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Share Your Sprites! (spammy posting split)


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9 hours ago, Crankywankynarancia said:

Some shotgun edit 

Creds: Doomnukem

, doomzone, doom 2016 

+Pitty boy revolver

Creds: xenoxols , amuscaria 

warning ⚠️ ugly816208235_128_20230915075338.png.e8c2b6c97b9f6bb88551c895cfa979b8.png

Без названия128_20230915074936.png

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Без названия128_20230915075136.png

Без названия128_20230915075154.png

 

orig.png

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1 hour ago, Crankywankynarancia said:

I have tried make a knuckle blaster from ultrakill, but it's ugly bleach your eyes  , and I forgor credits:((((

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477784398_130_20230917214859.png.eeeef53585eb545b7fbe40b72528c52f.png

 

 

This is much better than your other sprites. How did you do it?

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1 hour ago, Crankywankynarancia said:

I have tried make a knuckle blaster from ultrakill, but it's ugly bleach your eyes  , and I forgor credits:((((

  Reveal hidden contents

477784398_130_20230917214859.png.eeeef53585eb545b7fbe40b72528c52f.png

 

looks like bioshock big robot

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5 hours ago, Crankywankynarancia said:
5 hours ago, Crankywankynarancia said:

Also I have tried make a feedbacker arm from ultrakill have a look

The images you're posting are extremely big and would (probably) not be usable in-game. I'd suggest hiding them with a spoiler when posting them and working in a smaller resolution.

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36 minutes ago, Cardboard Marty said:

The images you're posting are extremely big and would (probably) not be usable in-game. I'd suggest hiding them with a spoiler when posting them and working in a smaller resolution.

Because I use Ibis paint 

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5 hours ago, Crankywankynarancia said:

Have someone talked about this?

 

 

I can start talking about it, but it's not... overly positive responses.

First, the elephant in the room... Yes, that's a poor size-joke, deal with it - These sprites are exceptionally oversized compared to what would appear in game. See the below screenshot comparing the scale of your sprites to the ones actually used in game:

image.png.55fccee8dd2f9bbbc5bc82761c2f0abc.png

 

 

 

As you can see, yours is enourmous.

 

Below I'm scaling it down to be as close to the BFG in size as I can, for demonstration purposes:
image.png.49552512848f9cbc51f7939affbf0400.png

 

Which then highlights my next critique with the sprites you've posted. They're very blurry, as though you've taken a base gun of someone elses work or from another game, scaled them up in <image editor of choice> and then used a smear tool on them. Take a closer look at the original sprites for a reference, you'll notice that they're all quite crisp, with well-defined edges and care/attention applied to light sources (which should be easy in the original case to be fair, as they started as photographs that then had the hand-pixelling care applied afterwards).

I've done a veeeery lazy/speedy edit below to try and sharpen things up by doing manual edits etc, and (again, lazily) ensured that there's no anti-aliasing around the edges so that it can work in the Doom engine. Lastly I've converted it to the Doom Palette. Here it is, hope that helps explain what I mean:

 

gun-thing-ig.png.e8e796ad7194562959ae08ac3e778a6d.png

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