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Any theories about pretty much anything in classic doom?


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// {My thoughts on supposed lore} So.. at the dawn of the 22nd century....  General Dynamics, Grumman Aerospace, and Audi/VW all got together for a business meeting at the edge of Mt Pain... they decided it would be in the best interest of the shareholders to Merge into... The Union Aerospace Corporation... After a very sternly worded E-Mail from President Mt. Dew III of the the Freedoom American Federation, all the pieces just sortta, fell into place... they even got that sweet sweet government funding... Little did the world know that it was actually all the master plan of a clone of the cryogenic frozen head of Walt Disney... What ever could ensue over this next century....

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Genuine question, not being nasty, but why are you so hyper-obsessed with theorising about Doom? I honestly do not mind. Just curious.

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// So.. Why would a security detachment to Marines have Chainsaws with them? seems like a good way to get into the office with that Geeked out Scientist jumping on the furniture screaming in tongues...

 

 

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There are atleast 2 hidden pentagrams in secrets in Doom 1 E1 (based on what i noticed today going through it with corruption cards). probably related to the demonic invasion, did uac create these rituals in secrecy? One of my ''theories'' :) This would also add up with the story of the later games like Doom 3 and Doom 2016

Edited by natashanightmare

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1 minute ago, Murdoch said:

Genuine question, not being nasty, but why are you so hyper-obsessed with theorising about Doom? I honestly do not mind. Just curious.

30 years ago, some 20's something computer geeks came up with an amalgamation of si-fi, and outerspace type situations that seemed to strike a chord in the minds of everyone who liked watching Alien/Aliens... the lads were rather vauge on the deets, so that way 30 years later, some other geeks {us} could speculate and keep the Dungeon alive..

 

Beats doing the dishes..

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7 minutes ago, Murdoch said:

Genuine question, not being nasty, but why are you so hyper-obsessed with theorising about Doom? I honestly do not mind. Just curious.

For me it is same as i have written in another thread ''The good thing about Doom's (and Quake's) plot being so vague is that imo it let's us build our own story and theories based on the gameplay and what happens during our playthroughs.'' /natashanightmare . :)

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I don't have many theories so much as tossing out fun little thoughts, like thinking the BFG is powered by similar "green hell stuff" seen in teleportation and baron/hell knight attacks, or thinking that the chainsaws were brought to the moonbases for those weird tree growths. I otherwise simply enjoy some of the 'weird but neat' details to the game like teleportation not being a thing until the second episode, or how the setting for the game takes place on Mars' moons and not the surface of it.

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2 minutes ago, BGreener said:

I don't have many theories so much as tossing out fun little thoughts, like thinking the BFG is powered by similar "green hell stuff" seen in teleportation and baron/hell knight attacks, or thinking that the chainsaws were brought to the moonbases for those weird tree growths. I otherwise simply enjoy some of the 'weird but neat' details to the game like teleportation not being a thing until the second episode, or how the setting for the game takes place on Mars' moons and not the surface of it.

Teleportation is a thing in E1, one of the pentagrams in a secret i mentioned above teleports you :)

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The rocket launcher is secretly in love with the chainsaw, though they come from different worlds and are forever separated by fate and combat situations.

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This is something that I only really decided on recently, and it kinda ties in with some of the lore that got shoehorned in with DooM Eternal which I'm not exactly a fan of.

But I kinda like the idea that DooMGuy focuses on the death of his pet rabbit Daisy as the reason for trashing Hell and killing every demon he meets because of the idea that the demons DID kill DooMGuy's family. He's just focusing on his rabbit because if he thought about his wife and child(ren), the grief would overpower him.

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You can use the search option to look for Doom theory's on the past, even without the knowledge of Doom 2016 and Eternal.

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2 hours ago, BGreener said:

I don't have many theories so much as tossing out fun little thoughts, like thinking the BFG is powered by similar "green hell stuff" seen in teleportation and baron/hell knight attacks, or thinking that the chainsaws were brought to the moonbases for those weird tree growths. I otherwise simply enjoy some of the 'weird but neat' details to the game like teleportation not being a thing until the second episode, or how the setting for the game takes place on Mars' moons and not the surface of it.

At least Doom 3 gave a reason for why there are chainsaws on Mars. They were mistakenly shipped to the Mars base when they originally requested an order for jackhammers.

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Doomguy never went to hell at the end of Map 20 of Doom 2, he was send to the worst place than anyone could imagine... Chile

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I have a theory that in both TNT and Plutonia i believe you never go to hell in either of them.

 

In Plutonia it looks more like maps 21-30 are just in the DEEPEST parts of the jungle base Plutonia takes place in, i mean the last map is called

"Gateway to Hell" and the IoS in the map is called the "Gatekeeper" so i think this confirms you never go to hell on Plutonia only find the gateway to it. Probably  from the Gatekeeper itself, and by destroying it it implodes on itself sucking itself back into hell with the remaining demons. Also further evidence is in the map20 screen which says you are entering the "Devil Hive" on a search and destroy mission for the Gatekeeper, further proving it isn't in hell at all only a Hell-Warped jungle base. 

 

As for TNT well... every map past map20 seems to have human locations in it, like the literal next map is called "Administration Center" (EDIT: just saw how you can see a part of the previous map "Central Processing" from Administration Center, so this absolutely helps with the evidence.) and the maps after seem to be mines (Lunar Mining Project and Quarry) and Ancient Temples. Probably built by the demons, or maybe those temples were always there kind of like how Doom 3 had the ancient Martian temples in Mars. I think that the third part of TNT takes place in a Hell-Corrupted IO, kind of like how Doom 2 described the demons as "Warping the starbase with their presence" except on a planetery scale, and by killing the "Demon-Spitter" in the middle of it all, you defeat the demons and restore IO ...maybe. (Still no clue what that blue light is supposed to be though, outside of both fan-sequels explanations of course. Also TNT 2: Devilution seems to go with the idea that you never go into hell and were always on IO with the first map being the map30 of the original TNT and the sky texture is IO still after the blue light stuff. Also the fact you never actually see or destroy the hell ship in the original TNT is weird.)

 

I put way too much thought into this...

Edited by Tycitron

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10 minutes ago, Tycitron said:

I have a theory that in both TNT and Plutonia i believe you never go to hell in either of them.

 

In Plutonia it looks more like maps 21-30 are just in the DEEPEST parts of the jungle base Plutonia takes place in, i mean the last map is called

"Gateway to Hell" and the IoS in the map is called the "Gatekeeper" so i think this confirms you never go to hell on Plutonia only find the gateway to it. Probably from from the Gatekeeper itself, and by destroying it it implodes on itself sucking itself back into hell with the remaining demons. Also further evidence is in the map20 screen which says you are entering the "Devil Hive" on a search and destroy mission for the Gatekeeper, further proving it isn't in hell at all only a Hell-Warped jungle base. 

 

As for TNT well... every map past map20 seems to have human locations in it, like the literal next map is called "Administration Center" and the maps after seem to be mines (Lunar Mining Project and Quarry) and Ancient Temples. Probably built by the demons, or maybe those temples were always there kind of like how Doom 3 had the ancient Martian temples in Mars. I think that the third part of TNT takes place in a Hell-Corrupted IO, kind of like how Doom 2 described the demons as "Warping the starbase with their presence" except on a planetery scale, and by killing the "Demon-Spitter" in the middle of it all, you defeat the demons and restore IO ...maybe. (Still no clue what that blue light is supposed to be though, outside of both fan-sequels explanations of course. Also TNT 2: Devilution seems to go with the idea that you never go into hell and were always on IO with the first map being the map30 of the original TNT and the sky texture is IO still after the blue light stuff. Also the fact you never actually see or destroy the hell ship in the original TNT is weird.)

 

I put way too much thought into this...

honestly in love with these thoughts though

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13 hours ago, openroadracer said:

This is something that I only really decided on recently, and it kinda ties in with some of the lore that got shoehorned in with DooM Eternal which I'm not exactly a fan of.

But I kinda like the idea that DooMGuy focuses on the death of his pet rabbit Daisy as the reason for trashing Hell and killing every demon he meets because of the idea that the demons DID kill DooMGuy's family. He's just focusing on his rabbit because if he thought about his wife and child(ren), the grief would overpower him.

 

I have extreme respect of the screenplay of the first John Wick movie because substituting his wife for a cute puppy is such a brilliant move - they don't need to spend time fleshing out her character, getting us to know her and their relartionship only to kill her off so we could feel connection to the main character's grief and hatred. Showing the bad guys kill a puppy does the same thing not only faster but it's much more effective.

 

I never realised Doom might have done it first...

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On 9/14/2023 at 11:07 PM, Tycitron said:

I have a theory that in both TNT and Plutonia i believe you never go to hell in either of them.

 

In Plutonia it looks more like maps 21-30 are just in the DEEPEST parts of the jungle base Plutonia takes place in, i mean the last map is called

"Gateway to Hell" and the IoS in the map is called the "Gatekeeper" so i think this confirms you never go to hell on Plutonia only find the gateway to it. Probably  from the Gatekeeper itself, and by destroying it it implodes on itself sucking itself back into hell with the remaining demons. Also further evidence is in the map20 screen which says you are entering the "Devil Hive" on a search and destroy mission for the Gatekeeper, further proving it isn't in hell at all only a Hell-Warped jungle base. 

 

As for TNT well... every map past map20 seems to have human locations in it, like the literal next map is called "Administration Center" (EDIT: just saw how you can see a part of the previous map "Central Processing" from Administration Center, so this absolutely helps with the evidence.) and the maps after seem to be mines (Lunar Mining Project and Quarry) and Ancient Temples. Probably built by the demons, or maybe those temples were always there kind of like how Doom 3 had the ancient Martian temples in Mars. I think that the third part of TNT takes place in a Hell-Corrupted IO, kind of like how Doom 2 described the demons as "Warping the starbase with their presence" except on a planetery scale, and by killing the "Demon-Spitter" in the middle of it all, you defeat the demons and restore IO ...maybe. (Still no clue what that blue light is supposed to be though, outside of both fan-sequels explanations of course. Also TNT 2: Devilution seems to go with the idea that you never go into hell and were always on IO with the first map being the map30 of the original TNT and the sky texture is IO still after the blue light stuff. Also the fact you never actually see or destroy the hell ship in the original TNT is weird.)

 

I put way too much thought into this...


I love both of those ideas in all honesty, especially Plutonia.

It always kinda stood out to me as odd that Plutonia supposedly goes to Hell right around the start of the second act and then the Devil Hive in the third act is just supposed to be a very powerful hell base.

On the one hand, the fact that one of the platforms at the end of Hunted will kill the player "Phobos Anomaly" style can lend a bit of credence to Act 2 being in an outer part of Hell, but the sky just being a clear red sky could also just be a sunset or early night sky in the jungle that's red solely due to hell corruption.

Act 3 with the Devil Hive is something where I can view it as either the outermost part of Hell with the blood-red fleshy sky or maybe it's a living base that slowly supplants the jungle base, a sort of biomechanical mix of forward operating base and inner portal. When the Gatekeeper is killed, the rest of the base is destroyed with it.

 

 

I also consider Final Doom to be the canonical third entry in the original Doom saga.

Plutonia takes place a few years after Doom II with the same Doomguy from the first two games while TNT Evilution takes place around the same time with a different marine.

Doom 64 (and by extension, Doom 2016 and Doom Eternal) are instead the canonical sequels to the PS1 version of Doom, which is like a slightly altered take on the events of the first two games. Sort of like Ultimate Marvel or the New World of Darkness.
 

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Not so much of a theory but still something i think about, E2M2 in Doom 1 allways gave me similar vibes to the huge room at the end of indiana jones: raiders of the lost ark. 💯

Spoiler

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Spoiler

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44 minutes ago, Matt Mello said:

On the one hand, the fact that one of the platforms at the end of Hunted will kill the player "Phobos Anomaly" style can lend a bit of credence to Act 2 being in an outer part of Hell, but the sky just being a clear red sky could also just be a sunset or early night sky in the jungle that's red solely due to hell corruption.

Act 3 with the Devil Hive is something where I can view it as either the outermost part of Hell with the blood-red fleshy sky or maybe it's a living base that slowly supplants the jungle base, a sort of biomechanical mix of forward operating base and inner portal. When the Gatekeeper is killed, the rest of the base is destroyed with it.

Glad you like my theory! i love your description of the Devil Hive being a mix of the jungle base and the inner portal, which i think fits Plutonia manual story quite well! as for the "Phobos Anomaly" exit, i imagine it's just a nice little reference to E1M8 and a "non-canon" exit that the Doom Marine doesn't take in the actual story of the game. It's just a trap for the player, and so they can maybe get 100% kills if they are lucky with the BFG. Only sending them to the next level so the player doesn't get angry to dying to a trap exit after playing through the entirety of Hunted lol.

 

And for the sky i imagine it's just due to hell warping, in Act 1 it starts out a cloudy gray sky, then by Act 2 it's either slowly being warped red, or is a sunset like you said. And by Act 3 when you are really deep into the base the sky itself is fully warped into the hellish flesh sky as hell starts leaking into our world from the Gatekeeper portal.

 

One last piece of evidence that you never FULLY enter hell on Plutonia is the fact in the manual it states directly: "The Quantum Accelerator and its prototypes are deep inside the ravaged complex. A demon Gatekeeper guards them and mans the last Gate of Hell." Clearly stating it's deep within the complex and that the Gatekeeper GUARDS the ate to hell and the Quantum Accelerator.

Edited by Tycitron

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On 9/14/2023 at 11:47 PM, DankMetal said:

Doomguy never went to hell at the end of Map 20 of Doom 2, he was send to the worst place than anyone could imagine... Chile

worse than hell

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The Spectres are the victims of nukage radiation. A weird consequence I found with my theory, is how the IWADs and most PWADs put Spectres and Pinkies in nukage pools, a really nice way of storytelling, intentional or not.

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The entire Doom series is just in a dream, Doomguy is just in a coma or something. The demons actually represent all the people in his life who he dislikes and it's actually a metaphor for the struggles of his daily life.

 

Now take out "Doom", "Doomguy", and "demons" and replace them all with a game of your choice, and boom you now have a great theory you can post on Reddit for upvotes.

Edited by Mr Masker

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The Jungle Base in Plutonia is located on an island in the Caribbean.

MAP32 in TNT is a warped spectral mockery of the jungle base located in Hell, much like MAP31 is a spectral mockery of an Egyptian Pyramid

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