Human_Animal Posted September 15, 2023 (edited) Moddb Download Idgames Download Got around to making a new map for you all to suffer through! This time, it's set in an underground facility filled with lava and zombies (and Revenants). I also put lots of barrels near hordes of low-tier enemies, since it's fun blowing them up. IWAD: Doom 2 Format: Doom 2 (requires limit removing source port) Tested With: DSDA-Doom v0.24.3 Moddb Download Idgames Download Edited November 12, 2023 by Human_Animal 11 Quote Share this post Link to post
Biodegradable Posted September 16, 2023 It's a barrel of laughs. 3 Quote Share this post Link to post
Bri0che Posted September 16, 2023 (edited) Hey, you know what, here is a blind UV playthrough 100% completed. Good map by the way, talking of barrel and enemy placement I really like the fact that you prefer fun instead of difficulty, this is probably my main complaint about modern maps on Doom, level designers tend to forget that a video game is a divertissement first before being a challenge. The best part to me was the red-keyed room, light shutdown is a really simple mechanic but can really make an obvious fight more surprising than it may look at the first place. Edited September 16, 2023 by Bri0che 1 Quote Share this post Link to post
LadyMistDragon Posted September 16, 2023 The beginning where we try to dodge the multiple revenants was quite obnoxious. Otherwise, there are no serious complaints! 0 Quote Share this post Link to post
ryiron Posted September 18, 2023 Lots of fun. I like the faster chaingun and the barrels everywhere, and the lights out room is a definite highlight. There could maybe be a little more non-secret armor given the number of hitscanners. He's a uv-max and a uv-fast playthrough: reactor-ryiron.zip 0 Quote Share this post Link to post
Noiser Posted September 18, 2023 (edited) This is a very fun oldschool map, I liked it a lot! Cool horse-shoe design, fun barrel gimmick. I played on Crispy Doom and found no issues so far Edited September 18, 2023 by Noiser 0 Quote Share this post Link to post
Riclo500 Posted September 19, 2023 Fun map! This was nice. It does have a bit of a classic vibe to it. 0 Quote Share this post Link to post
Clippy Posted September 19, 2023 I can't express enough how much I LOVE this map! 1 Quote Share this post Link to post
JonExMachina Posted September 19, 2023 Had a ton of fun with that one, and I'm really glad I recently changed the pistol/chaingun sound, as playing through this map was pretty much a 10-minute-long eargasm. Super satisfying layout and combat, and really smart item placement. It felt like whenever I was running low on health or ammo, the supplies I needed would be within arm's reach. Thanks a lot for sharing it! 1 Quote Share this post Link to post
DrRock Posted September 20, 2023 Pretty fun, I have to say. I enjoyed getting to make use of barrels that for once can actually feasibly kill the monsters. The sped up chaingun fits the map like a glove, too. Despite the generally low difficulty, I've shed health points like crazy but it wasn't too bad. The one area where this map underperforms are the visuals, I've felt. Nothing horribly ugly but it's missing that little something that would make it look nice. ZDoom 2.8.1 demo: reactor.zip 1 Quote Share this post Link to post
digbon1 Posted September 20, 2023 (edited) Very Good map. It is very balanced , the reused midi fits it really nicely. It adds enough enemies to warn you if you rush forward without planning, you will get hit hard. So you actually tell the player before that. The Layout is mostly fun , the flow is great of the level. Another good thing is that it uses mid enemies smart. Revenants are used more as turrets or key guards than monster spam.I like that the chaingun is faster too , adds to the speed of the level nicely. The look of the level fits its combat.The ammo pick ups are balanced enough just so you have enough , so that is greatly balanced too. MAIN PROBLEM: (small) One thing that I thought needed improvement Is pickup placement, healthpacks are put in unoticable corners that can be annoying to navigate if you are running to get health. I know you put them in the corner so the player won't pick them up and waste them by mistake. But you should space them out in noticable areas that the player can both see and avoid if he doesn't want to waste a medkit or a stimpak. Just a nice wad overall.Great stuff. Edited September 20, 2023 by digbon1 0 Quote Share this post Link to post
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