I've tried making vanilla maps on and off and I've chosen to try again, but it would help to know the size of a typical vanilla map (like an original Doom map) and the maximum size supported by vanilla/vanilla-adjacent sourceports (like Woof, DSDA, Doom Retro, etc).
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Dweller Dark
I've tried making vanilla maps on and off and I've chosen to try again, but it would help to know the size of a typical vanilla map (like an original Doom map) and the maximum size supported by vanilla/vanilla-adjacent sourceports (like Woof, DSDA, Doom Retro, etc).
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