfinished maps from the community, pass them around to volunteers or back to different map submitter to be populated, decorated, enlarged, etc. then, when finished, compiled into a mapset. Sort of a community collaboration. Sometimes a mapper runs out of ideas (mappers block) for their own maps but may have some great ideas given a different map to finish. Small one room unfinished maps could be chained together with hallways or teleports etc. to form a larger map. I am certain that there are enough unfinished maps left out there to create this project. It could turn into a rather abstract set of maps. Yes! I've had several ideas for how to reuse/reduce/recycle old maps, and similar ideas have been brought up a few times in my discord. If unfinished.wad does pretty well and there is interest for more events in the future, I may run a limited 32-map wad of "Leftovers" of unfinished or abandoned maps that other mappers can sign onto to complete. One day. I'll need to finish Unfinished first of course. 5 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.