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NIGHTFALL (GZDoom)


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I'm getting those Quake vibes from these screenshot. Nicely crafted! I'mma try it out :)

 

------------------ EDIT ------------------

 

Very enjoyable map :D good use of 3d floors. Varied monster encounters making for entertaining combat. Also I really liked the Archvile encounter because of the unique encounter the shifting 3d floors facilitated. A breath of fresh air for a classic doom experience! Also the custom sounds and atmospheric music felt appropriate and of great quality.

 

An arbitrary 9/10!

 

Detractors (Personal preference):

The ladders can be a bit annoying and I would have loved to see some more contrast in light and shadows. 

Edited by Wo0p
Update!

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1 hour ago, Wo0p said:

I'm getting those Quake vibes from these screenshot. Nicely crafted! I'mma try it out :)

 

------------------ EDIT ------------------

 

Very enjoyable map :D good use of 3d floors. Varied monster encounters making for entertaining combat. Also I really liked the Archvile encounter because of the unique encounter the shifting 3d floors facilitated. A breath of fresh air for a classic doom experience! Also the custom sounds and atmospheric music felt appropriate and of great quality.

 

An arbitrary 9/10!

 

Detractors (Personal preference):

The ladders can be a bit annoying and I would have loved to see some more contrast in light and shadows. 

Thank you for the detailed answer. It is always interesting to read such reviews!

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I am fan of the skybox you used here :)

The map itself is really enjoyable, the ladders though, as Wo0p said, can be hard to catch.

Nice one :p

 

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2 minutes ago, Bri0che said:

I am fan of the skybox you used here :)

The map itself is really enjoyable, the ladders though, as Wo0p said, can be hard to catch.

Nice one :p

 

I agree, the sky is very beautiful :)

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Really really neat map! This was fun and I liked the GZdoom mechanics. I ended up exiting pretty abruptly though because I didn't think that was going to be the exit so soon.
 

 

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13 minutes ago, Riclo500 said:

Really really neat map! This was fun and I liked the GZdoom mechanics. I ended up exiting pretty abruptly though because I didn't think that was going to be the exit so soon.
 

 

Thanks for the video, buddy! It's a pity that the mod breaks the mechanics of the map a little.

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Neat Map!
Which music track is the one used in the map?
I want to give proper credits when I upload mine.
Edit: 
Excellent Map!
Rather Short, but the style and combat are neat!
5/5

 

Edited by BerserkerNoir

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Hellrider and meatgrinder monsters works well with your maps. I noticed in Riclo500 vid that rocket launcher trap didn't work. 

 

 

 

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21 minutes ago, BerserkerNoir said:

Neat Map!
Which music track is the one used in the map?
I want to give proper credits when I upload mine.

Thanks, man! This is a free track from his YouTube channel. It's called "Nightcrawler".

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32 minutes ago, RaZZoR said:

Hellrider and meatgrinder monsters works well with your maps. I noticed in Riclo500 vid that rocket launcher trap didn't work. 

 

 

 

Great video, thanks! And you're absolutely right about the rocket launcher trap not working. Also, dormant monsters and teleports without gravity do not work. Well, that's what I quickly noticed.

UPD: It seems that you are the first one who found the secret, and who used the balcony to shoot cacodemons :)

Edited by Scorpio

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21 minutes ago, Rex705 said:

This was a really cool and fun little map I enjoyed it.

 

 

Very nice and cinematic gameplay. Cool mod. Thanks for the video, pal!

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