Skemech Posted September 22, 2023 I need a deep ocean (creepy esthetic) to use as a sky texture. I tried making one myself but shit it's hard to make one not look like shit. Whoever (If anyone can actually fulfill this seemingly impossible task) can do this will get credits in the map. And all who contribute will be given early access to the wad. 0 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted September 22, 2023 not mine but i had it laying around, forgot where its from 6 Quote Share this post Link to post
Skemech Posted September 23, 2023 so I can't get sky textures to work, so I'm gonna scrap the idea. but since I wouldn't have had the idea to scrap it in the first place u still wanna be an early tester? 0 Quote Share this post Link to post
DankMetal Posted September 23, 2023 16 hours ago, Skemech said: so I can't get sky textures to work, so I'm gonna scrap the idea. Wait, in what format are you working on? Maybe i can help 0 Quote Share this post Link to post
Skemech Posted September 23, 2023 UDMF in ultimate doom builder. From my (very little) experience, you can't put sky textures on walls, only ceilings, so naturally, just slope the ceiling down real thin. but only RSKY1 works for whatever reason. Keep in mind this is still only my second wad 0 Quote Share this post Link to post
DankMetal Posted September 23, 2023 Well, you can use mapinfo for that, do you know how to use it? 0 Quote Share this post Link to post
DankMetal Posted September 23, 2023 Here's a tutorial, one of the best out there. You don't need to put everything in a mapinfo definition, but i suggest to write everithing so errors do not occur! 1 Quote Share this post Link to post
Treehouseminis Posted September 23, 2023 15 minutes ago, Skemech said: not at all ngl You can use UMAPINFO, like the above video, it's not too hard to figure out thankfully. You can also just take whatever sky texture you want, import it into slade and rename it "RSKY1". Nice and simple if you're not doing too many maps. I've only mapped in Boom and mbf but there's also a sky transfer action that you could look into as well, I assume it's in UDMF 1 Quote Share this post Link to post
DankMetal Posted September 23, 2023 1 minute ago, Treehouseminis said: You can use UMAPINFO, like the above video, it's not too hard to figure out thankfully. You can also just take whatever sky texture you want, import it into slade and rename it "RSKY1". Nice and simple if you're not doing too many maps. I've only mapped in Boom and mbf but there's also a sky transfer action that you could look into as well, I assume it's in UDMF I checked and no, there's no sky transfer apparently. And yeah, i was about to recommend umapinfo, but i remembered that zdoom and his derivatives aren't compatible with it. 0 Quote Share this post Link to post
Treehouseminis Posted September 23, 2023 2 minutes ago, DankMetal said: I checked and no, there's no sky transfer apparently. And yeah, i was about to recommend umapinfo, but i remembered that zdoom and his derivatives aren't compatible with it. I forgot that Umapinfo and mapinfo are different lol 0 Quote Share this post Link to post
Skemech Posted September 23, 2023 so my thing is, can u have multiple different sky textures 1 Quote Share this post Link to post
DankMetal Posted September 23, 2023 1 minute ago, Skemech said: so my thing is, can u have multiple different sky textures Yes, if there was a sky transfer in UDMF you could change it in every room, i'm not an expert in udmf, so idk if its possible in another way 0 Quote Share this post Link to post
Geodesic Dome Enthusiast Posted September 23, 2023 20 hours ago, Skemech said: so I can't get sky textures to work, so I'm gonna scrap the idea. but since I wouldn't have had the idea to scrap it in the first place u still wanna be an early tester? i would recommend changing the sky in the TEXTURE1 lump in slade 0 Quote Share this post Link to post
DankMetal Posted September 24, 2023 ... i think you should see this video 0 Quote Share this post Link to post
Skemech Posted September 24, 2023 ok so, i recorded some of the map that I'm working on, Ik you can't hear me all that well in the video. Essentially, I'm saying, in the "E1M1" part of the map, the sky texture works just fine, but in the other part that comes a little later in the video, the sky texture just gives up and doesn't work at all... 0 Quote Share this post Link to post
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