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666CRETS 1.0 (a C.P. about Secrets)


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52 minutes ago, Lore said:

MAP07: I don't understand this pillar switch puzzle. I've raised those small pillars in main yard to get a clue, but it seems too cryptic for me. I've tried every possible combination, but door won't open.

MAP13: There is this little space, where I can't get out.

 

MAP07... I won't hide it here, but I didn't figure out how to solve it myself. It seems that the answer is in front of us: repeat pairs of Small Colored Pillars using switches of different colors. But when I did it, nothing came out either. Decided purely random.

 

But MAP13 did not cause me any difficulties at this point: I just need to make a Bridge. Each Button is responsible for lifting one of the Pillars. Difficulties will begin if you forget to activate the Pillars with Skulls at the end of the way (I spent 30 Minutes on it!)

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Oh! Precisely! About getting stuck. On MAP13, in the place indicated by Lore, it is true that you can get stuck in these places. I also have two similar cases. Like Lore situations, and in my First jam, I need to walk forward a little. And you can't get out of the Second One because of the rocks and trees.

 

Screenshot_Doom_20231014_175300.png.46e0fab3279d4d192c371bed0ba5a25c.pngScreenshot_Doom_20231014_175619.png.8da243cdc78ec82fea2d2c1bf9a507d7.png

Edited by Blacklight

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1 hour ago, Lore said:

My bad. :D I like this wad. But hmm, I'm having more difficulties with it.

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stuck.PNG.0634612b79df9a72985430ebcc3d0227.PNG

(above) MAP13: There is this little space, where I can't get out.

 

MAP07: I don't understand this pillar switch puzzle. I've raised those small pillars in main yard to get a clue, but it seems too cryptic for me. I've tried every possible combination, but door won't open.

 

 

Thank you so much for the report on the softblock. I'll make sure to make the correction. 

 

about the map07 puzzle, it is cryptic for sure. here's a hint and the solution if you want to check it:

Spoiler

hint:

Spoiler


press this switch here: image.png.6cd293eacc1c94ae4dc3b39679ec7a3e.png

that will reveal this hint:

image.png.6ff981bca33e52b05276c02350dbcbc5.png

 

 

 

Solution:

Spoiler

the number of sectors with each texture marks the order.

So: 1st-white 2nd-blue 3rd-red 4th-green

 

Hope that helps

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1 minute ago, Blacklight said:

Oh! Precisely! About getting stuck. On MAP13, in the place indicated by Lore, it is true that you can get stuck in these places. In the First one, you need to walk forward a little, and you can't get out of the Second one because of the rocks and trees.

 

Screenshot_Doom_20231014_175300.png.46e0fab3279d4d192c371bed0ba5a25c.pngScreenshot_Doom_20231014_175619.png.8da243cdc78ec82fea2d2c1bf9a507d7.png

 

Thanks for the notice. I'll be fixing those!

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  • 2 months later...

Stuck not far from the beginning at M3, water room, 3/6 secrets. It seems switch here is rather broken in case of latest GzDoom. Barely possible to shoot it from the far, while, after applying noclip, it gives nothing as well. So I'm stuck near the wall, after applying rocket jump from the water.

Edited by UnknDoomer

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11 minutes ago, UnknDoomer said:

Stuck not far from the beginning at M3, water room, 3/6 secrets. It seems switch here is rather broken in case of latest GzDoom. Barely possible to shoot it from the far, while, after applying noclip, it gives nothing as well. So I'm stuck near the wall, after applying rocket jump from the water.

 

hey @UnknDoomer. thanks for the feedback, I've checked on the last build of GzDoom v4.11.3 and everything is working as it should.

 

Please be sure you are playing with the freelook-off. plus, there's no need to use a rocket jump for none of the levels.

 

if you need the solution for the progression here's a walkthru.

Spoiler

 

 

 

 

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Well. Starting from this point, it seems, I'm not a fun of puzzle maps anymore. Completed about few more levels, got 4/6 keys, stuck again and got bored. Things seems to be rather too cryptic then interesting to me, or I'm just in at too bad mood today, due to a different reasons.

 

Barely seen switches, "where to get next?" gimmick and all of the rest of the things reminds themself at once to me here and those... saying in a fact that I've completed if not all available around, but most of the Hexen wads. So, might say seens things.

 

There are some interesting solutions here and there, but most of them just get buried below mentioned to me.

Edited by UnknDoomer

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9 hours ago, UnknDoomer said:

Well. Starting from this point, it seems, I'm not a fun of puzzle maps anymore. Completed about few more levels, got 4/6 keys, stuck again and got bored. Things seems to be rather too cryptic then interesting to me, or I'm just in at too bad mood today, due to a different reasons.

 

Barely seen switches, "where to get next?" gimmick and all of the rest of the things reminds themself at once to me here and those... saying in a fact that I've completed if not all available around, but most of the Hexen wads. So, might say seens things.

 

There are some interesting solutions here and there, but most of them just get buried below mentioned to me.

 

Yeah, I knew this one was a tough sell for most of the community, but I must say that I love this kind of map and I know I'm not alone.

I would recommend against playing the full set on a continue playthru, cause it can be tiresome. 

That being said, I understand your point and I'm truly grateful you gave it a shot. Always great to hear feedback and learn for future projects.

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