FunyGuy2022 Posted September 15, 2023 (edited) In this project i change maps of the classic Doom 1 and Doom 2 to the style of PlayStation version. Changed textures, placement of monsters and items, geometry and lighting. List of changed maps: Doom 1: - Full first episode (E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9) - E2M1, E2M2 - E3M1 Doom 2: - MAP01, MAP02, MAP03 Tested on last GZDoom version !!RUN BOTH FILES FOR DOOM 1 AND 2!! Recomended settings: Software sector light mode or Fog Update 5 - https://drive.google.com/file/d/1mWCZHCC3LkTK8duFquUCY_aJAMdMEGHT/view?usp=drive_link Demonsrtuction (Update 5) - Some textures i take from Realm667 List of useful addons: PSX Ost ULTIMATE -- = Console Ambient for Doom 1 and Doom 2 VanillaPSX -- https://www.moddb.com/mods/vanillapsx-by-dron12261-mod-for-near-vanilla-source-ports = Sound and sprites LiveReverb -- = Reverb Edited May 22 by FunyGuy2022 2 Quote Share this post Link to post
FunyGuy2022 Posted February 23 Demo 3 changes: - Improved maps: E1M1, E1M2 and E1M3 - New maps: E1M4, E1M9, MAP01, MAP02 0 Quote Share this post Link to post
Dexiaz Posted March 16 Hm, I can't say this is the "original" idea, because few people also tried to do something like that. BUT I like what I see in your demo videos. I'd like to suggest to fix chaingunner attack sound, because by default the engine uses "shotgun" fire sound. You need to change it to the Pistol sound. Same with the Spider Mastermind. 0 Quote Share this post Link to post
FunyGuy2022 Posted March 16 Thanks, but wad only has levels. I don't know how to replace sounds 0 Quote Share this post Link to post
FunyGuy2022 Posted March 16 Demo 4 changes: - Improved some old maps - New maps: E1M5, E1M6, E1M7, E1M8 0 Quote Share this post Link to post
Dexiaz Posted March 17 Well, downloaded it. It really replaces only the levels, but not the PSX music and sounds. So you're showing in demonstration video levels with additional wad which is not packed into the project's archive. So fixing Chaingunner's sound is pointless. 0 Quote Share this post Link to post
FunyGuy2022 Posted May 21 Update 5: - Improved old maps, recreate psx sector light glowing - New maps: E2M1, E2M2, E3M1, MAP03 I don't know what the future of this project will be. I have already stopped development several times and continued again. I'm tired. On top of that, no one cares. This is probably the last update. Or not. Idk. If you have any thoughts and suggestions then write me them. 0 Quote Share this post Link to post
taufan99 Posted May 22 16 hours ago, FunyGuy2022 said: I don't know what the future of this project will be. I have already stopped development several times and continued again. I'm tired. On top of that, no one cares. This is probably the last update. Or not. Idk. If you have any thoughts and suggestions then write me them. If you're into both PSX Doom and mapping, might I suggest that you map for PsyDoom? I can provide the Doom Builder PSX and give you some advice if you want. Bear in mind that I'm not a mapping guru or something, but at least I can give some help. 0 Quote Share this post Link to post
DRON12261 Posted May 22 On 3/16/2024 at 8:05 PM, FunyGuy2022 said: Thanks, but wad only has levels. I don't know how to replace sounds 20 hours ago, FunyGuy2022 said: I don't know what the future of this project will be. I have already stopped development several times and continued again. I'm tired. On top of that, no one cares. This is probably the last update. Or not. Idk. If you have any thoughts and suggestions then write me them. You can include my vanillapsx in you wad/pk3 as a ready-made set of Doom PSX assets for your maps (remembering to copy CREDITS too). Or, as mentioned above, try mapping for Doom PSX itself on PsyDoom. 0 Quote Share this post Link to post
FunyGuy2022 Posted May 22 4 hours ago, taufan99 said: If you're into both PSX Doom and mapping, might I suggest that you map for PsyDoom? I can provide the Doom Builder PSX and give you some advice if you want. Bear in mind that I'm not a mapping guru or something, but at least I can give some help. Sounds interesting, i guess i'll try it 0 Quote Share this post Link to post
FunyGuy2022 Posted May 22 1 minute ago, DRON12261 said: You can include my vanillapsx in you wad/pk3 as a ready-made set of Doom PSX assets for your maps (remembering to copy CREDITS too). Or, as mentioned above, try mapping for Doom PSX itself on PsyDoom. I already use it 1 Quote Share this post Link to post
DRON12261 Posted May 22 Just now, FunyGuy2022 said: I already use it And in general maybe people would be more interested in seeing new author maps from you yourself, like Triton did with his PSX style megawads. Either way, you shouldn't scrap everything, but it might be worth adjusting your goals a bit. I haven't played this set of levels yet (passed me by a bit), I'll try it a bit later when I have time. 2 Quote Share this post Link to post
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