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Doom Year Zero coming from Bethesda


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This is a 3 year old list that has Starfield, among others, as 2021 releases. This listing is very possibly pre-pandemic and of course plans can change.

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Looking at the other titles on that supposedly leaked document, I have to wonder... Is Death of the Outsider not already Dishonored 3? I have not played it, but from what I read about it, I am not sure why it would not be considered as such.

 

Anyway, I am curious about the Fallout 3 Remaster and if it will come bundled with New Vegas. Either way, I can only hope that it is better than the reportedly disappointing The Outer Worlds: Spacer's Choice re-release.

Edited by Rudolph

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6 hours ago, Mr. Freeze said:

Doom without Doomguy isn't interesting, and Doomguy as a bog-standard marine isn't interesting either. That's be like making a James Bond movie when he's still a Navy commander, or a Resident Evil game where the STARS team rescues hikers. It's a lame ass idea and I hope this isn't an actual thing being built. 


What if they do a story based on the twin daughters of DOOM guy in a synthstyle version of Earth where stawberry milkshake-loving hellspawn have taken over in a alternate history and call it "YoungGibs"?

Oh.

Wait...

Edited by Buckshot

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6 hours ago, bowserknight said:

Hmm now I'm very curious... you know, I've been watching John Romero's twitch streams lately. He streams himself making maps for Sigil 2 from time to time, it's very chill to watch. During his streams he sometimes mentions that he's working on a big game right now but he's not allowed to say the name. How cool would it be if he actually worked on Doom Year Zero?

Tbh, it would be a very good move. Bethesda wants to bring new content and one of the original level designers from 1993 still has fun to make new levels. Combine this and a new project/product could arise. Very good thought. But would depend if Romero wants to do again Doom levels as a paid job.

 

Not sure how the community would react. We saw already for sigil, that many people anticipated too much compared to all the other community work from the last decades.

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12 hours ago, Rudolph said:

Is Death of the Outsider not already Dishonored 3? I have not played it, but from what I read about it, I am not sure why it would not be considered as such.

Probably because it's less than half the length of Dishonored 1/2. It feels very much like a standalone expansion, not a full game in the franchise.

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2 hours ago, SHEYDE X43 said:

Honestly I think ID is just at this point Is fucking with us…

 Fucking with the court may not be in the best interest of Id or MS

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On 9/19/2023 at 10:53 AM, Jayextee said:

Oi, fuckers. *I'm* the one making DOOM content named after Nine Inch Nails shit. :/ 

so doom with teeth when? ;)

 

doom "year zero" sounds like a prequel maybe? I'm eager to know how the story continues. Doom must be the only franchise where through 5 major releases and 25 years the story has barely progressed: Demons attack the vicinity of Mars, then demons come to Earth, then what? It keeps rebooting and telling the same story

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32 minutes ago, jupiter_ex said:

doom "year zero" sounds like a prequel maybe? I'm eager to know how the story continues. Doom must be the only franchise where through 5 major releases and 25 years the story has barely progressed: Demons attack the vicinity of Mars, then demons come to Earth, then what? It keeps rebooting and telling the same story

Not really; Serious Sam exists. The First Encounter has never really progressed in term of story (The Second Encounter isn't deemed canon in term of storyline, SS2 strays far away from the original game using the cartoony art style first found in the Xbox port, SS3: BFE is TFE's prequel and SS4 is BFE's prequel).

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2 hours ago, taufan99 said:

Not really; Serious Sam exists.

Yeah, but Serious Sam does not take itself seriously at all most of the time. The fact that Serious Sam never gets to have a climactic showdown with Mental is pretty much a running gag at this point; I have not played Serious Sam 2 to the end, but I read even it ends with a big fake-out.

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24 minutes ago, RileyXY1 said:

I'm thinking that this, if it's real, might actually be a full blown remake of the original 1993 game with a much more powerful engine.

 

We already the full-blown remake of the original 1993 game at home.

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10 hours ago, taufan99 said:

Not really: Serious Sam

 

ok maybe, and maybe there's some arguing I could do about SS at least receiving prequels. Anyway, my point being that Doom has been rebooted too much. Was rebooted in Doom 3 and was rebooted again in 2016 (Doom "4"). Every time Doom comes back is for another reboot. Anyone out there with the will to write some new story in the Doom universe?

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At the same time, I do not think people really care about the story as long as it involves killing monsters with guns. Heck, I would even go as far as to argue that every single Doom game so far, including the sequels, has more or less the same plot, i.e. Hell attacks, Doomguy fights back.

Edited by Rudolph

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16 hours ago, Rudolph said:

At the same time, I do not think people really care about the story as long as it involves killing monsters with guns. Heck, I would even go as far as to argue that every single Doom game so far, including the sequels, has more or less the same plot, i.e. Hell attacks, Doomguy fights back.

A lot of games and movies must have the same plot if all it boils down to is "evil attacks, protagonist fights back". That's a basic premise, not a plot.

 

There are people that care about the plot, otherwise we wouldn't have people discussing the plot of Doom Eternal. To be blunt, I think the amount of lore shoved into the game is completely unnecessary and a lot of the writing sounds like something a DnD nerd wrote on a napkin, but some people like it.

Edited by TheMagicMushroomMan

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51 minutes ago, TheMagicMushroomMan said:

a lot of the writing sounds like something a DnD nerd wrote on a napkin

 

Considering Doom's own origin story being inspired from a particular event that happened during one of the OG id Software Boy's DnD game nights (the entire party was murdered by demons), I'd say it fits. ;^)

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1 hour ago, TheMagicMushroomMan said:

There are people that care about the plot, otherwise we wouldn't have people discussing the plot of Doom Eternal. To be blunt, I think the amount of lore shoved into the game is completely unnecessary and a lot of the writing sounds like something a DnD nerd wrote on a napkin, but some people like it.


It’s something I seem to have underestimated, the amount of people who are into an “officially canonical” chronicling of the Doom universe. I can sort of empathize: I don’t read many comics, but I have gotten lost in some powertrippy Warhammer wikis and can understand people wanting a similar catalog for Doom.

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Honestly, at this point, I would not say no to a Doom-themed Fallout Shelter clone. Instead of running a vault, you are running a UAC facility on Mars; instead of sending Vault Dwellers to the surface, you are sending scientists and space marines on extradimensional expeditions; instead of bandits and mutants breaching your vault, demons would try to invade your base and kill/possess the staff.

 

I can see it being a fun management game, hopefully with some QoL improvements over Fallout Shelter and no microtransactions...

Edited by Rudolph

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2 hours ago, BGreener said:


It’s something I seem to have underestimated, the amount of people who are into an “officially canonical” chronicling of the Doom universe. I can sort of empathize: I don’t read many comics, but I have gotten lost in some powertrippy Warhammer wikis and can understand people wanting a similar catalog for Doom.

Hey as long as they don´t turn into Star Wars youtube theorists, we should be fine ;)

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I'm expecting doom guy to be king of the sentinels, actually playing the part in the first age, in the first battle, when the shadows first lengthened...

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And I have to keep reminding myself that the goriest doom game my parents allow me to play is doom 3. So even when it releases, I probably won’t be able to play or watch it. I’m still excited though.

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1 hour ago, DiceByte said:

And I have to keep reminding myself that the goriest doom game my parents allow me to play is doom 3. So even when it releases, I probably won’t be able to play or watch it. I’m still excited though.

That's actually kind of funny considering that Doom 3 is the only game in the series that I can see actually giving kids nightmares these days. Sure, it's not as gory as Eternal but it's a lot more "serious".

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That is funny, Doom 3 tonally is a lot darker and honestly more realistically violent than the cartoony originals and the stylized but still cartoony violence of Eternal (a downgrade from 2016 imo which had nastier looking gore).

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2 hours ago, Lila Feuer said:

That is funny, Doom 3 tonally is a lot darker and honestly more realistically violent than the cartoony originals and the stylized but still cartoony violence of Eternal (a downgrade from 2016 imo which had nastier looking gore).

2016 feels a lot more violent in general, and mostly plays it straight. That's a big reason why I liked 2016 more. In that game, you'd occasionally have a battle and you'd think to yourself "hey, that was actually pretty badass". In Eternal, I feel like the game is constantly screaming "LOOK WHAT A BADASS YOU ARE YOU BADASS!!!!!!" in my ear. And it comes across as so silly considering how lighthearted it feels compared to 2016.

 

If the new Doom game is going to be similar to Eternal, that's fine with me, but I hope that it isn't as pompous.

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On 9/24/2023 at 11:30 PM, Lila Feuer said:

That is funny, Doom 3 tonally is a lot darker and honestly more realistically violent than the cartoony originals and the stylized but still cartoony violence of Eternal (a downgrade from 2016 imo which had nastier looking gore).

And the thing is, the originals were never intended as "cartoony." They weren't afraid to use primary colors, or to throw in some sick humor like a rabbit head on a spike being your "pet rabbit Daisy" but absolutely none of it was ever employed in a way meant to make you take the game's world less seriously.

 

There was in fact a quite troubling deliberate effort in the marketing of both 2016 and even more in Eternal to recontextualize the series as "always having been about" the themes present in the new game, rather than those being the innovations of the newer games' creators. This got bad to such an extent that I started adding content to the Doom Wiki to ensure that the erasure of history wasn't being parroted there. In particular, this quote from Kevin Cloud in the ''Doom Survivor's Strategies and Secrets" official guide was quite informative and almost the exact opposite of something that Hugo tried to assert at one point:

 

Quote

According to Kevin Cloud, id set out to create "a realistic and dark world... more dirty than pretty." Their intent was that there be "nothing beautiful about Doom" and that its world should be "scary and dark."

 

This was while Hugo was claiming that Doom has always been about the power fantasy and a roid-raging hero who is never afraid of anything.

 

In 1993, Doom was scary as fuck. I know that's impossible for the kids to conceive of these days. People said the same thing about corny old Universal monster films though. People fainted in the theaters back then. Now they look ridiculous to us because our imaginations are blown out from decades of high-fidelity media exposure.

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3 hours ago, Quasar said:

And the thing is, the originals were never intended as "cartoony."

 

Indeed. I have never, and will never, consider them as such, and am honestly not sure why anybody would.

 

3 hours ago, Quasar said:

In 1993, Doom was scary as fuck.

 

There were a few good jump scares, both planned (the blue key in... E1M3 I think it was?) and unplanned (I'm on my dark CRT monitor with only a keyboard and JESUS WHERE DID THAT PINKY COME FROM!?). I look back on it and don't regard it as scary per se, more intense and atmopsheric, but 14 year old me may have had a different opinion. It was certainly utterly unlike anything before it.

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4 hours ago, Quasar said:

According to Kevin Cloud, id set out to create "a realistic and dark world... more dirty than pretty." Their intent was that there be "nothing beautiful about Doom" and that its world should be "scary and dark."

That explains why Cliff Bleszinski pitched the original Unreal as "the anti-Quake".

 

I myself do not remember ever being scared by Classic Doom; as a kid, I thought it looked badass, actually. The same goes for Quake, even as I witnessed a relative get their ass repeatedly kicked by the two Fiends after grabbing the Rocket Launcher in E2M4: The Ebon Fortress.

 

I wonder how I would have reacted to Playstation Doom and Doom 64, however; those, unfortunately, I only discovered much later in life. I do remember noticing Doom 64's box on a shelf at a video rental store, but I did not actually get to play it or even see it in action.

Edited by Rudolph

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2 hours ago, Murdoch said:

Indeed. I have never, and will never, consider them as such, and am honestly not sure why anybody would.

 

Yeah what I actually meant was compared to newer entries, particularly 3 and 2016 that it looks cartoonier, and I have a hard time imagining it being problematic in the modern landscape. The maggot and lost soul intros in D3 are intensely disturbing compared to anything in the original games, but that's parents for ya.

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