Hopefully this is my last post here in editing questions for a while now. So I just did a test run a half hour ago with a wad I'm working on, and discovered I have to add the texture pack I'm using into the wad itself in order for it to appear in game. After doing so in slade 3, the only problem I have is that both of my different sky textures become this, even when running in gzdoom.
If you're wondering what I did, I took the original texture wad and copy and pasted it's assets into my wad, below every other asset. I've tried removing a pname and texture modification I did for only two custom skies, but it made no difference when adding or removing the modification, leaving only the pnames and textures in the wad.
Below mapinfo is the texture wad i'm trying to put in my own wad to get textures to appear in doom runner and slade.
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St. Mildly Annoyed
Hopefully this is my last post here in editing questions for a while now. So I just did a test run a half hour ago with a wad I'm working on, and discovered I have to add the texture pack I'm using into the wad itself in order for it to appear in game. After doing so in slade 3, the only problem I have is that both of my different sky textures become this, even when running in gzdoom.
If you're wondering what I did, I took the original texture wad and copy and pasted it's assets into my wad, below every other asset. I've tried removing a pname and texture modification I did for only two custom skies, but it made no difference when adding or removing the modification, leaving only the pnames and textures in the wad.
Below mapinfo is the texture wad i'm trying to put in my own wad to get textures to appear in doom runner and slade.
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